Bigger Maps

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Sun Jun 18, 2006 4:26 pm

  • I see a lot of +8 Player servers ... With is imo tomuch for the current size of the maps ... Maybe we should introduce some bigger maps to feed the need of these "a lot of max players" or is this chaos a wanted feature ? :)
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Sun Jun 18, 2006 4:51 pm

  • Large outdoor maps have already been nixed in another thread due to shader issues, but large indoor type maps would be really cool. Something along the lines of the size of Silver City or the old Oilrig map would be fun (which brings up the question of why Oilrig was ever removed, since it was one of the few large maps).
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Sun Jun 18, 2006 4:59 pm

Sun Jun 18, 2006 5:02 pm

  • Hey never said it was easy :D
    BTW this might sound silly, but just dupe the map and glue it together ? (Do consider changing the colors a bit orelse you don't know what half you are on.)
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Sun Jun 18, 2006 5:51 pm

  • Heres a fairly big one i did a while back: http://www.games43.se/nexuiz/maps/tznex03/
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Sun Jun 18, 2006 5:55 pm

  • unfortatrly i don't host a server :) So it's not directly for me :) But I hope some other can put good use to it :)
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Tue Jun 20, 2006 10:12 am

  • Qantourisc wrote:BTW this might sound silly, but just dupe the map and glue it together ? (Do consider changing the colors a bit orelse you don't know what half you are on.)

    I think its not silly. There was a cool 64 players level for quake 2 that glued the first three single player maps together.
    But i myself do not have any mapping experiance, though its on my todo list, so i have to wait for others to do it :)
    Last edited by esteel on Thu Aug 31, 2006 8:45 pm, edited 1 time in total.
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Tue Jun 20, 2006 7:15 pm

  • Interesting idea.. glue all the nexuiz maps together and get lost ;)

    Seriosly tho, it has some mapping related problems doing so, but nothing a somewhat experianced mapper cant solve. Even tho the map sources are included and released under a gpl (ish?) license mappers often feel a bit unconfortable wacking away on a map made by someone else (or well i know i do atleast) without explicit premission or by request (tho i would not mind at all if someone used my map sources like this). I guess the tought of non-code data beeing treated the same way gpl code is needs some time to "sink in".

    Im currently to engaged in work on another gpl game to try this out, but im sure theres plenty of mappers here that could give this a shot.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Fri Jun 23, 2006 3:08 pm

  • Running man CTF is just a mirror image of the original map stuck onto it. I think for another big CTF map this could be done with Blood Prison. Join them in the corner where the teleporter is and put the flag in the room where the jumppad is. If I had better mapping skills I'd do this now.
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Fri Jun 23, 2006 5:35 pm

  • Ed wrote:Running man CTF is just a mirror image of the original map stuck onto it. I think for another big CTF map this could be done with Blood Prison. Join them in the corner where the teleporter is and put the flag in the room where the jumppad is. If I had better mapping skills I'd do this now.


    I thinmk it was the other way around.. riunnin man is half of runnin man ctf.
    the spice extend life!
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Sat Jul 01, 2006 12:22 am

  • I really like tznex03. Its a good map if you have enough players and balanced teams. I think enough means at least 4 players on each side. You need two to defend the flag entrances, one to get the nex gun for the defenders and attackers and one to scout the map for weapons, nexpowerup and attacking to see how got the other side is. And then those two might attack..

    However the total opposite of those maps are kaznexctf1 and tznex01. Those are so fucking small every server admin that puts them on a server should be slapped really hard. Ok the second one was part of Nexuiz but i never thought it was playable :)

    An other cool map for many players is the one savage made here (http://www.alientrap.org/forum/viewtopic.php?t=526) but Nexuiz needs more CTF maps. Its really fun to play it in Nexuiz!
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Tue Jul 11, 2006 1:56 am

  • all i can say is, tzork's maps are awesome :)


    really nice and spatious, just how it should be!
    :]

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Tue Jul 11, 2006 3:41 am

  • k0jak wrote:all i can say is, tzork's maps are awesome :)


    really nice and spatious, just how it should be!

    if you think tZork's maps are spatious, you havent played them all XD
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Tue Jul 11, 2006 7:28 am

  • tChr wrote:
    k0jak wrote:all i can say is, tzork's maps are awesome :)


    really nice and spatious, just how it should be!

    if you think tZork's maps are spatious, you havent played them all XD


    <<[NSB]Urmel>> beh (or feh) WTF spatious?

    :o
    uncomfortable
    random
    mean
    embarrassing
    limited
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    Urmel
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Tue Jul 11, 2006 8:14 am

  • he means spacious urmel :)


    as in,


    there is a lot of space/room


    = spacious :)
    :]

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    Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Sat Jul 15, 2006 3:15 pm

  • tChr wrote:
    k0jak wrote:all i can say is, tzork's maps are awesome :)


    really nice and spatious, just how it should be!

    if you think tZork's maps are spatious, you havent played them all XD


    Im gunna get slaped arround for tznex01 untill the end of time wont i? ;) seriously i got the scale totaly wrong on that one. a try with q3map2 -scale 2 might be worth a try. on the other hand its a so simple map im not sure its worth the time ;)

    unfortunatly theres some nasty texturing bugs in tznex03 in nexuiz 2.0 im fixing this, but i dunno when ill ber able to get it upploaded since im without a internetconn at home atm, for a undetermind amount of time :S

    Other stuff in the works:
    a reworked, expanded version on tznexdm01
    a new large map sutable for 4-way tdm or 4-way ctf and dom
    2-3 previosly unreleased nex maps im considering finnising and releasing.

    oh and not to forget; tnx for the possitive feedback on my work k0jak and esteel =)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Sat Jul 15, 2006 3:39 pm

  • tZork wrote:unfortunatly theres some nasty texturing bugs in tznex03 in nexuiz 2.0 im fixing this, but i dunno when ill ber able to get it upploaded since im without a internetconn at home atm, for a undetermind amount of time :S


    What is the problem? If it's just some faces having become transparent, it is a shader problem (DP shader support has changed to be more Q3-like and now it actually reads the stages... I solved that by editing the shader file (all I needed was reordering the stages, it at least worked in the end): http://141.2.16.3:7780/nex/maps/inofficial/tznex03rc1_high_nex2.pk3)

    However, I failed to recompile the map at all, there were always faces which completey disappeared then. Apparently it gets bitten by a q3map2-svn bug, so my pk3 is completely unchanged apart from the shader script.

    Other stuff in the works:
    a reworked, expanded version on tznexdm01


    Nice.

    a new large map sutable for 4-way tdm or 4-way ctf and dom


    4-team CTF isn't supported in Nexuiz, I only saw that as an UT99 mod yet... or do you just mean 2-team CTF with four independent capture ways?

    2-3 previosly unreleased nex maps im considering finnising and releasing.


    Looking forward to them!
    1. Open Notepad
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    3. Save
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    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Sat Jul 15, 2006 3:56 pm

  • hehe i know nex "only" has 2-way ctf sofar, but i said its suitable for it, not that is was yet possible ;) acctualy thats a mod i been tkinking abt trying, multiway ctf. stuff like rouge teams and whatnot may be interesing too.

    Yes the transparent faces is a shader "bug" (well rather a bug sprung from the squishing of another bug..) but thats not the only issue, theres some other snags to fix so i tought id deal with those too.

    anyways tnx for making a fix for now so ppl can get used to this map =)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Sat Jul 15, 2006 6:39 pm

  • tZork wrote:hehe i know nex "only" has 2-way ctf sofar, but i said its suitable for it, not that is was yet possible ;) acctualy thats a mod i been tkinking abt trying, multiway ctf. stuff like rouge teams and whatnot may be interesing too.

    Yes the transparent faces is a shader "bug" (well rather a bug sprung from the squishing of another bug..) but thats not the only issue, theres some other snags to fix so i tought id deal with those too.

    anyways tnx for making a fix for now so ppl can get used to this map =)


    BTW, as for tznex03 - personally I like it, but on my server it is probably the most complained about map (although they never say WHAT they dislike). My main point is that every way from base to base must go through the middle room. The only alternate way requires someone else to touch a button - which is in the middle room too. Plus, I _never_ had a team mate who read and understood my message about him to please push the button :(

    Okay, there is another way to get the door open - let a team mate come from the other side - but that's just as hard to communicate.

    I really like the map, but apparently it doesn't work over the internet. In LAN games, ideally with each team in their own room (so they can just talk instead of say_team) it surely is quite nice. However, we never had enough players at university to play a local 4vs4 CTF game...

    Too bad most Nexuiz players seem to suck at CTF. Like on ctf_greatwall - they play shotgun turret, that is, crouch camp with the shotgun and never move - and that in the open area. How effective.

    So I'd think a new CTF map for Nexuiz should be more suitable for beginners than tznex03 is... however, I have no idea about how to really achieve that (but I'd say the Q2 CTF map McKinley's Revival and Stronghold Opposition do that).
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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