NOTE: Before you criticize my work, please note that I'M THE ONLY PERSON TO ACTUALLY TAKE THE TIME TO FORMULATE A BALANCE LIKE THIS... The only other option is havoc balance, which is imo not a good balance for normal Nexuiz... So these are my changes for what I think needs done. And yes, balance changes do need done.
This is my explanation of my balance compared to the 2.5.(2|3) balance. Note: I will only explain the relevant changes in my balance, others aren't needed to be explained.
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// Laser: Not many changes here, I just changed the speed and damage to compensate with each other.
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Primary:
- Damage: 25 (35 in 2.5.3 balance)
- Speed: 12,000 (9,000 in 2.5.3 balance)
(No secondary)
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// Shotgun: I'm really going for a slightly stronger shotgun here which requires more aim, but not as strong as 2.5.2 of course.
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Primary:
- Damage: 10 (9 in 2.5.3 balance)
- Force: 0 (60 in 2.5.3 balance) Force from shotguns is unrealistic

Proved by Mythbusters.
- Spread: 0.06 (0.07 in 2.5.3 balance)
Secondary:
- Damage: 10 (9 in 2.5.3 balance)
- Force: 0 (60 in 2.5.3 balance)
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// Uzi/Machinegun: I was looking to make this more fun and more useful. Note: The cvars/behavior of this shit is messed up, it should just simply be primary/secondary... Meh.
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First: (aka secondary, really)
- Damage: 12 (30 in 2.5.3 balance)
- Force: 0 (50 in 2.5.3 balance) Force from MG is also unrealistic
- Refire: 0.15 (0.2 in 2.5.3 balance)
Sustained: (aka primary, really)
- Damage: 7 (15 in 2.5.3 balance)
- Force: 0 (27 in 2.5.3 balance, wtf 27)
- Refire: 0.075 (0.1 in 2.5.3 balance)
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// Mortar: I was going for a mortar that is quite a bit more fun to use.
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Primary:
- Damage: 50 (70 in 2.5.3 balance)
- Speed: 2,200 (2,000 in 2.5.3 balance)
- Speed_Up: 220 (200 in 2.5.3 balance)
Secondary:
- Damage: 60 (70 in 2.5.3 balance)
- Speed_Up: 150 (200 in 2.5.3 balance)
- Lifetime: 1 (2.5 in 2.5.3 balance)
- Health: 70 (10 in 2.5.3 balance) This allows rockets to destroy it, but not fellow grenades -- To stop combos from grenade spam.
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// Electro: I made the secondary use burst, allowing combos to be done MUCH easily -- It makes the weapon far more useful and fun imo.
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Primary: No changes.
Secondary:
- Lifetime: 2.5 (5 in 2.5.3 balance)
- Refire: 0.2 (0.3 in 2.5.3 balance)
- Burst Refire: 1 (Not relevant to 2.5.3 balance)
- Animtime: 0.2 (0.3 in 2.5.3 balance)
- Count: 3 (1 in 2.5.3 balance, although again -- not relevant)
Combo:
- Damage: 50 (80 in 2.5.3 balance)
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// Crylink: I was aiming to make this gun less spammy (Or rather, requiring better aim) and to be more fun. I added a plasmagun for the secondary to accomplish the fun part
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Primary:
- Damage: 14 (18 in 2.5.3 balance)
- Spread: 0.01 (0.03 in 2.5.3 balance)
Secondary:
- Damage: 10 (18 in 2.5.3 balance)
- Force: -40 (-55 in 2.5.3 balance)
- Radius: 10 (3 in 2.5.3 balance)
- Speed: 4,000 (7,000 in 2.5.3 balance)
- Spread: 0.01 (0.08 in 2.5.3 balance)
- Shots: 3 (7 in 2.5.3 balance)
- Refire: 0.1 (0.5 in 2.5.3 balance)
- Animtime: 0.1 (0.3 in 2.5.3 balance)
- Ammo: 1 (2 in 2.5.3 balance)
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// Nexgun: Nex whores go fuck yourselves, but well -- This is very balanced with the other weapons.
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Main:
- Damage: 90 (100 in 2.5.3 balance)
- Force: 200 (600 in 2.5.3 balance)
Falloff: (Loss of force and damage over distance, 2.5.3 simply doesn't have this.)
- Mindist: 1,000
- Maxdist: 3,000
- Damage Halflife: 1,500
- Force Halflife: 1,500
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// Minstanex: No changes.
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// Hagar: I was going for a much more useful weapon, and I completely redid the secondary.
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Primary:
- Damage: 30 (37 in 2.5.3 balance)
- Edgedamage: 0 (15 in 2.5.3 balance)
- Force: 50 (100 in 2.5.3 balance)
- Radius: 70 (65 in 2.5.3 balance)
- Spread: 0.04 (0.01 in 2.5.3 balance)
- Speed: 2,400 (3,000 in 2.5.3 balance)
Secondary:
- Damage: 20 (37 in 2.5.3 balance)
- Edgedamage: 10 (15 in 2.5.3 balance)
- Radius: 90 (65 in 2.5.3 balance)
- Spread: 0.05 (0.015 in 2.5.3 balance)
- Speed: 2,000 (1,400 in 2.5.3 balance)
- Lifetime_Min: 0.1 (30 in 2.5.3 balance)
- Lifetime_Rand: 0.05 (0 in 2.5.3 balance)
- Refire: 0.1 (0.15 in 2.5.3 balance)
- Ammo: 0.5 (1 in 2.5.3 balance)
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// Rocketlauncher: It's too slow and too spammy at the moment, I tried to fix this by making it more realistic and harder to aim. It now gains speed over time by the way, starting at 1,000 ending at 1,600
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Main:
- Damage: 80 (105 in 2.5.3 balance)
- Radius: 100 (150 in 2.5.3 balance)
- Speed: 1,600 (850 in 2.5.3 balance)
- Speedaccel: 1,600 (0 in 2.5.3 balance)
- Speedstart: 1,000 (850 in 2.5.3 balance)
- Refire: 1.2 (1 in 2.5.3 balance)
- Detonatedelay: -1 (0.2 in 2.5.3 balance) This stops rocket flying, also stops you from hurting yourself by accident with detonation.
- Guiderate: 140 (90 in 2.5.3 balance)
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// Porto: Almost no changes here, just wanted to make it a bit faster.. so.. Speed is 5,000 now, it was 2,000.
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// Hook: I just lowered the amount of fuel required for both firing and usage... Other than that, no changes.
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// HLAC: This weapon is disabled in my balance until further notice, I couldn't decide on a good balance for it with all the other weapons.
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// Rifle: Much more useful, and requires less bullshit (No more reload) -- In turn, redesigned secondary.
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Main:
- Magazinecapacity: 0 (8 in 2.5.3 balance)
- Bursttime: 0.85 (0 in 2.5.3. balance)
- Tracer: 1 (0 in 2.5.3 balance)
Primary:
- Damage: 50 (60 in 2.5.3 balance)
- Headshotdamage: 50 (100 in 2.5.3 balance)
- Force: 0 (2 in 2.5.3 balance, wtf 2) Force ALSO is unrealistic here.
- Refire: 0.7 (0.8 in 2.5.3 balance)
- Burstcost: 0.35 (0 in 2.5.3 balance)
Secondary:
- Damage: 15 (35 in 2.5.3 balance)
- Headshotdamage: 25 (15 in 2.5.3 balance)
- Spread: 0.02 (0.008 in 2.5.3 balance)
- Force: 0 (1 in 2.5.3 balance, wtf 1)
- Refire: 0.1 (0.15 in 2.5.3 balance)
- Ammo: 4 (10 in 2.5.3 balance)
- Burstcost: 0.35 (0 in 2.5.3 balance)
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// Tuba: No changes.
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// Fireball: This weapon is disabled in my balance until further notice, I couldn't decide on a good balance for it with all the other weapons.
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Anyway, you can download my balance
here or join my server at mainframe.mcintec.net:26000 and test it yourself. -- Note: I've already done statistics and i've had MANY people play with my balance before, it generally has a very positive response and balances very well.