nerf nex

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Thu Dec 18, 2008 5:36 am

  • Current nex reload time is 1.5 sec. 2x shots in succession and 3 secs cooldown equals to 2 current nex shots (1.5 sec inbetween). 1 new nex shot without overheating and minimum refire of 2 sec makes 2 shots require 4 secs. So, it seems in the first case nothing has changed from def nex except you can shoot 2x but wait 2x time too. In the second case, current nex reload time is increased (personal notice: but without damage increase, which makes nex worse weapon).
    Alien
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Thu Dec 18, 2008 7:06 am

  • Your suggestion is equivalent to the MG secondary, except for the ammo type and the visuals.
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Thu Dec 18, 2008 9:52 am

  • No. MG sec does 30 dmg (for first shot) and only 0.2 refire. Minstanex model acting as shock rifle could give 70 dmg in 0.7 secs and be an intermediate choice between rapid shooting mg which is way more devastating in good hands and current nex.

    Increasing nex damage more would make it possible to spawnkill, and I doubt it's good. Increasing only reload delay would make less balanced in comparison to other weapons (especially spam ones - crylink sec has same 140 damage and way faster refire rate 0.5 sec)
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Sat Dec 20, 2008 4:57 pm

  • So, how about (leaving aside the overheat idea), having 2 weapons- one a reduced damage (~70 or so) weapon with lower ammo usage than the Nex, an a slightly shorter refire; then ANOTHER weapon which would be MORE powerful than the nex (or at least equivalent), but it would have a significantly longer refire rate (~3.0 seconds), and very high ammo usage.

    Best of both worlds, no?

    People need to stop denying that the nex in it's current state is a problem. It is.
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    torus
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Sat Dec 20, 2008 6:25 pm

  • Then someone would hit someone with the 150+ damage, then immediately switch to other railgun and hit them a few times while it's reloading. I prefer your original idea with the overheat actually. Maybe you could make it impossible to switch weapons if it's overheated and cooling down? This should be the only weapon that you have to wait for the reload to switch but only when it's overheated?

    Actually I don't just "prefer" I really like the overheat. :D
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Sat Dec 20, 2008 9:17 pm

  • Komier wrote:Then someone would hit someone with the 150+ damage, then immediately switch to other railgun and hit them a few times while it's reloading. I prefer your original idea with the overheat actually. Maybe you could make it impossible to switch weapons if it's overheated and cooling down? This should be the only weapon that you have to wait for the reload to switch but only when it's overheated?

    Actually I don't just "prefer" I really like the overheat. :D


    Well, I've just been informed that there already IS a "sniper rifle" type gun, which even has headshots, an ballistics for the bullets. Apparently, this might be available to replace the Nex.

    Which leave the Nex to serve a different role! I can easily imagining the Nexgun being relegated to serve the function of a less-powerful (~70-80 dmg), faster firing hitscan weapon, which would have such an overheat feature.

    As for weapon switching, I imagined that you would NOT be able to switch weapons while the overheated weapon is cooling down.
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Sun Dec 21, 2008 5:02 pm

  • torus: BTW, if you indeed want to make a replacement for that rifle, here is a request from its original author:

    Please keep/redo the following features when doing that:

    • the rectangular muzzle break thing at the end of the barrel
    • the side loading magazine
    • the triangular scope (really makes it look more scifi)
    1. Open Notepad
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    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sun Dec 21, 2008 7:15 pm

  • Am I under some obligation to follow those things? The triangular scope I can deal with, but the two other things look pretty bad in my opinion.
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Mon Dec 22, 2008 2:20 am

  • Hitscan is evil. Hitscan weapon that deals 93% of your current health at spawn is great evil.

    I propose:

    1. leave it hitscan, make 70 damage;

    OR

    2. Reduce dmg to 110, but make it not hitscan. i.e. fast projectile is OK but at least you get a CHANCE to dodge/avoid/laserjump it so it's not instant R.I.P.

    Both would need also nerfing the MG because it would became an epic camper gun...

    On the camper rifle thing... Tested it, it's not as good as nex. It feels glithy, sometimes it fires sometimes it doesn't. I know about the reload thing, but it's just kinda unpredictable. Plus the headshot thing. If one gun has it, every gun should, or atleast precise guns.

    Thats it for now, discuss.
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Mon Dec 22, 2008 2:54 am

  • The camping rifle is basically what you describe for the second one. It's quite new, and the code will need to be ironed out, but I think the Camping rifle (it NEEDS a new name, that one is really poor) will satisfy that need quite well.

    I DO think that we need a low lower, high rate of fire hitscan weapon however, like the Shock Rifle in UT.
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Mon Dec 22, 2008 3:59 am

  • torus wrote:The camping rifle is basically what you describe for the second one.

    Except that it's a hitscan gun... :roll:
    alpha
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Mon Dec 22, 2008 4:41 am

  • alpha wrote:
    torus wrote:The camping rifle is basically what you describe for the second one.

    Except that it's a hitscan gun... :roll:


    Nope. Camping rifle is not hitscan- it uses the new ballistics, which means that each bullet is effected by gravity and time. To hit with the camping rifle, you have to compensate for gravity and airtime of the bullet.
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Mon Dec 22, 2008 4:45 am

  • Spawn killing :shock:

    Ok, leave nex at least hitscan.
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Mon Dec 22, 2008 3:01 pm

  • torus wrote:Am I under some obligation to follow those things? The triangular scope I can deal with, but the two other things look pretty bad in my opinion.


    They're requests. And I don't think the rectangular end of the muzzle is that bad (but you can try other similar shapes, like a rounded rectangle or even an oval). The side loading magazine however... better keep it, maybe make it shorter, but instead try making it look more interesting. It doesn't need to be a grey box :P
    1. Open Notepad
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    divVerent
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Mon Dec 22, 2008 3:17 pm

  • torus wrote:Am I under some obligation to follow those things? The triangular scope I can deal with, but the two other things look pretty bad in my opinion.


    all looks pretty bad in my opinion, sniper rifle with head shots is not so fresh and outstanding idea to have some sort of rights to force bad weapon designs :)
    I would like to see, fat, juicy, sexy, big, powerful, long rage sniper rifle that we all dream about. it don't need to be ultra high sci-fi you can take some cool present day sniper and buff it up
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    Morphed
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Mon Dec 22, 2008 3:44 pm

  • Like these?

    Image

    Image

    Image (not a sniper, but the idea for the magazine)

    And seriously, the new HLAC really looks odd now. Especially with its scope.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Dec 22, 2008 4:36 pm

  • that pictures will lead to similar desgin :P

    here are some other concepts that will push weapon in other direction ;)

    Image

    Image

    Image

    Image

    Image

    Image

    Image

    Image
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Mon Dec 22, 2008 5:37 pm

  • Why do you insist on putting it on another direction? Only the first and the second last one actually look like sniper rifles. All others are more for generic use.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
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    divVerent
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Mon Dec 22, 2008 6:32 pm

  • How about a new thread about nexrifle concepts?

    I had to laugh when I saw the Transformers pic :)
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Mon Dec 22, 2008 7:48 pm

  • Adding to my previous post:

    why should it look like a generic can-do-everything rifle like on most of the pics Morphed posted? Then the code would have to follow, and it'd have to be good for any range - and would actually be worse for gameplay than the Nex.

    No, better make it look in some way so it obviously indicates that it is a long range weapon. That short range mode is really not that good, and only for "emergency situations" like someone trying to get you from behind (after your 12 bullets, it has to reload).

    Speaking of weapon look vs weapon behaviour: the HLAC looks like a sniper rifle from first person view. However, it is meant to be anything but. Please remove that scope, it really is irritating. Also add some more indication about it using energy (so it doesn't look too similar to the RL when the scope is gone). The third person or ground model is okay, even with the scope, but in first person it is totally irritating.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
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    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Dec 22, 2008 8:21 pm

  • Speaking of the short range mode, I think it should be changed to something else. Right now, it really doesn't fit in with the rest of the weapon.
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    torus
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Mon Dec 22, 2008 8:39 pm

  • It already is. Slower fire, less spread. Maybe should have even less, though.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
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    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Dec 22, 2008 9:01 pm

  • THIS
    http://fc92.deviantart.com/fs22/f/2008/ ... anberg.jpg

    looks FANTASTIC.

    I also have been thinking, and I think I know how to make MG more balanced. In fact it's kinda simple. Just make bigger spread.

    ON THE OTHER HAND, if you make bigger spread for MG ( so it's like onlyeffective on close range, or medium), it would be logical IMO to make HLAC more accurate ( I mean cmon, laser weapon is ought to be more accurate than traditional, right)

    Plus, hlac vs hlac is a *LOT* more fun than MG vs MG. I know it because we've tested it (no-hitscan games). You should try that too, it's awesome.

    OK, thats it for now.

    PS: Glad that some of the devs are AT LAST paying attention to my thread. Thanks!
    alpha
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Mon Dec 22, 2008 9:56 pm

  • And make sg sec one shot ONLY if you all gonna rebalance the weapons. One shot will be way better with lamoot's new model. Hagar sec should be made useful (no decent idea how).

    You could also take a look at gauss gun idea for sniper weapon. This way we will have 2 real world designs (nex - rail, new gun - gauss).

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Tue Dec 23, 2008 11:34 am

Tue Dec 23, 2008 1:07 pm

  • Ok, this is getting out of hand. I don't even know what you guys are on.
    There are several issues here that all blends into one. Take one thing at a time will you?

    Nex:
    1. Lowering damage on Nex?
    2. New model for Nex?

    Camping Rifle:
    1. New name? I will call Compulsion rifle for now.
    2. New model? Then a completely new. I agree with Morphed that nothing on the current model looks good, all should be scrapped.
    3. Finetuning it's use? Hear it's unpredictable.

    Machinegun:
    I won't even bring up any points as it's fine as it is. Alpha just wants to remove ANY hitscan weapons so that he won't be 'owned' as easily. I am totally against his views. Yet again, I believe he has map like FC and GW in mind. But when it comes to _real_ good maps the MG is just perfectly fine.
    People taking FC, GW, Capture City and even Dance, and similar maps in their argument for changing something doesn't have any arguments. That's just how it is.

    Shotgun:
    Changing sec fire mode? I say no. Morphed have created an awesome model for the shotgun (even better than Lamoots). I don't have the link so I cannot show you, nor do I really know what this model is for, if it is in fact a new shotgun model.
    This model has 3 barrels so it fits perfectly in. And I do not want the sec fire mode to change, that's not innovative at all.

    Once again, the shotgun can be a deadly weapon if you know how to use it. Nothing needs changing there except for the model.
    However, my views on the shotgun have already been mentioned in another thread. (This basically wraps them up)

    ---

    Now, I have no idea which of these points are true and what is going on, but let's take one thing at a time.

    Nex:
    I can go as far as lowering the damage for Nex to 125. No more, that would make it a useless 'powerful sniper weapon'. The model? Well, I suppose it could be changed. I'm not a big fan of the current model for the Nex.

    Camping Rifle:
    I haven't really tried it out too much so I cannot say much about it other than the model needs a complete renovation. Also, I had a hard time understanding how the weapon worked. Sometime it did fire, sometime it didnt. Sometime I could fire secondary and other times I tried it fired primary. This weapon is very weird to me.
    I need to play more with this to understand how the heck it works.

    These are my views. I tried organize some stuff around, as you guys might now I'm not the most brightest person and I like things simple. That's why I always am organized, even in RL ^_^
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Tue Dec 23, 2008 2:14 pm

  • ai wrote:Ok, this is getting out of hand. I don't even know what you guys are on.
    There are several issues here that all blends into one. Take one thing at a time will you?


    To get better result, related issues should be solved together.

    ai wrote:Machinegun:
    I won't even bring up any points as it's fine as it is. Alpha just wants to remove ANY hitscan weapons so that he won't be 'owned' as easily. I am totally against his views. Yet again, I believe he has map like FC and GW in mind. But when it comes to _real_ good maps the MG is just perfectly fine.
    People taking FC, GW, Capture City and even Dance, and similar maps in their argument for changing something doesn't have any arguments. That's just how it is.


    First, you *again* and *again* and *again* keep rising your personal problem with me in absolutely unrelated topics. 'owned' ? Yeah seriously. We're going to finish our nexuiz stats system anytime soon, and you'll see how 'owned' I get, as in finishing in top #1 or top #2 spot every game regardless of players. Anyway this is off topic. If you have a problem with me as a person, vcall/lobby a global kickban for me if you can, or PM me if you want, Otherwise stfu.

    Second, when I vocally opose major things on forums (like FC slowdown, nex damage, batshit insane scoring systems), I do it not because I am selfish cunt who likes to bitch, but because when I play on public CTF, numerous players (pros and or noob) complain about these kind of thing in one or the other way. If you have had more of your community on this forum / in irc, you would have noticed it (I say "your" because I am not feeling a part of community, evar).

    Third, you and some devs are crazy dreamers totaly otu of touch with reality. Y'all keep saying things like "FC GW suck" , "fullbright skins suck" etc etc. Now heres the facts: FW and GW (and probably mentalspace) are like 3 MOST played evar maps in nexuiz. Got hint? U need a reality check. And fullbirght? Get fucking real? 1. major ladder games all played with sv_defaultplayer_fbskin_* on 2. some people (like me btw) have extremely bad eyesight(vision? no habla inglis) so their(our) eyes start to hurt after sometime playing without fbskins on a dark map like ctf castles. Got hint ? FFS



    ai wrote:Shotgun:
    Changing sec fire mode? I say no. Morphed have created an awesome model for the shotgun (even better than Lamoots). I don't have the link so I cannot show you, nor do I really know what this model is for, if it is in fact a new shotgun model.
    This model has 3 barrels so it fits perfectly in. And I do not want the sec fire mode to change, that's not innovative at all. Once again, the shotgun can be a deadly weapon if you know how to use it. Nothing needs changing there except for the model.
    However, my views on the shotgun have already been mentioned in another thread. (This basically wraps them up)


    Shotgun, while being hitscan, is OK, because it's specific. Short range and big damage, typical shotty, fine by me.
    alpha
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Tue Dec 23, 2008 2:36 pm

  • To ai:

    I just mentioned the gun which needs changes most (followed by hagar sec and by hlac insane jump). I've already proved that sec fire mode is useless in comparison to primary one. And no, I'm not asking to nerf the nex - it's ok for me (minstanex isn't).

    To alpha:

    Public non password protected system means shit in stats cause each xsax can take your name and do nonsense.

    Agree, FB skins should be on, but THEY ARE NOT REQUIRED IN GOOD MAPS ( you can use floodfill to fill your map with light and all colours except several (GREY) are bright).


    So the sole reason why gameplay sucks is because most maps sucks (saying this 100th time).
    Last edited by Alien on Tue Dec 23, 2008 2:46 pm, edited 1 time in total.
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Tue Dec 23, 2008 2:45 pm

  • Alien wrote:I just mentioned the gun which needs changes most. I've already proved that sec fire mode is useless in comparison to primary one. And no, I'm not asking to nerf the nex - it's ok for me (minstanex isn't).


    agree, minstanex spawns in non-minsta games make me sick

    Btw, while Icarus (and some other ppl) have said that shotty can do up to 180 damage in one sec shot but I haev yet to see such shot ingame O.o
    alpha
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Tue Dec 23, 2008 2:46 pm

  • Chubby wrote:Heh, now an other wep model for the nex? I would still use the 2.3 model because I can't aim with the 2.4 model.


    Try using the crosshair instead of the model for aiming, its far better ;)
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