Moderators: Nexuiz Moderators, Moderators
Qantourisc wrote:BTW this might sound silly, but just dupe the map and glue it together ? (Do consider changing the colors a bit orelse you don't know what half you are on.)
Ed wrote:Running man CTF is just a mirror image of the original map stuck onto it. I think for another big CTF map this could be done with Blood Prison. Join them in the corner where the teleporter is and put the flag in the room where the jumppad is. If I had better mapping skills I'd do this now.
k0jak wrote:all i can say is, tzork's maps are awesome
really nice and spatious, just how it should be!
tChr wrote:k0jak wrote:all i can say is, tzork's maps are awesome
really nice and spatious, just how it should be!
if you think tZork's maps are spatious, you havent played them all XD

tChr wrote:k0jak wrote:all i can say is, tzork's maps are awesome
really nice and spatious, just how it should be!
if you think tZork's maps are spatious, you havent played them all XD
tZork wrote:unfortunatly theres some nasty texturing bugs in tznex03 in nexuiz 2.0 im fixing this, but i dunno when ill ber able to get it upploaded since im without a internetconn at home atm, for a undetermind amount of time :S
Other stuff in the works:
a reworked, expanded version on tznexdm01
a new large map sutable for 4-way tdm or 4-way ctf and dom
2-3 previosly unreleased nex maps im considering finnising and releasing.
tZork wrote:hehe i know nex "only" has 2-way ctf sofar, but i said its suitable for it, not that is was yet possibleacctualy thats a mod i been tkinking abt trying, multiway ctf. stuff like rouge teams and whatnot may be interesing too.
Yes the transparent faces is a shader "bug" (well rather a bug sprung from the squishing of another bug..) but thats not the only issue, theres some other snags to fix so i tought id deal with those too.
anyways tnx for making a fix for now so ppl can get used to this map =)