Moderators: Nexuiz Moderators, Moderators
alpha wrote:seeing how doing 10 damage with mg takes less than a second, nex is instantkill
Alien wrote:IMO, if you played against Chefnik, then you'd whine that mg should be nerfed.
Alien wrote:And alpha probably doesn't know that you can increase dmg with mg by clicking repeatedly.
Alien wrote:http://morfar.planetnexuiz.de/WeaponData/#tab-23 read and understand
That's the same as asking that quake should nerf rail.
torus wrote:The nex fits all of the criteria for a sniper rifle, without being slow. Give it a refire system, where you can shoot 2x quickly in succession, then you have to wait 2.5-3 seconds for it to 'cool down'. However, if you do time it so that it doesn't overheat, you can shoot with a minimum refire of 2 seconds.
Then, a less powerful (~65 hp/hit), but FASTER firing version of the Nex would be added (hitscan, perfect accuracy), for those who like to use the nex as a non-camper weapon.


torus wrote:overheating weapons
Psychcf wrote:Personally, I don't think the nex is too strong. It's fine the way it is.
TwEaK wrote:also an idea to borrow from quake, which im sure anyone who spams a lot will hate though...
make weapon switch time dependant on weapon reload time (this takes care of the cooldown/overheating idea)
TwEaK wrote:Alien wrote:http://morfar.planetnexuiz.de/WeaponData/#tab-23 read and understand
That's the same as asking that quake should nerf rail.
quake did nerf the rail, it does 80 damage in quake live, nex definitely needs nerfing


torus wrote:I think that NO game should EVER have a one-hit-kill, rapid firing, hitscan sniper rifle, with low ammo usage, UNLESS it is counterbalanced with extremely scarce ammo or weapon placement. The nex is NOT counterbalanced in this way, and is essentially unstoppable in the hands of a good player. There NEEDS to be a check to the Nexrifle, whether that be my system (which continues to be overlooked), or a personal shield, or increased ammo usage.
divVerent wrote:TwEaK wrote:Alien wrote:http://morfar.planetnexuiz.de/WeaponData/#tab-23 read and understand
That's the same as asking that quake should nerf rail.
quake did nerf the rail, it does 80 damage in quake live, nex definitely needs nerfing
Rail fires every 0.7 (or the like) seconds IIRC, and does 80 damage. Freshly spawned players have 100 health.
Nex fires every 1.5 seconds, and does 140 damage. Freshly spawned players have 150 health.
I am inclined to say from these numbers that the Nex actually is weaker, as the reference health value is 150, not 100, in Nexuiz.
Ed wrote:torus wrote:I think that NO game should EVER have a one-hit-kill, rapid firing, hitscan sniper rifle, with low ammo usage, UNLESS it is counterbalanced with extremely scarce ammo or weapon placement. The nex is NOT counterbalanced in this way, and is essentially unstoppable in the hands of a good player. There NEEDS to be a check to the Nexrifle, whether that be my system (which continues to be overlooked), or a personal shield, or increased ammo usage.
Or mappers just have to build balanced maps.

