[IDEA] Redesigning the crylink - again

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How do you like the idea?

I want it in the next release!
9
45%
I like it, but I have a few suggestions too.
2
10%
Definately NO.
9
45%
 
Total votes : 20


  • It can be clearly seen, that most ppl here would like to see the crylink as a lightning gun.
    So here are my ideas, how to make it a cool lightning gun:

    Primary fire:
    The weapon's primary fire works like an ordinary lightning gun, only with one plus added: the lightning chain can hop from enemy to enemy, charging everybody in the near, tho it has some limit of area (fairly large). The hopping of the electric chain is determined by the nodes, so it charges the next nearest opponent of the first one. Also, if there are more nodes (enemies charged), the first one who's electrified gets more and more damage as more and more nodes are created). The weapon can shoot 10 points of charge away in one second.

    Secondary fire:
    The secondary fire is an electic bomb, and launches off a full electric coil. Lets's say a coil has 50 charge points. If you pick up 3 of them, you'll have 150 ammo points. With the secondary fire you can launch away one coil. This means, that the bomb (the ammo coil itself) will only have limited power, determined how much ammo is left in that coil. So this means, it will have a maximum power of 50 points, but if you have eg. 132 ammo, the bomb will have only 32 points of power.
    The bomb is the coil itself, and when it goes off, it sparkles away lot's of electric charges . It also pulls nearby ppl to itself.

    I've tried to make some sketches too about the weapon, but I cannot draw it nicely. I'll take a phot of the sketch, and upload it to somewhere.

    How do you like this idea?
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    C.Brutail
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Thu Aug 23, 2007 1:35 pm

  • I'm amazed to say this but i actually like the Crylink the way it is.
    dfkgmasdfnasodrg
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Thu Aug 23, 2007 4:17 pm

  • I like a little of both but have suggestions, or comments, on that.

    First secondary: Don't pull enemies towards the sparks as it will both rival how the lightning actually works (the physics). As no lightning what I hear can pull something towards it, and secondly I think it would be annoying. Though I like the idea that depending how much ammo how much damage is made. What did you have in mind, like a 50 charge was 100% lethal for a guy who just spawned, or little less like the nex? For instance, sometimes you can kill a spawned person with the nex if he is shot into a wall or something.

    For the primary fire, I do like your idea but I'm not sure about the part where the more enemies the lightning hit the more damage does the closest guy take. Instead maybe do it overtime, for instance the longer the lightning is shooting a guy the more damage he takes, kinda speeds up.

    I'm not sure about the last part but something like that I suppose. Overall good idea (although I am doubtful of a lightning gun itself).
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    ai
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Thu Aug 23, 2007 5:30 pm

  • Having a crylink secondary that pulls people in is completely in line with nexuiz's physics, where lasers send out photons so heavy they push people when struck, rockets don't accelerate once fired, secondary fire grenades can tell the difference between striking players and walls, etc, etc...

    I kinda like the crylink as it is, its a bit quirky, but can be surprisingly effective. A bit of change for the sake of it could be fun though, the suggested secondary fire could lead to some crazy frags on space maps.
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Thu Aug 23, 2007 5:46 pm

  • I'm still wishing for a flamethrower or lightning gun type weapon.
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    torus
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Thu Aug 23, 2007 8:31 pm

  • i still vote to make the cryling armor piercing.
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Thu Aug 30, 2007 12:01 pm

  • i REALLY miss the flamethrower from Q3F. it's a complete howl of a weapon.

    maybe secondary could throw out napalm bombs. Might be tactically useful for area denial like slowing down chasers in corridor scenario, or annoying sweetspot campers.

    Kern
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Thu Aug 30, 2007 2:48 pm

  • I think a flamethrower is the way to go. It would be great for clearing rooms, but poor against ranged. It could also defend well against rockets
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    torus
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Thu Aug 30, 2007 3:13 pm

  • Good stuff, here's my thoughts:

    1. Don't make it jump from person to person, but make the beam attract objects just slightly (eg rockets, people, etc)

    2. don't make the bomb drag people into it too much. Make it sort of like a timed mine, where if someone runs into it they explode, but it will also explode after a certain amount of time.

    3. Make it so it shoots liquid-ish plasma (something that comes to mind is the lava gun from "Ratchet and Clank"). It would be too easy to get frags on a map like eggs and bacon or facing worlds if we had a lightning gun.
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    Psychcf
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Thu Aug 30, 2007 4:56 pm

  • I like it the way primary fire works on it, however I think secondary fire should fire single armor piercing rounds. Just a thought
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Thu Aug 30, 2007 9:29 pm

  • Longhorn wrote:I like it the way primary fire works on it, however I think secondary fire should fire single armor piercing rounds. Just a thought

    the crylingk should be armor piercing overall..
    the spice extend life!
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    the spice is vital to space travel!
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    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Thu Aug 30, 2007 9:38 pm

  • I have never really noticed the effect of armor- I collect it anyway though.
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    torus
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Fri Aug 31, 2007 12:13 pm

  • torus wrote:I have never really noticed the effect of armor- I collect it anyway though.

    LOL! wise choice anyway, keep on doing it ;)

    no, seriously: when you have armor, a certain amount of damage is (60% i think) is subtracted from that, the rest goes to your health. Makes quite the difference as you can see
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    s3cc0
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Fri Aug 31, 2007 12:50 pm

  • Yeah, especially when I see myself dead with 25+ armor points :F
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    C.Brutail
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Fri Aug 31, 2007 5:24 pm

  • @torus
    Armour is essential in surviving a first-strike from a Nex.
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Wed Sep 05, 2007 1:13 am

  • Or RL for that matter
    Ares
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Wed Sep 05, 2007 1:29 am

  • But to be honest, I think lightning guns are overplayed. It's time for something new, unless you make a weird kinda lightning gun :) What about invisible mines, or at least an invisible turtle that you can place somewhere for people to trip on them.
    Why not some kind of shield that bounces the projectiles thrown at someone. Something like the green shield in UT2004 but this one would surround the whole character and when on the damage dealt to the player is almost nullified (you still take minor damage), while rockets, mortars etc. are being bounced in random directions. Even the push effect from weapons would be minimized so that you wouldn't be able to shoot that character away, which gives you a higher rate of killing him.
    Also, having this shield on would drain, either, ammo or some battery like mad. So you wouldn't be able to have it on for a long period of time. Say, like 5 sec or so. :)
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    ai
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Wed Sep 05, 2007 1:31 am

  • I highly like the idea of a shield. A shield gets my vote, even over a flamethrower.
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    torus
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Wed Sep 05, 2007 7:30 am

  • Would it make any sense to have BOTH on the same weapon? Some energy shield on secondary, and a "flamethrower" on primary. Certainly needs a new model then though.
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    divVerent
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Wed Sep 05, 2007 1:18 pm

  • That would pwn so hard.
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    torus
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Wed Sep 05, 2007 7:32 pm

  • divVerent wrote:Some energy shield on secondary, and a "flamethrower" on primary.


    I think that the shields should be stationary as opposed to moving with you. The shields would deflect projectiles but not players.

    The flamethrower would be cool. I don't think it would mix in with what we allready have though. Maybe if we make the concentration of the projectiles greater, and they drop to the ground in an arc-ish pattern... or just make the flame a "plasma" flame.

    Also could we only have this in team matches such as CTF or whatever the new objective based mode is?
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    Psychcf
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Wed Sep 05, 2007 10:08 pm

  • [TSA] Psychiccyberfreak wrote:I think that the shields should be stationary as opposed to moving with you. The shields would deflect projectiles but not players.

    That would not be effective at all, as you should be able to run away while having it on. If you stand still then you just wait till the battery is depleted. Also, almost no one ever stands still in Nexuiz except some newbies.

    [TSA] Psychiccyberfreak wrote:Also could we only have this in team matches such as CTF or whatever the new objective based mode is?

    If that would happen we would still need a replacement for the Crylink, thus making it CTF only would serve no purpose really. I also think it would be an interesting thing to have a shield in, for example, ffa DM. If not for anything greater than at least for a more interesting gameplay.
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    ai
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Wed Sep 05, 2007 10:13 pm

  • I think a flamethrower would be awesome for the same reason that the electro is- imagine, you could enter a room and engulf everyone in a blazing inferno.
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    torus
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Thu Oct 04, 2007 1:01 am

  • Forget shields, lighting guns are overplayed, and a flamethrower may be a not-so-good idea in the long run. What we need is a weapon closer to the original Crylink, The crylink itself fills a very unique gap in the Nexuiz arsenal: Its the middle ground between hitscan weapons and other, heavier ones. If we could just find a means of making it more effective, maybe change the effects it has on opponents, then there would be no need for a replacement. I think we could all agree that the Crylink needs a new model though. :P

    Edit: sorry for the bump but I thought it was necessary.
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    Cream
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Thu Oct 04, 2007 4:33 am

Thu Oct 04, 2007 6:07 am

  • Shield is a pretty good idea, how it will work is not thought of however, and it would be a nice variation to the current weapon arsenal in Nexuiz. Another concept, as Cream said, would be something close to it's already function (not talking about the modified version on the RBI servers). As we all know Crylink shots those kind of white crap, nails you can say, so why not change the Crylink into a nail gun?
    Make the bullets of the Crylink look more like nails and make them stick to walls (and perhaps the models), this would have to make the Crylink a little bit more powerful so perhaps taking down the amount of nails it shots down. For instance, primary would be a "triangle", one nail on top and two below it forming a triangle, while secondary would be something else.
    However, I liked the fact the secondary shot 5 or so shots horizontally, that way you would be able to hit enemies a lot easier. I almost never used the primary fire on the Crylink.
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    ai
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Thu Oct 04, 2007 10:45 am

  • Somehow, I find the Crylink very useful with secondary fire, as it is now. Its not to hard to hit 2-3x in a row with it and it will defeat then any good stacked enemy. On the other hand, the primary fire really needs a rework. I dont use it at all, as it is next to impossible to hit with it and doing any significant damage. With more pushback it might work better (right now, the enemy gets thrown in the air a bit instead of pushing him back).

    Adding a Lighntinggun fire as primary would be amazing, but really, I think it would be my mainweapon then. I am freaking strong in all quakegames with this gun and it is one of the most feared weapons, maybe overall a bit overpowered (we allready have it in nex, its the mg except for the strong pushback of a normal LG). Lightning guns are so strong becausethey are very effective in nearly all spots of a map (jumppads, mid/smallrange in open room and to protect doors/entrances). Dont get me wrong, I love lightning guns, but be very carefully how much damage/pushback this weapon should get. Its also a strongly pingbased weapon, where people with highping will get sick off.

    Uh and to the poll: No, I dont like the idea. These changes sounds more like a funweapon for "Mass player action" but thats it.
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    Bundy
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Thu Oct 04, 2007 11:51 am

Thu Oct 04, 2007 9:17 pm

  • We should look at the current shotgun for inspiration, I believe the Crylink should be more like the shotgun, except "energy" based.

    -Projectile based weapon
    -Similar function to the shotgun, possibly an advantage at midrange with alt. fire
    -tighter spread than the shotgun overall
    -armor piercing as mentioned
    -Cool, new model :)
    -Decent rate of fire for a shotgun type weapon

    I really dont think we have to go crazy with the idea of totally replacing a decent idea for a weapon. Because the implementation of something else would be really crazy to balance IMO.
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    Cream
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Sun Oct 07, 2007 8:18 pm

  • If it will be armour piercing, then you should make only the primary armour piercing. It would give players a reason to use it.
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