Exactly that will be done after 2.5.2 release.
And for this I made this mutator to gather good weapon balancing data...
Moderators: Nexuiz Moderators, Moderators
divVerent wrote:First of all, 2.5.2 is not getting the havoc settings.
Secondly, we'll run big balancing sessions for the havoc weapon settings, as we KNOW they'll need some balancing first. To me, some weapons look clearly overpowered, and this will get fixed.
I also made a mutator that spawns everyone with a random weapon, to gather weapon balance stats fast.
divVerent wrote:Except that in this mutator, you also get a new random weapon assigned after every frag
divVerent wrote:Except that in this mutator, you also get a new random weapon assigned after every frag
k0jak wrote:divVerent wrote:Except that in this mutator, you also get a new random weapon assigned after every frag
You mean JUST to get weapon stats quickly? or would this be permanent.
Because that otherwise is really really bad.
divVerent wrote:Yes, LH as Game Designer of the project decided so, and it's in the end his decision and not anyone else's.
However, what WILL happen in the end is in fact a merge of both worlds which will be the result of the rebalancing.

divVerent wrote:Well, the reasoning by LH is: so many downloads, so few players, so most people download the game then reject it. Something is very obviously wrong with the game. So his idea is to steer it back to what new players may expect...
FraNcoTirAdoR wrote:I couldnt test the new HP system, I hope finally its against stacking, so for example 1on1s will be finally interesting and not the fight of a 400/400 guy against a 125/0 player because anyone can say anything but thats not fun to keep control THIS way (especially due the pickup circles possible to make in this game)
Flying Steel wrote:What is the purpose of havoc though?
Couldn't you just apply havoc's health system, slow the physics down like lordhavoc wants (but for some reason havoc mode lacks?) and turn the nex into a shock rifle (like it is in havoc) but leave the other weapons alone?
Because I like realistic-er physics and shock rifles just fine, but these changes really take the life out of weapons like the crylink and hagar.
k0jak wrote:On a side note, the problem before was there was no 25/50armours in the game, the map's could do with some re-working to put these in, like aggressor/warfare where the is 3x 100armours, otherwise there's not much value if 200/200, as you can't defend the other 100armours.
OHSNAPPLE wrote:When you're done adding guided missiles, pogostick, HLAC, camping rifle as default, maybe we can add some mountable unicorns too? if that's too cliché, we could go with reindeer. I don't know of many non-Holiday games having mountable reindeer. ...
k0jak wrote:As for the changes I respect that you have talked about testing and not rushing it, I just hope this doesn't ruin the game, but I can see quite a few players leaving unfortunately if this doesn't work
Supa wrote:Hi, allow me to introduce myself. I was called in by LordHavoc to help overhaul Havoc mode a few weeks ago, and I suggested to LH to roll the Havoc mode weaponset and health system into basenex. I won't claim to speak for LordHavoc, but I'd be quite happy to explain any of the planned changes.. But judging by some of the statements made in this thread I don't think everyone has tried the new Havoc mode yet - *please* do so.
The general purpose of Havoc mode is to reward careful positioning and map control. The weaponset was also rebuilt so that every weapon truly has a role and situation it'll shine in - you can't get away with brainlessly spamming the hagar rocket hose.
The intention behind the physics changes was absolutely *not* to make movement more 'realistic'. Rather, they are a part of making positioning much more important, just because it's so much harder to dodge in Havoc mode compared to basenex.
That said, I disagree with LH and I think NexRun physics would suit the weaponset much better and could still keep an emphasis on careful positioning.
Again, I won't claim to speak for LH, but please let me assure you that everything I've suggested was with the goal of making Nexuiz a better game.If some players leave because they're afraid of change then that's fine, because so long as Nexuiz becomes a better game in the end, the playerbase should eventually grow larger than it was before.
divVerent wrote:HP will now lower to 100 again, armor will NOT. If you are fully stacked, you'll rot down to 100 health, 200 armor, giving a total max damage till you die of 250. That should solve it completely.
OHSNAPPLE wrote:When you're done adding guided missiles, pogostick, HLAC, camping rifle as default, maybe we can add some mountable unicorns too? if that's too cliché, we could go with reindeer. I don't know of many non-Holiday games having mountable reindeer.

LordHavoc wrote:Consequently Havoc mode kept being an experimental mod in serious need of balancing, and my invitations for balance testing and serious discussion went unanswered, I had to take drastic steps to spark real discussion of a rebalance and revive the core of the game itself.
Contrary to claims that have been floating around, I have never suggested putting Havoc physics into base Nexuiz as I see that as a major point of community debate, I believe fast movement is hostile to teamplay and Havoc has always been teamplay focused, but Nexuiz has always been more of a FFA and CTF game and I do not want to "ruin" the heart of Nexuiz as we know it.
. . .
With the health/armor changes and changes in responsiveness come significant weapon changes which are nowhere near final at this time and being driven primarily by server statistics analysis.
Ultimately I want the game to be easier to pick up for newbies but still hold potential for skilled players who have learned all the tricks and tactics of the game, a rebalance is necessary for this goal.
I do believe there is a significant community who play Nexuiz singleplayer only (which avoids most of the technical issues in the game), and are not particularly vocal on the forums here, but I am not sure how many.