That topic is stupid, as this feature is ALREADY THERE.
Stop arguing and try it out on the OTLD servers.
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Mirio wrote:RL as a start weapon! is everyone happy now?
Mirio wrote:RL as a start weapon! is everyone happy now?
divVerent wrote:If you want a stronger SG, why not something like Q2's super shotgun?
Alien wrote:divVerent wrote:If you want a stronger SG, why not something like Q2's super shotgun?
Cause there is no reason to add another shotgun when this particular one could be fixed.
Alien wrote:Laser would be good enough if 3 seconds invincibility would be by default.
Alien wrote:Shotgun should be used for close fighting not nex.
Alien wrote:After taking nex I drop shotgun if playing with config. Tend up using nex instead of shotgun in close combat (meh) cause it's more efficient
Alien wrote:Another thing why secondary is useless in close combat is that successful nex means instakill where your shotgun is able to shoot only 1 of 3 shots if both opponents start shooting at the same time. Therefore it's more efficient to use nex.
Yes, exactly. It is the same thing in Quake. One uses rail for long range fights and uses shotgun (cause it IS very good wpn) in close fights. I'm against the current tendency to use nex (awp) all the time. Game currently consists of nex whores, rl whores, campers and spammers. Why shouldn't there be any cq dogfights where the shotgun miss/hit would be vital? Nexuiz is fast enough that people wouldn't hit all the time.ai wrote:All weapons cannot be the same or otherwise only one weapon would be used all the time. If shotgun sec would be one shot and very strong, it wouldn't be much different than the Nex, what fun is it in that, no variety. In this case it would be: In close combat, use a strong 'Nex with spread' i.e. shotgun, when enemy is far away, use the Nex.
Yes, when target is STATIONARY, AT THE SAME PLANE and STRAIGHT AHEAD and not when target is LASERJUMPING or STRAFING all the time or you're involved in cq combat because positions change too quickly.ai wrote:Sec fire also doesn't push the enemy that much and one can easily follow an enemy with the arm if you can predict where he's going and you've got a relatively steady arm.
I want all weapons to be BALANCED (equal if you like it) and not the way that nex in all ways is better than shottie. Crylink sucked and was buffed up. Why everyone was happy? Because it was another weapon you could use and pick up not because you would get more cells for the nex. Shotgun in unique weapon in its basic form cause it is very slow to reload and usually deadly if shot hits and not like it shoots 3 shots if one shot would be more effective.ai wrote:However, Nex is a unique weapon, shotgun is a unique weapon. They all have their different uses, strengths and weaknesses. This argument is starting to get pointless. It seems you want all weapons to be equal (well, in this case shotgun equal to Nex but used in different situations).
Alien wrote:Now, you WOULD have done that with nex only with ONE shot.