lol, people spreading false myths about new physics

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  • [17:31:18] <+haggerNexRace> <jlue> grisu did on old phys
    [17:31:20] <+haggerNexRace> <jlue> i can see that
    [17:31:25] <+haggerNexRace> <SINSNIPER[INF]> 33 seconds o_O
    [17:31:32] <+haggerNexRace> <jlue> its not possible with new phys
    [17:32:35] <+haggerNexRace> <jlue> how to get speed?
    [17:32:41] <+haggerNexRace> <jlue> my god.
    [17:32:46] <+haggerNexRace> <SINSNIPER[INF]> i would like to get the demo of grisu pergormance
    [17:32:57] <+haggerNexRace> <jlue> my record with old phys is 34 or so
    [17:32:57] <+haggerNexRace> <SINSNIPER[INF]> how the fuck did he managed to do that
    [17:33:11] <+haggerNexRace> <SINSNIPER[INF]> omg


    Guess what: GRISU's 33.3s record on my server IS done with new physics.

    http://emptyset.endoftheinternet.org/~r ... -10592.dem (warning: when it starts getting slow because it's capturing, do cl_capturevideo 0 on the console to just watch it)

    http://www.youtube.com/watch?v=sZUrthqd5Ko&fmt=18

    Other runs at http://emptyset.endoftheinternet.org/~r ... edemos-hd/

    I happen to have stored the old times before I erased all the records when switching to the new physics. Posting a comparison:

    Code: Select all
    race_HookRace_v1r1race:          Red Dragon                0:26.7 (new: 30.4)
    race_aggressorrace:              Red Dragon                0:07.0 (new: 6.8)
    race_darkzonerace:               Red Dragon                0:06.8 (new: 6.8)
    race_nordiccastle71:             [PB] Mr. Bougo {X}        0:33.8 (new: not done yet)
    race_organicrace:                Red Dragon                0:08.6 (new: 9.6)
    race_ovalrace:                   Red Dragon                0:05.6 (new: 5.2)
    race_racetrack_v2:               Red Dragon                0:18.9 (new: 20.2)
    race_racing_worlds:              Red Dragon                0:14.1 (new: 16.3)
    race_runrunrun2:                 Red Dragon                0:24.0 (new: 28.8)
    race_sideloop18:                 Red Dragon                2:05.2 (new: 2:10.2)
    race_slalom:                     Red Dragon                0:07.6 (new: 7.6)
    race_streetrace:                 Red Dragon                0:18.9 (new: 21.9)
    race_subseatrack_r5:             Red Dragon                0:19.0 (new: 22.2)
    race_test00:                     fruitiex[pb]@Gentoo       0:25.8 (new: 35.3, but done by black mushroom)
    race_test01:                     [PB] Mr. Bougo {X}        0:27.9 (new: 35.7, but done by black mushroom)
    race_test99:                     fruitiex[pb]@Gentoo       0:55.3 (new: second jump became impossible)
    race_the_turn:                   Red Dragon                0:05.3 (new: 5.7)
    race_tripzone:                   Red Dragon                0:38.6 (new: 40.5)
    race_warfare_race:               Red Dragon                0:17.1 (new: 17.3)


    All in all, yes, the times ARE slower now (except aggressor and oval), but really not much.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Thu Mar 05, 2009 10:53 pm

  • Why need jlue gotta run down a brother like that?


    Can nexuiz has hats, so we can add affros to all models (a sphere of darkness)?

    (EDIT: purely stupid comment hidden)
    tundramagi
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Fri Mar 06, 2009 8:48 am

Fri Mar 06, 2009 2:13 pm

  • I'm kinda wondering what this thread could be useful for.

    :|
    uncomfortable
    random
    mean
    embarrassing
    limited
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    Urmel
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Fri Mar 06, 2009 2:14 pm

  • Urmel wrote:I'm kinda wondering what this thread could be useful for


    Image
    Yummy!
    ginseng
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    Mirio
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Fri Mar 06, 2009 2:29 pm

  • Urmel wrote:I'm kinda wondering what this thread could be useful for.

    :|


    Mainly: to publicly respond to jlue, as he's never online when I am.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Mar 06, 2009 3:25 pm

Sat Mar 07, 2009 10:10 am

  • A. Either jlue has a forum account here and a PM would have gone a long way;
    B. Or he doesn't and will not read this.

    What's my point?
    Now with new shiny avatar.
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    PinkRobot
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Sun Mar 08, 2009 6:38 pm

  • No a PM will not do at all. When ever i meet jLue on a server he is complaining about the new physics in an overly bad way, even as far as accusing the developers to RUIN the game. Either he has the balls to answer to this thread (which acually he should have started when there still was time for a discussion if he really dislike the physics so much) or if not he shall also shut up on the servers too.. I think its simple as that..
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    esteel
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Sun Mar 08, 2009 7:53 pm

  • Also, this thread is to tell the truth to people that jlue's badmouthing have influenced (so they can watch the demo and, also, see how much slower the physics REALLY are, instead of believing empty statements by jlue).
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Wed Mar 11, 2009 9:01 pm

  • I want to add a few things.

    The run
    race_ovalrace: Red Dragon 0:05.6

    is not the best you can do with old physics. I did 4.8 some time ago, but it was done locally.

    I also tried teachers with old physics and got 32.x with little effort (5-10 tries).
    These times fit into div's statistic. (sorry for showing-off :P )

    The new physics are indeed slower, which is really annoying (for me) on large maps.

    On the contrary, they feel better on small maps and some trickjumps became surprisingly easy. Thus I think 1on1 gameplay will be better while ctf/race gets slightly worse.

    EDIT: about the "impossible" jump on test99. Is that the one over the slime? For me its possible... but the rocketboosting is impossible for me.
    Red Dragon
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Wed Mar 11, 2009 9:39 pm

  • Oh, you manage to pull off the slime jump?

    Because, I can do the rocket launcher part, it's trivial for me :P

    I'll put the map back in then. I thought the new physics broke the slime jump...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Wed Mar 11, 2009 10:33 pm

  • Are you using the 2.5 rocketlauncher? I cant even keep the current height.
    Lower radius and damage make the boost very weak.
    Red Dragon
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Thu Mar 12, 2009 3:47 am

  • what Red Dragon said about ctf and race getting worse with new physics and 1v1 and dm getting better pretty much sums up my perspective too. It works extremely well for 1v1s.
    Icarus
     

Thu Mar 12, 2009 6:05 am

  • Red Dragon: yes, I was using the 2.5 rocketlauncher, on my server. It IS possible. If needed, I can show you, it's really not hard.

    However, it takes me ages to get there, as I have to take the noob paths for the first and the second part.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Thu Mar 12, 2009 9:22 am

  • I tried test99 on Lazy Dog. MUCH easier there. The Rocketlauncher on my local svn server can't be the same as on LazyDog. :o Can you check this, pls?
    Red Dragon
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Thu Mar 12, 2009 9:46 am

  • You yourself can check it: "cmd cvar_changes" lists all changed server settings.

    My servers run the original weapon settings.

    See for yourself:

    cmd cvar_changes wrote:// this server runs at modified settings:
    bot_prefix "[Dave]" // "[BOT]"
    bot_suffix " {X}" // ""
    capturelimit_override "7" // "-1"
    g_balance_kill_delay "0" // "5"
    g_balance_teams "1" // "0"
    g_maplist_check_waypoints "1" // "0"
    g_maplist_mostrecent_count "0" // "3"
    g_maplist_shuffle "3" // "1"
    g_maplist_votable "3" // "6"
    g_maplist_votable_abstain "1" // "0"
    g_maplist_votable_suggestions "1" // "2"
    g_respawn_delay "0" // "2"
    g_showweaponspawns "1" // "0"
    g_spawnshieldtime "2" // "0"
    g_start_delay "0" // "15"
    g_turrets_reloadcvars "0" // "1"
    newestmaps "test99 vert_rc1 nexrun2_v1r3 opposingcastles10 hypergallery11" // "(not generated yet)"
    prvm_errordump "1" // "0"
    rescan_pending "0" // "1"
    skill "5" // "1"
    sv_foginterval "5" // "0"
    sv_maxidle "600" // "0"
    sv_ready_restart "1" // "0"
    sv_vote_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick autobalance nobots movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink movetoteam_auto allready say" // "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto"
    sv_vote_master "0" // "1"
    sv_vote_master_commands "kickban mute" // "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink"
    sv_vote_simple_majority_factor "0.666" // "0"
    sv_writepicture_quality "100" // "10"
    timelimit_override "15" // "-1"
    timelimit_suddendeath "2" // "5"
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Thu Mar 12, 2009 10:54 am

  • so what exactly is so much easier now in 1v1 with the "new physics" anyway?
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Thu Mar 12, 2009 1:23 pm

  • @ green:
    soylent: Rampjump near the pad to the megahealth
    aggressor: Rampjump on border of the stairs from the 4x 5hp packs to megahealth
    close to practicable in a match.
    Red Dragon
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Thu Mar 12, 2009 5:09 pm

  • Generally: dodging shots.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Thu Mar 12, 2009 7:37 pm

  • lol my brain is slow ... are you referring to the sv_acceleration 5.5 -> 10 -> 8 change now divVerent? Or was there, coming with these changes, other changes that apply onliy in air?
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Fri Mar 13, 2009 7:26 am

  • Mainly the sv_accelerate one, but while in air, sv_airaccel_sideways_friction also helps with dodging.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Wed Apr 01, 2009 5:11 am

  • I got a D in calculus last semester so I wasn't able to take physics yet. Thusly I have no idea at all in the world what anyone is talking about here.

    Last semester: D in calculus.
    This semester: FIRED from JOB.

    *admin-edit* very interesting to this thread..
    tundramagi
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Sun Apr 05, 2009 7:07 pm

  • I'm going to have to say that the jump to mega health on aggressor was very easy for me with old physics, so these new physics don't help me much. I haven't played with the new physics for long, but it appears to me that on every map my speed is capped at 60 km/h.

    Edit: Another thing, now I can not do the jump on soylent to mega health very well anymore.
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    Komier
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Sun Apr 05, 2009 7:48 pm

Mon Apr 06, 2009 2:52 pm

  • heh... I for 100% agree with jlue. The game IS ruined.
    Who cares about the records? Even if they would be 2x times faster the movement overall is not free and easy as it was. It's like your moving in glue. And here we have nexuiz becoming one of those crappy shooters out there.
    Waterlaz
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Mon Apr 06, 2009 2:57 pm

  • Well then please tell us why you come up with that ONLY NOW?
    Those changes were active on at least 5 well known test server for over 2 month! Besides some people do not even notice there is a chance at all. I think you just overreact to those chances.
    You know that funny sentence when peoply marry? Well you did not use your chance to speak up.. Honestly i have nothing more to say about that topic anymore NOW..
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    esteel
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Mon Apr 06, 2009 3:35 pm

  • Waterlaz wrote:heh... I for 100% agree with jlue. The game IS ruined.
    Who cares about the records? Even if they would be 2x times faster the movement overall is not free and easy as it was. It's like your moving in glue. And here we have nexuiz becoming one of those crappy shooters out there.


    Add me to the list of people who agree with you.
    quit for good
    alpha
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Mon Apr 06, 2009 6:23 pm

  • You know that funny sentence when peoply marry? Well you did not use your chance to speak up.. Honestly i have nothing more to say about that topic anymore NOW..

    It's better now then never. I guess I should have but I so much doubt that someone would listen to a guy with 2 posts on this forum. It would've ended up in a big flame and thy mighty banhammer if I had been persistent.
    You for example clearly showed that you don't give a ..... after my first post on this subject.

    You know that funny sentence when peoply marry? Well you did not use your chance to speak up.. Honestly i have nothing more to say about that topic anymore NOW..

    Don't want to disapoint you with the divorce statistic :wink:
    Waterlaz
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Mon Apr 06, 2009 7:39 pm

  • No, actually i just made clear that i'm pissed at people coming up with that topic NOW. Thats all. Those test server are up for a reason.. which is to get feedback! We did not get any, or actually just by a few guys and one of them (jLue) did it in such a bad way that HE indeed was ignored for being a idiot. Actually he did not even find the time to respond in this thread after he was pointed to it several times.. Go figure! But i and all the others from the team are open to suggestions and discussion. But noone of those people disliking those change really started one here in the forum.. just search the forum you will find nothing. Is it really that hard to understand that what you guys are doing NOW is clearly the wrong way or rather the wrong time?

    Sure we can start a discussion now but i guess you will have to live with the physics till the next bigger release. So do not make it sound now like it would be the developers fault!
    Last edited by esteel on Mon Apr 06, 2009 7:51 pm, edited 1 time in total.
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