Balancing changes, Guided missiles, Weapon balance tests

Discuss Nexuiz gameplay here.

Moderators: Nexuiz Moderators, Moderators


  • I also tried the balancesamual.cfg. I like it, but I think that there are some aspects that should be revised.

    As already mentioned, the secondary of the mortar is almost useless at moment. I like Flying Steel's idea with the big explosion. It would make the secondary much more attractive and fun to use.
    Also I think that the machine gun is too weak and the primary of the rifle a little too strong compared to the other weapons.

    However, in my view these settings are way better than the current ones.
    sputnik
    Member
     
    Posts: 10
    Joined: Thu Feb 11, 2010 11:50 pm


  • Why not have the secondary mortar be a timed grenade that after a few seconds rises into the air then fires a rotating laser a la quake2 oblivion laser grenade things. High ammo usage, high damage and good for clearing rooms. Long reload time so you cant spam it perhaps.

    edit: fixed silly typo
    Last edited by Sepelio on Thu Mar 11, 2010 1:19 am, edited 1 time in total.
    Possibly not the worst mapper in the world.

    A blog of random pish:
    http://xeno.planetnexuiz.com/blog/?author=5
    User avatar
    Sepelio
    Forum addon
     
    Posts: 1101
    Joined: Tue Jun 27, 2006 7:57 pm
    Location: Scotland


  • Sepelio wrote:Why not have the secondary mortar be a timed grenade that after a few seconds rises into the air then fires a rotating laser a la quake2 oblivion laser grenade things. High ammo usage, high damage and good for clearing rooms. Long reload time so you can spam it perhaps.

    You've got to be joking.

    Anyway, the grenade secondary is not useless -- The whole point was to make it easy to place for spamming areas, which is why I lowered the speed on it and lowered the lifetime. Try it on final_rage for example, it's easy to spam exits there with nades (It was easy before too) -- And it's useful in open maps too if you know what you're doing.
    Do it yourself, or stop complaining.
    (Developer Tracker) | (Nexuiz Roadmap)
    User avatar
    Samual
    Keyboard killer
     
    Posts: 508
    Joined: Mon May 25, 2009 7:22 pm
    Location: Pittsburgh, PA


  • i dont like gl secondary in balancesamual.cfg tbh. i use the gl secondary for two things in nexuiz: jumps and combo (often combined). both get much harder to do with this short delay. its not much different from primary now imo. how abt trying sticky instead? nade sticks to the first thing it hits and has a timeout abt the same as now.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
    User avatar
    tZork
    tZite Admin
     
    Posts: 1337
    Joined: Tue Feb 28, 2006 6:16 pm
    Location: Halfway to somwhere else


  • IF the current really is a anti spam measurement, would it not be possible to have it sort of like the rl primary,
    Spoiler:
    (no im not talking about the rl with the FTL driven rockets, thats a whole set of other headaches, on at the time. )


    So that when one fires the gl and keeps the secondary in, it just delays the timer for detonation upon release timer come active and "tickiddy tick BOOM", I cant stress the "tickiddy" hard enough since atm its: "ti BOOM".
    This would surely eliminate spam and still allow for jumps, combos and selective targeted spam around corners and a more adequate solution than the ehm.. "present" one.
    Another solution would be map specific settings for weapons. This could be/sound really ridiculous, but this suggestion - badly implemented is in the same areacode as making a static setting based on _an_ map.
    Done right though it could be nice. Think in terms of maps that are in different atmospheres and such, hence weapons work differently.

    Seriously, the gl is my favorite weapon next to guided rl's. Without those two I don't now what is left and I almost, I am ashamed to say, start to see the point of having ancient servers around.
    But, "forkiddy fork".
    [Want to develop? Look HERE]. Image Image Gif sauce.
    paperclips
    Alien trapper
     
    Posts: 346
    Joined: Mon Jan 12, 2009 10:27 am
    Location: internets


  • tZork wrote:i dont like gl secondary in balancesamual.cfg tbh. i use the gl secondary for two things in nexuiz: jumps and combo (often combined). both get much harder to do with this short delay. its not much different from primary now imo. how abt trying sticky instead? nade sticks to the first thing it hits and has a timeout abt the same as now.
    Sticky sounds interesting actually....... I'm not sure if I would like that better though, but i'm open to the idea if you code it.
    Do it yourself, or stop complaining.
    (Developer Tracker) | (Nexuiz Roadmap)
    User avatar
    Samual
    Keyboard killer
     
    Posts: 508
    Joined: Mon May 25, 2009 7:22 pm
    Location: Pittsburgh, PA


  • sure, got some stuff i need to get outa the way, but ill do it later today. not sure if it will actually play good.. but it seemed like a good idea a the time (tm) :P
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
    User avatar
    tZork
    tZite Admin
     
    Posts: 1337
    Joined: Tue Feb 28, 2006 6:16 pm
    Location: Halfway to somwhere else

Previous


Return to Nexuiz - Gameplay




Information
  • Who is online
  • Users browsing this forum: No registered users and 1 guest