CTF - Change something!

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Mon Feb 25, 2008 7:30 am

  • Well, I didnt want to post it at the Rocket Boosting (was: Making A Stand! - For 2.4) thread, because I think it goes to far offtopic. I have seen some people complaining there about Rocketjumping and Nexgun reload time with the switch bug, which is a big part of CTF (might it be good or not). As I said in some other threads, I would like to see, that the Nexgun switchbug will be removed. Refire time is just to fast. I am unsure about rocketjumping and cant decide here, I like it, on the other hand I see on some popular maps that it can be abused.

    Some argue, that teamplay will be better (i.e. mates dont take all armor) when the rocketjump will be disabled. I am 100% sure that this dont change anything here. Why?
    1.) Most people are greedy and take everything they can get. Even its only MG Ammo.
    2.) You will need more armor to take a stand against the defense. Sure rocketjumps damage you, but taking some hits of MG/SG does more dmg!

    Here are some suggestions, which could be done to improve the teamplay and balance it (yeah, i feel defense is way to overpowered, thanks to the fragsystem!):
    1.) Frags dont count for the mapwin. Only capturing the flag (hm yeah, thats also the name of the game *G*). When it is 3-1 in caps and the team with 3 caps only got 100 Frags while the other got 1000, it doesnt matter. 3 Caps win. Frags only decide the outcome, when both team capped the same amount like 2-2.

    Defense is a big part of the game but you shouldnt be able to win the game when all or most players defend, making it impossible for themselve to cap the enemy flag, because they only have 2 offenders.

    2.) Fragbonus:
    a) for kiling an enemy next to the flag carrier
    b) for running next to your flag carrier
    c) for killing an enemy next to your flag
    d) for getting your flag back
    e) for taking the enemy flag
    f) for taking the enemy flag, when your flag carrier died
    g) for letting your flagcarrier take the armor next to you
    h) for being near your flagcarrier when he does a cap
    and a lot more ...

    If you combine those suggestions from "a-h" with some cool noises which say "Defense!" "Assist!" "Assist Combo" or whatever, people will automatically start to play with more teamplay, because they get something for using teamplay.
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    Bundy
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Mon Feb 25, 2008 8:21 am

Mon Feb 25, 2008 8:32 am

  • Oh yeah, most of my ideas are allready in this thread. Sorry that i missed it :(
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    Bundy
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Mon Feb 25, 2008 9:50 am

  • - Weapon refire bug of Nex is fixed in 2.4
    - Using caps instead of frags needs a custom scoreboard which can only be done using CSQC, don't expect this in v2.4 to come
    - There are about 0 people doing new, good sounds for Nexuiz, so don't expect any sounds like "Assist", etc.
    - some of your mentioned frag bonuses are already realised, like when picking up the flag or when returning it. The other bonuses you mentioned do make sense as well. However, before introducing them, imo, the system should be changed to captures instead of frags for a winning condition first.
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Mon Feb 25, 2008 10:41 am

  • Well then, its time to make a voice record contest :D
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    Bundy
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Thu Feb 28, 2008 3:57 am

  • I don't remember who's idea it was, but I read a post a few months back about CTF where someone suggested a very quick fix.

    Just increase the points awarded for flag captures and returns. For example, 100 points for a capture 50 for a return. Then a 1 point frag doesn't make much difference.

    Of course, this doesn't address the idea of points for assists. I think that would be a great addition, but the point adjustment is so quick and easy that there's no reason it can't be tried if anyone wants to experiment on their server.

    Here is the link to the cvars that would need to be adjusted:
    http://www.alientrap.org/wiki/pmwiki.ph ... eaks#g_ctf

    Also, the fraglimit for the game would need to be increased to maybe 500 or 1000:
    http://www.alientrap.org/wiki/pmwiki.ph ... #fraglimit
    So much to do, so little time to do it
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Thu Feb 28, 2008 9:11 am

  • Bundy wrote:(...)
    2.) You will need more armor to take a stand against the defense. Sure rocketjumps damage you, but taking some hits of MG/SG does more dmg!(...)

    Hah yea, I want to complain about that
    make the self-damage of rockets....
    uh
    tripple it
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    Blµb
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Thu Feb 28, 2008 11:29 am

  • AceOfThumbs: have you tried out how many frags the scoreboard can show at maximum? I dunno exactly how many, maybe 999, maybe 9999, not more I guess.

    If it was just 999 (and there's a "sum" of the frags of all players of a team in the scoreboard) it wouldn't fit there anymore soon when using high numbers such as 100 frags for a capture.
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Thu Feb 28, 2008 12:47 pm

Fri Feb 29, 2008 5:06 am

  • Mirio wrote:over 999 is possible .. over 9999 i dunno

    So does that mean you tried it? Did it work well? What point values did you use?
    So much to do, so little time to do it
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Fri Feb 29, 2008 5:13 am

  • By the way, I found the original post about changing the capture points:
    http://forums.alientrap.local/viewtopic.php?p=31824#31824

    Ironically, [NC]adamas added the disclaimer that he was drunk at the time he came up with this idea. :lol: I think it is brilliant though.
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Sun Mar 02, 2008 8:48 am

  • AceOfThumbs wrote:
    Mirio wrote:over 999 is possible .. over 9999 i dunno

    So does that mean you tried it? Did it work well? What point values did you use?

    check the word "possible" (pssssst...link) :lol:
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Sun Mar 02, 2008 10:13 am

  • Mirio wrote:check the word "possible" (pssssst...link) :lol:

    I guess you did try it. but what was your opinion? Did you go with 100 points for a capture, 50 for a return or some other numbers?
    So much to do, so little time to do it
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Sun Mar 02, 2008 10:51 am

  • watch the screenshot?! :P
    it was a ladder match , BOT just pwnd them :P
    50 points a cap i think
    20 mins timelimit , fraglimit 0 :P
    ginseng
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