CrazyClone wrote:Added into Nexuiz? Oh no...
I have to agree with NightRage, I don't see why this can't stay in the main game as a modifier for team based games (mainly CTF and onslaught, among others).
Moderators: Nexuiz Moderators, Moderators
CrazyClone wrote:Added into Nexuiz? Oh no...
CrazyClone wrote:Added into Nexuiz? Oh no...
EDIT: I know that we will use Nexuiz, but it's standalone right? I mean, so its not integrated to the Nexuiz by alientrap, but by us?
Also, I'll be a co-leader and/or "informer"
NightRage wrote:CrazyClone wrote:Added into Nexuiz? Oh no...
EDIT: I know that we will use Nexuiz, but it's standalone right? I mean, so its not integrated to the Nexuiz by alientrap, but by us?
Also, I'll be a co-leader and/or "informer"
Right, right its a "Mod" its a Stand alone, (Example) when you double click the "supposed" icon it will load "Fortress Nexuiz" we just need to use the same "Engine" and code with our own GUI and levels and Graphics.
NightRage wrote:I'm kinda lost a "MOD" is part of the Game, its an extension, It Extends The Life of the Game. It uses almost all the code and maybe more code is needed for "Exploding Turrets" and "Breakable Walls" and other type of objects that the original game didnt have.
I think the "DarkPlaces Engine" is the best choice, its the Nexuiz Engine.
Clueless Newbie wrote:NightRage wrote:I'm kinda lost a "MOD" is part of the Game, its an extension, It Extends The Life of the Game. It uses almost all the code and maybe more code is needed for "Exploding Turrets" and "Breakable Walls" and other type of objects that the original game didnt have.
I think the "DarkPlaces Engine" is the best choice, its the Nexuiz Engine.
Actually, I think a NTF has to be a mod to regular nex, like QTF was a mod for Quake, or nobody will play it. Not a standalone game, but a mod.
CrazyClone wrote:Clueless Newbie wrote:NightRage wrote:I'm kinda lost a "MOD" is part of the Game, its an extension, It Extends The Life of the Game. It uses almost all the code and maybe more code is needed for "Exploding Turrets" and "Breakable Walls" and other type of objects that the original game didnt have.
I think the "DarkPlaces Engine" is the best choice, its the Nexuiz Engine.
Actually, I think a NTF has to be a mod to regular nex, like QTF was a mod for Quake, or nobody will play it. Not a standalone game, but a mod.
You're kidding... I think Stand Alone would be much more popular
Psychcf wrote:I disagree, bundling it with Nexuiz would be much easier then forking the entire codebase in terms of promoting the game.
CrazyClone wrote:Clueless Newbie wrote:NightRage wrote:I'm kinda lost a "MOD" is part of the Game, its an extension, It Extends The Life of the Game. It uses almost all the code and maybe more code is needed for "Exploding Turrets" and "Breakable Walls" and other type of objects that the original game didnt have.
I think the "DarkPlaces Engine" is the best choice, its the Nexuiz Engine.
Actually, I think a NTF has to be a mod to regular nex, like QTF was a mod for Quake, or nobody will play it. Not a standalone game, but a mod.
You're kidding... I think Stand Alone would be much more popular
Clueless Newbie wrote:CrazyClone wrote:Clueless Newbie wrote:NightRage wrote:I'm kinda lost a "MOD" is part of the Game, its an extension, It Extends The Life of the Game. It uses almost all the code and maybe more code is needed for "Exploding Turrets" and "Breakable Walls" and other type of objects that the original game didnt have.
I think the "DarkPlaces Engine" is the best choice, its the Nexuiz Engine.
Actually, I think a NTF has to be a mod to regular nex, like QTF was a mod for Quake, or nobody will play it. Not a standalone game, but a mod.
You're kidding... I think Stand Alone would be much more popular
No, I'm serious. NTF should be an addition that can be played with the various Nex game types. Some servers will run NTF, others will not. A standalone NTF will involve a huge amount of unnecessary effort and duplication, while a mod that comes with the game (or is patched with it) will be able to take advantage of everything already present in the game — including the players and servers. A standalone NTF would have one server, six players, and hardly any maps, and engine-wise, it would always be lagging behind Nex.
Clueless Newbie wrote:No, I'm serious. NTF should be an addition that can be played with the various Nex game types. Some servers will run NTF, others will not. A standalone NTF will involve a huge amount of unnecessary effort and duplication, while a mod that comes with the game (or is patched with it) will be able to take advantage of everything already present in the game — including the players and servers. A standalone NTF would have one server, six players, and hardly any maps, and engine-wise, it would always be lagging behind Nex.
Psychcf wrote:Clueless Newbie wrote:No, I'm serious. NTF should be an addition that can be played with the various Nex game types. Some servers will run NTF, others will not. A standalone NTF will involve a huge amount of unnecessary effort and duplication, while a mod that comes with the game (or is patched with it) will be able to take advantage of everything already present in the game — including the players and servers. A standalone NTF would have one server, six players, and hardly any maps, and engine-wise, it would always be lagging behind Nex.
It sounds like you want to make it a mutator, which is what I've been doing from the start...


Samual wrote:This could be interesting to implement with my mods control system. Would allow this to be included with nexuiz by default, but not default gameplay.
Flying Steel wrote:Samual wrote:This could be interesting to implement with my mods control system. Would allow this to be included with nexuiz by default, but not default gameplay.
So what is the difference between your mod system and a Mutator? Are mods like mutators in the making (that are still in development in other words)?

Samual wrote:But well, is anyone coding this? If so, source please?
Flying Steel wrote:Samual wrote:But well, is anyone coding this? If so, source please?
Psychcf was working on this with one other coder.
I believe you can find his latest upload of the code HERE.
tZork wrote:Not me, i haven't the time or motivation for it.

Samual wrote:tZork wrote:Not me, i haven't the time or motivation for it.
Same -- I'll look at the code and perhaps update it to latest svn occasionally if someone wants me to, but I will not work on it entirely.