Yes, I'd like an option to allow voters to change their vote in phpBB (maybe when creating the poll as a checkbox) especially for such cases.
I'll take it into account when counting the vote results.
Moderators: Nexuiz Moderators, Moderators
divVerent wrote:... Text based votes are bad TOO, as you can't count them ...
Sepelio wrote:I recommend informing more people on servers about this change. There are a lot of folk who are regular players, but not on the forums. They should know.
Alien wrote:While you are not really the fastest, and they care and are affected.
terencehill wrote:What do u all think about this idea?

divVerent wrote:That mode is called Assault and supposedly works just fine already. We just need maps for it.
divVerent wrote:Then write one, whoever can. This game is open source.
Still, WHY a tutorial for onslaught? It is SO DAMN SIMPLE, entities.def explains it enough.
For Assault, ask SavageX. BTW, an Assault map is just being made.
terencehill wrote:Why dont limit the time for capping for each player?
I mean: 15 minutes is the duration of the match: u have to attack for 7:30, and 7:30 to defend. To do this it should be implemented that during defending time, the flag can't be taken. The time can be splited in other ways: 2 mins attacking, 2 mins defending and so on for the rest of the game.
The server could decide at the begginning of the match the players that can attack and the players that dont, splitting the single team in attackers and defenders and change them during the game (a countdown can be shown for remaining time in assigned role).
What do u all think about this idea?
alpha wrote:terencehill wrote:Why dont limit the time for capping for each player?
I mean: 15 minutes is the duration of the match: u have to attack for 7:30, and 7:30 to defend. To do this it should be implemented that during defending time, the flag can't be taken. The time can be splited in other ways: 2 mins attacking, 2 mins defending and so on for the rest of the game.
The server could decide at the begginning of the match the players that can attack and the players that dont, splitting the single team in attackers and defenders and change them during the game (a countdown can be shown for remaining time in assigned role).
What do u all think about this idea?
The idea is win. I support.
Fisume! wrote:alpha wrote:terencehill wrote:Why dont limit the time for capping for each player?
I mean: 15 minutes is the duration of the match: u have to attack for 7:30, and 7:30 to defend. To do this it should be implemented that during defending time, the flag can't be taken. The time can be splited in other ways: 2 mins attacking, 2 mins defending and so on for the rest of the game.
The server could decide at the begginning of the match the players that can attack and the players that dont, splitting the single team in attackers and defenders and change them during the game (a countdown can be shown for remaining time in assigned role).
What do u all think about this idea?
The idea is win. I support.
Please not, this isn't realy ctf anymore. There's already the new gamemod "Assault", you can try it out with Savage's testmap. Just download it, copy&past it into your data folder, open nexuiz, open the console and write "map canyonassault_a1". Enjoy!
btw: sorry.. but this stupid bots
terencehill wrote:Why dont limit the time for capping for each player?

RoKenn wrote:terencehill wrote:Why dont limit the time for capping for each player?
Because that would destroy the few occasions in which a team actually organizes itself and certain people go for attack and others take care of the defense.
It would also be disgusting if you hurry to the enemy base - hindered by some opponents - and when you finally reach the enemy flag your status switches to "defender" just in time.