Can't you both shut up?
r_showsurfaces was never a cheat, the same as gl_picmip or any other command line option.
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tundramagi wrote:alpha wrote:So says dear Fuhrer! He and his clan can use secret nexuiz hacks (colorprint, now wallhack, what else?). You can't! Obey or else!divVerent wrote:As for wallhack: as if we would tell you publicly.
Lol, last week you were the God of Nexuiz. You decided if something was "wanted" or "not wanted". Now you peddle yourself as an opressed serf. Look how quickly your "demenor" has changed, lol.
Alien wrote:Can't you both shut up?
r_showsurfaces was never a cheat, the same as gl_picmip or any other command line option.



Plus, this change improves gameplay by putting an action focus at the powerup spawns due to the announcement of the respawn of the powerup.
I agree and approve of this idea.Flying Steel wrote:So why not go further and just put full-blown numerical timers over every pickup spawn point so that everyone is on the same ground? (Not Sarcasm)
If anything, it seems like it would add more strategy to the game.
Waterlaz wrote:Plus, this change improves gameplay by putting an action focus at the powerup spawns due to the announcement of the respawn of the powerup.
You don't even play the game. How can you possibly know that?
ai wrote:Um, I'm fairly certain, that is with a 100% confidence that div0 do play the game.
Alone. With bots. On own server.ai wrote:div0 is playing the game
Alien wrote:Timers above items. Why? What? Isn't it simpler just add the time remaining until strength/shield respawn into the hud? Then even new players will know that this is something to look for. And then you can make it non-fixed if your wish is to destoy the routes.

alpha wrote:I have positively never seen divverent on any server I regularly play with, CTF, DM, or otherwise.
Flying Steel wrote:So why not go further and just put full-blown numerical timers over every pickup spawn point so that everyone is on the same ground? (Not Sarcasm)
If anything, it seems like it would add more strategy to the game.
PinkRobot wrote:alpha wrote:I have positively never seen divverent on any server I regularly play with, CTF, DM, or otherwise.
I'm hoping div0 will not read that, or at least do the smart thing and not react to it. I would like to say though that MAYBE that is because HE spends most of his free time working on improving this already fantastic game, whereas YOU are dividing up your time between pwnzorlolling on said servers and posting WANT DO NOT WANT on this forum? Which you may even think will look cool, but to all the grownups here it makes you look like a twat.
You are talking in a degrading way about his latest offering, the music playing bots. It may sound like a silly thing to occupy yourself with, but he IS using that thing he finds enjoyable and funny to ALSO improve loads of stuff in the game itself and provide features that will later be used in maps that you will WANT because said improvements are awesome.
alpha wrote:Dear Fuhrer has only theoretical knoweledge about what he is about to change. Prove me otherwise.

Don't you think the best way to know how something will work practically is to actually test the change? And from that point, what more than a theoretical point of view do you need from the developers, since all the practical aspects will be explored in time without going through the pain of flamewars...
Waterlaz wrote:I hope the change will be reverted =)
So, before, if you had a mental or scripted timer you could organize in advance (say 10-20 seconds) and launch an assault for quad.
But now, with 3-5 sec notification it's basically about who's closer to quad point.
Skill in this? Give me a break.
My question is, what makes it so difficult to stop at step 1 and add some preventive measures that allow feature X to be used only when some cvar is set (sv_cheats, developer, if_i_set_this_i_am_a_cheater)? Is it because step 5 is just too much fun or what.
I like the idea of a random starting point for powerup spawns. I don't like spawns being random throughout the game. If they have to be random (by consensus), then they should different only by small increments (like 5 seconds).
divVerent wrote:Show me a link to ONE positive meaningful gameplay related post by you on this forum.