Half-life maps/ surf

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Mon Aug 06, 2007 3:31 am

  • I recently played Counter Strike (source) for the first time in a while, and learned about the gametype called, "surf". When I asked my cousin what the settings he typed in to turn "surf mode" on, he listed values that were both preceded by sv_, and were both nexuiz commands.

    I was wondering if there was a way to directly import half-life maps (bsp's) into nexuiz. I read about Nexlife, but it seems like all paths to it are dead/404'd. I'd really like to play surf on my own computer, and I don't want to spend money on Counter Strike, so I hope that I can import the download of a surf map that I found, or that someone would try to make one.

    the physics settings are (from normal)

    Sv_airaccelerate 4400
    sv_friction 3

    I can't exactly explain the gamemode, but you can see it on youtube/google video.
    iSuck
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Mon Aug 06, 2007 3:48 am

  • Surfmaps are when you slide on surfaces in order to reach a particular goal, right? And you have to do various trickjumps while sliding to get to the new platforms.

    I think that only the original Half-Life's map format works in Nex, so Source maps are probably unusable.

    No special mod is needed to play HL1-based maps, though. All you have to do is drop the .bsp file into the Nexuiz/data directory, then in Nexuiz open up the console (by hitting shift-escape) and type
    Code: Select all
    map mapname


    Then you can enter those values for the physics and, theoretically, it should work. No guarantees, though.
    Shoe
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Mon Aug 06, 2007 4:18 am

Mon Aug 06, 2007 3:00 pm

  • I'll try the data and cmd map mapname, but I think the problem is that the file is a bsp, and nex uses pk3's with bsp's inside them, and I can't compile pk3's, or even zips for that matter (new macs don't come with stuffit compressor, only expander)
    iSuck
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Mon Aug 06, 2007 3:06 pm

  • Stuffit isn't the only zip util. A quick google search would have yeilded the the plethora of freeware zip tools availible for Mac.

    http://www.yellowmug.com/yemuzip/

    If that doesn't work, I can always zip it for you with Stuffit.
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    torus
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Mon Aug 06, 2007 3:07 pm

  • You don't have to put everything in pk3s, you can just copy the bsp to Nexuiz/data/maps and it'll work (except for missing textures of course).
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    KadaverJack
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Mon Aug 06, 2007 4:57 pm

  • KadaverJack wrote:You don't have to put everything in pk3s, you can just copy the bsp to Nexuiz/data/maps and it'll work (except for missing textures of course).

    A lot of Half-Life 1 files have the textures compiled into the BSP, oddly enough. I played cs_office in Nex before and (for the most part) everything was intact.
    Shoe
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Mon Aug 06, 2007 5:01 pm

  • Shoe wrote:
    KadaverJack wrote:You don't have to put everything in pk3s, you can just copy the bsp to Nexuiz/data/maps and it'll work (except for missing textures of course).

    A lot of Half-Life 1 files have the textures compiled into the BSP, oddly enough. I played cs_office in Nex before and (for the most part) everything was intact.


    neat. I'm going to have to try that now :D
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    Psychcf
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Mon Aug 06, 2007 7:16 pm

  • You can zip stuff on macs, just right click on the file/folder you want to compress and select ... uh, not sure what it's called in the english version, something like "create archive". An application called BOMArchiveHelper does it, which is hidden somewhere in the system folders, but there's no need to use it directly.
    Anyway, at least for me, this method doesn't work for creating pk3's (don't ask me why). There is a program called iPak which does it, but i can't find it on the web anymore :(
    I can upload it somewhere if you need it, but you'll have to wait till the end of august when i get back home, sry

    EDIT: oh, just re-read you post and as Kadaver Jack said you can just load the bsp file, so you don't need it after all. Though probably the map will feel a bit cramped if the proportions are the same as Quake 1's
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    s3cc0
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Mon Aug 06, 2007 10:52 pm

  • s3cc0 wrote:You can zip stuff on macs, just right click on the file/folder you want to compress and select ... uh, not sure what it's called in the english version, something like "create archive". An application called BOMArchiveHelper does it, which is hidden somewhere in the system folders, but there's no need to use it directly.
    Anyway, at least for me, this method doesn't work for creating pk3's (don't ask me why). There is a program called iPak which does it, but i can't find it on the web anymore :(
    I can upload it somewhere if you need it, but you'll have to wait till the end of august when i get back home, sry

    EDIT: oh, just re-read you post and as Kadaver Jack said you can just load the bsp file, so you don't need it after all. Though probably the map will feel a bit cramped if the proportions are the same as Quake 1's

    From my experience, it didn't pose a problem. It was moreso the physics that made it feel weird.

    Also, a lot of the special entities don't transfer. I think mostly this is destructable objects and doors, so breakable windows and such just won't be there.
    Shoe
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Sun Aug 12, 2007 3:46 pm

  • To .zip something on OSX just right-click on the file and select 'Create Archive of xxx'
    melk
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Thu Aug 16, 2007 5:50 pm

  • It's been a while since I read this thread, but I remembered how to zip things (creat archive), thanks for helping with that anyway.

    The problem is now that I get an error in my console "could find maps/surf_10x_final.bsp". did anyone else try this for themselves and get it to work?
    iSuck
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Fri Aug 17, 2007 8:12 pm

  • iSuck wrote:The problem is now that I get an error in my console "could find maps/surf_10x_final.bsp". did anyone else try this for themselves and get it to work?

    did you try putting surf_10x_final.bsp into data/maps ? ;)
    it worked for me with quake maps
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    s3cc0
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