Ideas for the Nex

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Sun Sep 28, 2008 7:00 am

  • I believe that at the moment, the nex is far too over powered. If you get a lucky shot in on someone, then that usually ruins their armour if they are stacked, or puts them in the critical if they aren't. I think it's a bit crazy to have a weapon that will deal only 10 hp less than the amount of health you spawn with.

    In my opinion, the nex should deal less than 100 damage. You wouldn't be able to tip the battle to your favour with just one lucky nex shot, as easily, but if you're good, it would still allow you to destroy another player by continuously picking them off with the nex.

    Another problem in my eyes, though not as bad as the damage, is the push. With the nex, you can launch someone from base to base in capture city in one shot. It's annoying when I get hit and end up on another side of the map, or someone can fling me into the abyss at the spawn.

    So my idea would be to lower damage to 70-80 and reduce the push a bit. Again, the push does not bother me as much as the ridiculous damage does.
    Komier
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Sun Sep 28, 2008 7:54 am

  • That's why you need to use armor.
    Alien
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Sun Sep 28, 2008 8:02 am

  • If you have 100 health and armour, after 1 shot, you're down to the teens in armour I believe. That's not a very useful amount.

    Edit: 42 health 16 armour from full stacked, if I'm not mistaken.
    Komier
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Sun Sep 28, 2008 9:46 am

  • Now that we have the MinstaNex (that always kills with a single shot) as a weapon mappers can place, we can reduce the Nex damage now. So maybe it would be a good idea.
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    divVerent
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Sun Sep 28, 2008 10:09 am

  • The Minstanex isn't (or shouldn't be) avaible in 1on1s. The serveradmin should have this option.

    My opionion: don't reduce the nex damage :?
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    Fisume!
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Sun Sep 28, 2008 10:30 am

  • Well, first of all, 1on1 mappers then should place no MinstaNex on their map.

    Secondly, the server admin can switch weapons around, e.g. g_weaponreplace_11 7 replaces minstanex by the regular one.
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    divVerent
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Sun Sep 28, 2008 10:31 am

  • I personally love the nex damage. After first it being too powerful, then altered and damage was reduced it was kinda useless. It made damage around 70 then too I believe. I would hardly even use next at that point and went ahead for other weapons. I think many other complained about the same thing.

    Now, if indeed the instaNex actually will be a default weapon (not he one you spawn with of course) in the next patch then I might look into lowering the next damage. But definitely not 70 or below. I would say 90 as then you wouldn't die if you had 100 health, just 10 below the critical point, same as 140 is 10 below the critical point of spawning.

    And instaNex on 1on1 I too don't think would be a good idea.
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    ai
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Sun Sep 28, 2008 12:01 pm

  • Lowering the damage of the nex is a bad idea imo, while it is true that it leaves the other in a critical condition it is a high precision weapon it should do a lot of damage, not enough to kill you right after you spawn, that's a very bad idea as Quake 2 proved back in the day. The only problem with the nex it's the fact it is available too much on some maps, one or two nexes is enough but when you have 6 like on Face then there is a very big problem, but it's not the weapon it's the item placement of the map. Look at Quake 3 one of the most balanced games around, the rail doesn't kill you off the bat it leaves you with just a bit of life but of course if you put 3 rails in one base then you have a big problem, as everybody will have it and a lot will camp/shoot from one base to the other if the map allows it.

    Lowering the damage would make the weapon useless, even a 10 damage reduction will hurt but anything more and it will be the weakest weapon in the game, reducing it because we have the Minstanex isn't a good idea. The nex is very balanced imo as it is and as it should be, high precision, high damage, no splash, you miss by a pixel you miss everything, even tough some people can deal out a lot of carnage with it, that is just a good aim and experience. Also while dodging may seem hard, it can be done and even if you never have a 100% success rate you can find a way to live through it.
    alphagod
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Sun Sep 28, 2008 4:34 pm

  • Id be fine with a 70 dmg nex. if the refire was reduced by the same factor :P

    atm the rl is way more out of whack then the nex IMO. 50 to 130 dmg over a radius of 170. and that damage dont care if there a wall in the way mind you. this was ok before the rockets inherited your speed while moving. it was a big supergun. slow missiles beeing its drawback just like the nex has a log refire and needs pinpoint accuracy to deal dmg.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Sun Sep 28, 2008 4:52 pm

  • Almost no one just uses the nex without switching weapons since the gigantic reload makes that pointless. So we just switch to other weapons and then switch back to the nex.

    Lowering the damage to below 100 and raising the rate of fire would allow people to pull off 2-3 nice nex shots to kill the enemy instead of just 1 shot.
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    Agama
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Mon Sep 29, 2008 2:13 pm

  • I think 70-80 dmg for the nex is way too low. I believe the current damage is 140? I can't seem to find the data sheet right now. I think 110 or 120 damage would be good. That still makes the nex a powerful weapon and since players spawn with 150 health it prevents insta kills with solely the nex. The damage at 110 would also keep the combo nature of the nex. Hardly anyone simply shoots the nex over and over. Instead people use it in combination with mortar or rocket launcher and I think the combo should still be able to give a one two kill. Anyway, I guess I'm saying I can get behind nerfing the nex a little, but lets not get too crazy with it. It should still be powerful and able to do serious damage. And if I'm wrong and the nex damage is already set to 110 or 120 please disregard this message :)
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    Pyromace
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Mon Sep 29, 2008 2:50 pm

  • It is 140. I also believe once upon a time the we tried with 70-80 damage and people complained that the Nex no longer was useful.
    Anyway, this topic IMO is pointless as the Nex already is a great weapon and doesn't need changing. It's hard to hit people with it as you need to be precise, and that is awared with high damage.
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    ai
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Mon Sep 29, 2008 4:04 pm

  • If you make it deal 70dmg and refire rate as 0,4 s, I won't be against.
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Mon Sep 29, 2008 6:07 pm

  • nexgun != shock rifle (UT)
    IRC quote:
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    [kojn] she took it the dirty way
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Mon Sep 29, 2008 8:27 pm

Mon Sep 29, 2008 9:26 pm

  • Like i said, i would not mind half dmg half refire nex. but just to be clear - that makes it more powerful in most experienced ppls hands.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Mon Sep 29, 2008 9:45 pm

  • I've only ever played q3 cpma besides nexuiz, and I loved the damage that the rail did in it. It was 70 (edit: maybe 80) if I remember correctly, and that gave a nice balance. I'm against quick battles though. I don't think you should get killed in 2 shots unless you're already damaged. This allows more strategy and puts more emphasis on controlling the map than being a better aimer or whatever.

    You'd still use the nex if it was below 100, it just wouldn't turn the battle around in a fit of luck. You'd use it to ping away enough health to make the opponent weak enough so you could kill them in a nice combo.
    Komier
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Tue Sep 30, 2008 10:00 am

  • One of the very big reasons the reduced rail damage worked so well in CPMA is because of the LG/RG combo and the 200/200 life limit. Unless the healt/armor system of Nexuiz gets rethinked, having the nex damage below 120 - 110 would make the weapon useless for anything but sniping, then if we do reduce the damage and increase the refire rate it would still be a "balanced" weapon, however trust me when I say this, you DO NOT want 0.4 refire nex, it will still be deadly in the hand of a good aimer, however it will be even more annoying for snipers. It would only make it more annoying as a weapon and it would break the good maps we have(aka not big open spam-grounds). It will also make fast FC WANT to get shot by nex, with a lot of h/a one, two, three nexes will only add to their speed in most cases, the only thing able to stop them will be useless.
    alphagod
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Wed Oct 01, 2008 12:28 am

  • It's not too often that you get more than 200/200 in a duel, and it's pretty hard to keep it that way. Also, I don't play capture the flag if I can help it.
    Komier
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Fri Oct 03, 2008 6:35 pm

  • I think the nex damage is perfect. It is supposed to be a damaging weapon. It can kill if the other player is careless in his health and armor pickup.


    To tell you the truth, I usually play nexuiz with all the weapons at a higher damage rate.
    take_this_cup_of_poison
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Fri Oct 03, 2008 7:08 pm

  • You have to think that in a duel, whoever is in control can stack a lot of health and armor. Without this much damage with the nex, I think this would make things even LESS balanced because that leaves pretty much only one weapon (RL) to use to make a lot of damage. I've said before that against perfect weapon balance but IMO this would make things WAY too unbalanced.

    The only way I could see this work would be to fix max hp and armor to 200 and had different armors that cant add up like in other games, but I wouldn't want that either, it would change nexuiz too much.

    So, IMO Nex should not be changed.
    nifrek
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Sun Oct 05, 2008 12:23 am

  • Alright, I'm outnumbered and it won't ever happen.
    Komier
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Sun Oct 05, 2008 4:52 am

  • Very bad ideas. If nex gets it's damage halved, it won't even be a major weapon anymore. plz dont kthx
    alpha
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Sun Oct 05, 2008 1:56 pm

  • I have a different proposal. Hear me out, eh?

    All this talk about the nex being too strong- is, imo, legitimate. For all intents and purposes, the nex is a 1 hit kill, hitscan, super-accurate weapon, which is also FAST. This is the problem. The nex fits all of the criteria for a sniper rifle, without being slow.

    Why not go all the way? Don't make the nex weaker, make it stronger (or the same, doesn't really matter). But instead, give it refire like that of the Halo covenant sniper rifle, where you can shoot 2x quickly in succession, then you have to wait 2.5-3 seconds for it to 'cool down'. However, if you do time it so that it doesn't overheat, you can shoot with a minimum refire of 2 seconds.
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    torus
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Sun Oct 05, 2008 2:10 pm

  • Most often 1 time is enough, you can finish with laser.
    Alien
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Sun Oct 05, 2008 2:15 pm

Sun Oct 05, 2008 4:58 pm

  • The Nex, similarly to the Quake Railgun, is a hit-or-miss weapon in Deathmatch.

    There have been suggestions to modify the Nex into the UT Shock Rifle, but the similarity to the Quake Railgun is favoured by the majority.
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Sun Oct 05, 2008 8:56 pm

  • torus wrote:I have a different proposal. Hear me out, eh?

    All this talk about the nex being too strong- is, imo, legitimate. For all intents and purposes, the nex is a 1 hit kill, hitscan, super-accurate weapon, which is also FAST. This is the problem. The nex fits all of the criteria for a sniper rifle, without being slow.

    Why not go all the way? Don't make the nex weaker, make it stronger (or the same, doesn't really matter). But instead, give it refire like that of the Halo covenant sniper rifle, where you can shoot 2x quickly in succession, then you have to wait 2.5-3 seconds for it to 'cool down'. However, if you do time it so that it doesn't overheat, you can shoot with a minimum refire of 2 seconds.


    1 more bad idea

    devs plz ignore

    2 torus:

    nex should be fast cuz you NEED refire. why? cuz halo, ut, etc are not even close as fast as nexuiz is.

    kthx
    alpha
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Sun Oct 05, 2008 8:59 pm

Sun Oct 05, 2008 10:56 pm

  • ai wrote:Don't fix what isn't broken.

    Which should be a more common theme around here :).
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