FIREBALL!

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Sat Aug 22, 2009 6:57 pm

Sat Aug 22, 2009 8:15 pm

  • Ah! Dangerous!
    This weapon is more effective than that old crappy TAG.
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    terencehill
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Sat Aug 22, 2009 9:27 pm

  • Are those lines drawn from the fireball just like those liney bits coming from a BFG?

    Need to make sure it doesn't get spammy. The sheer size of the thing means it takes up a lot of space. Quick note for mappers: don't put this on CTF maps with long narrow corridors leading away from the flag rooms.
    Ed
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Sat Aug 22, 2009 9:48 pm

  • BFG style weapon that requires about as much skill as it takes to kick a wall by the looks of it.

    Good attempt though.
    Possibly not the worst mapper in the world.

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    Sepelio
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Sat Aug 22, 2009 11:58 pm

  • But it will require a big amount of rockets too, so better u don't use it always or u won't have enough ammo for rl and mortar.
    I wonder how much ammo one shot should take to balance the weapons: 20? 30?? 50???? lol
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    terencehill
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Sun Aug 23, 2009 1:27 am

  • this weapon completely reminds me of the BFG of Quake 2 :D I agree with terence, Nexuiz can have a real destructor weapon, but it should be prevented at any cost to be spammed with, so maybe it should either use different ammo-type or huge amount of ammo per shot. (my vote is 30 :P)
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    FraNcoTirAdoR
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Sun Aug 23, 2009 3:08 am

  • It is good, but this mode is mostly an area-denial weapon like the electro secondary. The shot is too lethal not to avoid but also easily avoided, so it should be this weapon's secondary fire mode.

    For the primary fire mode, how about this: a significantly faster, much less damaging projectile with MUCH less blast radius that automatically tracks a target once it gets within 5 or 10 meters of it?

    Then it would be a full replacement for the TAG.
    Flying Steel
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Sun Aug 23, 2009 3:37 am

  • Why not just have it as a single shot weapon similar to the Porto or the UT Redeemer
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    Sepelio
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Sun Aug 23, 2009 6:47 am

  • Not a bad idea: a sinlge shot weapon, that draws away MULTIPLE amount of ammo, so eg. not only rockets, but cells too. There's a minimal amount that the weapon uses, but no maximum.
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    C.Brutail
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Sun Aug 23, 2009 8:20 am

  • yes and the minimum gets decided by how many ppl it hurts with it, would be freaking awesome xD
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    Ozomahtli
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Sun Aug 23, 2009 10:12 am

Sun Aug 23, 2009 1:22 pm

Sun Aug 23, 2009 5:40 pm

  • the reason the tag was removed was because it required no skill according to LordHavoc. so neither of these guns are going to get his approval.


    however, both get mine. :D
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    MC SE7EN
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Sun Aug 23, 2009 6:31 pm

  • A crazy idea: what if this fireball steals weapons from the players? :D
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    terencehill
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Sun Aug 23, 2009 7:03 pm

  • Perhaps it would be an idea to look at other ways in which weapons could effect players to make things more interesting.

    We already have this with some weapons such as the crylink stealing peoples speed, the laser to knock people off maps and the nex to throw our team mates at rediculous speeds.

    Perhaps a weapon that does damage over time or one which freezes a player in place for a second (abusable much, although maybe too similar to the grav bomb :P ) or causes the screen to blur/change colour or generally impede view.

    Infact I cant really think of anything in nex that hasnt been done, I'm out of ideas other than creating a 'superweapon' like the BFG etc.
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    Sepelio
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Sun Aug 23, 2009 7:17 pm

  • IMO the hook's secondary kind of does this already, but a BFG would be pretty sweet for Nexuiz. Then again, I'm not sure how well it would work in a fast paced game like Nexuiz.
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    Psychcf
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Sun Aug 23, 2009 8:14 pm

  • Theres always the option of creating a weapon that puts out deployables such as prox mines, forcefields, turrets and the like. Support for this might also be useful for some of the mods that have been mentioned like the nexuiz team fortress thing. Also good for ONS and Assault.
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    Sepelio
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Sun Aug 23, 2009 8:41 pm

  • Sepelio wrote:Infact I cant really think of anything in nex that hasnt been done, I'm out of ideas other than creating a 'superweapon' like the BFG etc.


    A proximity homing missile would be something we don't have already, and it would get around the complaint LordHavoc had about the TAG missiles.

    Because with those, your aiming skills had no direct influence on whether or not the missiles hit. But if the missiles were dumb until they got very close to an enemy and then they started tracking him while being heavily encumbered by a wide turning radius (so that they wouldn't be unstoppable at close range), that would make aiming still very important with such a weapon.


    This fireball is the only other solid option, because it has the unique ability of damaging things in a certain radius from itself without have to explode. It's a unique kind of splash damage.

    A flamethower alternate fire might play on this further- it could paint walls and floors with fire that continuously burns anyone that approaches them and like your suggestion it could stick to a player to continually burn him (and if he eats enough of it, getting to a hp in time would be his only chance).
    Flying Steel
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Tue Aug 25, 2009 8:18 am

  • Reminds me of the auto-tracking machine guns from Raptor (Old-ass DOS classic). I think a good replacement for the TAG seeker would be an auto-lob type weapon. Anybody who has played Twisted Metal 4 would know that weapon quite well, it was a green weapon that launched into the air and then rained down small bombs doing a good chunk of damage if every single bomb hit a target.
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    Lee_Stricklin
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Tue Aug 25, 2009 10:00 pm

  • I love Twisted Metal 4, though I don't see that weapon working very well without a large amount of skill.
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    Komier
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Wed Aug 26, 2009 5:49 am

  • Image

    Now with a second fire mode: "firemines". They are small flames on the floor, and if you get too close to them, you get hurt by "sparks" coming out from them.

    They can still be tuned using cvars to behave like the old seeker secondary :P
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Wed Aug 26, 2009 11:54 am

  • should be a gamemode like minstagib ;)
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    Sven
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Wed Aug 26, 2009 1:59 pm

Wed Aug 26, 2009 2:26 pm

  • divVerent wrote:Now with a second fire mode: "firemines". They are small flames on the floor, and if you get too close to them, you get hurt by "sparks" coming out from them.

    They can still be tuned using cvars to behave like the old seeker secondary :P


    This is a really cool weapon div, I really hope you plan to make it an official weapon to replace the TAG. If you just reduce the radius' and increase the speed a little on the primary fire, it could be perfectly balanced, as well as unique.

    I mean, I don't know if folks noticed this, but this is the only weapon in nexuiz that has non-terminal splash damage. The fireballs cause damage just by flying close to someone and then it keeps on going.
    Flying Steel
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Thu Aug 27, 2009 6:29 am

  • Okay, updated the pk3.

    Now, if DIRECTLY hit by a firemine, you burn for 4 seconds (unless you run into water fast).

    Secondary is still the BFG-style blast.

    I aim to get this into version 2.5.3, not into the soon coming 2.5.2.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Thu Aug 27, 2009 10:12 am

  • what is about a flamethrower...i found in my svn flamethrower textures O.o
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    Sven
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Fri Aug 28, 2009 3:11 am

  • divVerent wrote:Okay, updated the pk3.

    Now, if DIRECTLY hit by a firemine, you burn for 4 seconds (unless you run into water fast).

    Secondary is still the BFG-style blast.

    I aim to get this into version 2.5.3, not into the soon coming 2.5.2.


    Are you going to want a new model for this at some point?
    Flying Steel
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Fri Aug 28, 2009 6:10 am

  • Of course, seeker model is just preliminary.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Tue Sep 29, 2009 6:58 am

  • Hi divVerent..

    Hey divVerent. I'd much prefer a weapon that shot out a ball of fire in the style of the mortar (but with not as much distance or height), and created a "ripple in the pond" splash damage effect along the ground where ever it landed.
    kevinwright
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Sat Nov 07, 2009 2:44 pm

  • I understand it's because of my low skill, I know this weapon is under development, but in nexuiz 2.5.2 in "Single Player" the FireBall makes level 12 a complete hell where i am always being hurt through walls... can i disable it? and how?
    thanks for the attention and for you effort in creating a better game
    bruno
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