Ideas for the Nex

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Mon Oct 06, 2008 12:21 am

  • I think Nex damage is mostly ok. I think its placement in maps is ulimately more important.

    What has me more far more concerned is the MinstaNex.

    How exactly will it compare to the current Nex in terms of cell consumption and refire rate?

    Will the laser secondary do any damage?
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    kozak6
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Mon Oct 06, 2008 12:33 am

  • Please, don't try to make Nexuiz satisfy everyone. Get back to the basics.

    if anything, take the Nex off of imbalanced maps.

    um, is it possible to extend the "weapon set"? i mean, have more than 9 guns on the map, but share the same keybinds? like "upgrades".
    (please, notice and acknowledge how i avoided the use of a certain weapon! :P )
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Mon Oct 06, 2008 7:23 pm

  • Nex es bien.
    Lazer es bien.
    Crylink es muy bien.
    Hagar es bien.
    Mortara la bien.
    Rocketa la bien.
    Electro es mi quero puta!!!!!
    Bien Bien Bien!
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    take_this_cup_of_poison
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Mon Oct 06, 2008 9:24 pm

  • :lol: take_this_cup_of_poison
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Sat Oct 11, 2008 7:40 am

  • All of the proposed ideas, except for the one proposed by torus, can be easily tested by setting up your own server with those settings. Damage and refire rates can all be edited with cvars. So do that first before you propose any changes to current Nexuiz :}
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    PinkRobot
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Sat Oct 11, 2008 2:52 pm

  • I have a question-

    WHY COMPROMISE?

    Why don't we just add another weapon? Then there would be 2 hitcan beam rifles- one would be like the shock rifle from UT, low power, medium refire, high accuracy. The other would be a sniper rifle, with high power (like the current nex), perfect accuracy, HIGH AMMO USAGE, and a SLOW REFIRE RATE (or the system I proposed with overheating).

    People are acting as if we are being forced to choose one or the other, and that's stupid. More weapons = more diversity, which = more fun.

    With the "shock-rifle"-esque one, people could do what they currently do with the Nex, and with the higher refire, it could be quite deadly in skilled hands.

    With the "sniper rifle", people could camp and snipe, but they would be vulnerable because of the slow refire/ overheating, and the scarce ammo.
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    torus
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Wed Oct 15, 2008 12:20 pm

  • To be honest. Why don't we, reduce the stupid amounts of force push on weapons that make you able to hit the skybox in 1/2 a second, make it so the laser actually takes skill to laser up things less power in its push, implement a proper armour system, start off with 100 health and THEN think about reducing the nex to 70-100 damage.

    kojak.
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Wed Oct 15, 2008 12:47 pm

  • Because those who want that already have Quake 3 Arena and don't play Nexuiz. This would basically drive away all of our existing player base.
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Wed Oct 15, 2008 7:24 pm

  • k0jak wrote:To be honest. Why don't we, reduce the stupid amounts of force push on weapons that make you able to hit the skybox in 1/2 a second, make it so the laser actually takes skill to laser up things less power in its push, implement a proper armour system, start off with 100 health and THEN think about reducing the nex to 70-100 damage.

    kojak.


    It's not nexuiz's fault mappers make tiny skyboxes and exclusivly space floater maps.
    It's the mappers fault, and yours for playing on those maps and not editing them to suit your needs.

    You can easily change the settings on your server also. On my server I have 2 weaponcfgs to choose from: normal and deadly.
    They can be vcalled (vcall weapons_normal, vcall weapons_deadly). It's easy to set up a nexuiz server and to make nexuiz maps. You should do both: such would help the nexuiz universe rather than just be demands: they would become reality for you and all who played on your server and all who played your maps.
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Thu Oct 16, 2008 2:10 pm

  • take_this_cup_of_poison wrote:
    k0jak wrote:To be honest. Why don't we, reduce the stupid amounts of force push on weapons that make you able to hit the skybox in 1/2 a second, make it so the laser actually takes skill to laser up things less power in its push, implement a proper armour system, start off with 100 health and THEN think about reducing the nex to 70-100 damage.

    kojak.


    It's not nexuiz's fault mappers make tiny skyboxes and exclusivly space floater maps.
    It's the mappers fault, and yours for playing on those maps and not editing them to suit your needs.



    Please don't accuse me of it's my fault for playing on the maps, I have explained the obvious atleast twice in this section of the forum, and now it looks like i will have to again. The physics dont match the maps or the maps dont match the physics, since i don't know how to map i won't be changing anything for my needs.

    I already mentioned about roof heights, and corridors SEVERAL TIMES (where i and other players want to actually be able to move in) where i don't hit my head on the ceiling when jumping, nexuiz's map's need to be made more bigger.

    Although this is being slowly addressed on more maps, it's still a common problem.

    Last night i played on nexdmlc2 (2v2 TDM). I though it'd be too big since i only ever played it in 4v4 TDM, but it actually worked out surprisingly well. I wish nexuiz had more maps where it was BIG enough to movie in, albeit nexdmlc2 doesn't really have any 'rooms' atleast it has decent amounts of space to move in like cb_ctf4.

    Check out C.Brutail's alpha of the DM/TDM map he was creating, quite basic but atleast room to move in and he released it in stages to get feedback.
    :]

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Thu Oct 16, 2008 2:16 pm

  • divVerent wrote:Because those who want that already have Quake 3 Arena and don't play Nexuiz. This would basically drive away all of our existing player base.


    I was trying to be a bit sarcastic divVerent :) such a huge damage drop for the nex would really need to be balanced in other areas, like the idea torus came up with.

    However i would like the idea of an armour system similar to quake/quake 3's with 3 different armours, for example 50/100/200, 25/100/200, and so that you can't stack any higher then 200 but then remove armour rot from when you pick up armours.
    :]

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Thu Oct 16, 2008 4:29 pm

  • Well, the idea of reducing the laser push (and to compensate and keep laser climbing easy, increasing its fire rate) was there before. It felt just fine to me, but most players on my server complained.

    For me it was actually BETTER that way, as I could use the laser in more areas where I would have hit the ceiling before.
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    divVerent
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Fri Oct 17, 2008 10:14 pm

  • The Nex gun is basically a sniper rifle. What does a sniper rifle do? It kills in one shot. That is the purpose of the Nex. It takes skill to hit someone with it, which balances it's extreme power. Reducing its HP would be a huge mistake IMO.
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Sun Oct 19, 2008 12:36 am

  • yeah nex gun is basically snipers weapon that can be shot when in mid air moving 120km/h under heavy fire :P

    I'm fine with nexgun damage, it should kill instatly unarmored target, but what I don't like is that this weapon have no weakness, its fast, 0 recoil, and you can shot other weapons when it reloads :O.
    What I want is way to kill sniper if I sneak to him, I want weakness for nexgun
    Its not that mappers place it too much, even if you place 1 nexgun lots of ppl still will use it, on runningman when playing with good players, nexgun is only weapon ppl kill with, if they are using something other it means that they are on way to nexgun :P

    I like torus idea but ppl will just switch to RL when nexgun will cool down and it will be 0 risk for using this weapon
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Mon Oct 20, 2008 2:26 pm

  • Yea id like the nex to be instantkill with no armour also (like it was before a while back, before people complained about spawn-kills..which are still easy to do regardless).
    :]

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Tue Oct 21, 2008 12:38 am

  • There will always be people to complain about a weapon like the Nex, I think its just fine the way it is.
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