Laser jumps

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Mon Oct 30, 2006 11:41 pm

  • I use to use rocket jumps a lot in Q2 and Q3, but for some reason when I try to use a laser jump in Nexuiz, it only works about 1/3 of the time. It seems to be somewhat picky about the timing of when I hit jump and when I fire the laser, more so than Q2 or Q3 were with rocket jumps. That is fine. I can practice and get better.

    What I don't understand is that I've seen some people laser jump perfectly and consistently during some games that I've played. Did they bind the laser jump to a key?
    Dokujisan
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Mon Oct 30, 2006 11:43 pm

  • Dokujisan wrote:I use to use rocket jumps a lot in Q2 and Q3, but for some reason when I try to use a laser jump in Nexuiz, it only works about 1/3 of the time. It seems to be somewhat picky about the timing of when I hit jump and when I fire the laser, more so than Q2 or Q3 were with rocket jumps. That is fine. I can practice and get better.

    What I don't understand is that I've seen some people laser jump perfectly and consistently during some games that I've played. Did they bind the laser jump to a key?


    Probably not.. mastering laser jumping in nexuiz has this far taken med 6 months or more, and I'm still not very good. If you bind to a key you will not get the proper angle of the shot, wich is cricual and you do want to vary between each jump

    start by jumping backwards, might be easier.. then as you learn it more, you'll do nicedr jumps.

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Tue Oct 31, 2006 1:53 am

  • laser jumping in nexuiz is quite messy....you'll notice it is with me, there are points i learny on my home map though to do controlled jumps and to gain speed off walls.

    im really trying to control my game now, i want to play the game how it should be and not flying all over the place, nice controlled and smootjh, something im improving.


    i'll record a demo when i get home tomorrow with what i mean and some controlled useful jumps on aggressor, because im really starting to try and use the physics as properly as they should be used.
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Tue Oct 31, 2006 4:18 am

  • I haven't played for a long time and don't recall how things have changed in recent versions, but I used to be pretty good at laser jumping.

    I found that the key (or for me, anyways) was practice.

    For a long time (don't know if it changed), there were no domestic servers, or they were always empty. With a ping of 200-250+, of course I wasn't able to hit anyone with the Nex (and this was with the old Nex too) . Whenever I did, it was a major accomplishment. However, if someone of even moderate skill (or even less than) with a decent ping joined the server, I didn't stand a chance.

    So, in frustration, I jumped around like an idiot. If they are going to Nex me all match long, I might as well make them earn the frags.

    So, for the vast majority of the times I played Nexuiz, I just bounced around like a crackhead on a pogostick without firing a shot from any weapon other than the laser.

    So, anyways, practice more, then. Try varying the time between pressing jump and fire. Try hitting jump and fire at the same time. Try waiting a millisecond. Try waiting a while. Mix it up and see what works, and what doesn't.
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    kozak6
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Tue Oct 31, 2006 5:27 am

  • Aah... those were times... :D

    I'm getting used to the new movement and i love it. It gives alot of freedom.
    First, dont use jump at all. Create a game, enable cheats and use god mode. Then try the various weapons for jumping and climbing walls.
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Tue Oct 31, 2006 6:26 am

  • As 4m stated, I generally don't jump at all unless I know I really need it.
    Not jumping makes things very simple, but doesn't really help when it comes to speed, its mostly for the purpose of going upwards.
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Tue Oct 31, 2006 8:47 am

  • To add even more :) Well the laser jumping got affected by the effort to make to shooting and aiming more correct and realistic.. All the projectiles come out of the weapon and go for the point you aim at. In some of the older version would come out of the player just as it was done in quake.
    This did change the way to use a laser mostly but should make all weapons better in general. While standing still its just looking straight down and fire/jump at the same time. While running the same thing will have the laser impact 'a bit behind you' so you will not reach the maximum hight possible. Try looking down something like 75degree instead of 90° which should give you a higher jump.

    And then Willis is wrong about the speed. You gain speed by jumping but it can't be enhanced with strafe or circle strafing like in other games. (Those will even slow you down in Nexuiz). Loadup silvercity and jump across the map, from one end to the other. With just jumping (while in the air release the jumpbutton and press and hold it again before you hit the floor) you can gain enough speed to be faster then your own rocket.
    I think i showed it in this demo were i tried to compare the different physics in Nexuiz.. http://esteel.planetnexuiz.de/nexuiz/de ... ompare.pk3
    But sadly the differences are not that easy to spot but its hard to explain them.
    And in case you have not yet seen those demos i try to show some useful jumps here: http://esteel.planetnexuiz.de/nexuiz/demos/jumps.pk3
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Tue Oct 31, 2006 3:11 pm

  • you can do what i call nexuiz 'circle jump' that gives quick speeds. i always use it in 1on1.
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Tue Oct 31, 2006 4:05 pm

  • k0jak wrote:you can do what i call nexuiz 'circle jump' that gives quick speeds. i always use it in 1on1.

    Let me guess. Is it a "curved" 90° jump to the left or right at the start of a bunnyhop? :D
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Tue Oct 31, 2006 5:32 pm

  • Its not the same as a circle jump in quake 2/3 but yes it works in a similar manner. You have to only press the strafe button while in air and turn into the same direction. It is a small speed gain but usualy not a distance gain.. See my jump on 'darkplaces'.
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Tue Oct 31, 2006 5:43 pm

  • Thx esteel, it's a very clear explanation of what I meant in my previous post. :mrgreen:

    That jump is not hard to do at all and it's very useful :D
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Tue Oct 31, 2006 6:03 pm

  • I think I'd have to see it.

    You think some of you could create some demos to help explain?
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Tue Oct 31, 2006 6:11 pm

Fri Apr 13, 2007 3:03 am

  • i have noticed hen laser jumping if you aim at your feet you dont jump very high, but if you aim just a little up then the most you can look down you get a nice jump
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Fri Apr 13, 2007 8:25 am

  • Seems the mop and bucket brigade is gonna have lotsa work again this morning...
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Fri Apr 13, 2007 11:03 am

  • Well that one was at least a really helpful post but you are right.. i read now four of his posts and i'm already fet up.
    Although i allready worte what he just repeated with LESS info in it.. What i wrote was (a few posts up)
    While standing still its just looking straight down and fire/jump at the same time. While running the same thing will have the laser impact 'a bit behind you' so you will not reach the maximum hight possible. Try looking down something like 75degree instead of 90° which should give you a higher jump.
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    esteel
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Sat Jun 09, 2007 2:47 am

  • I finally learned to laser jump after usil666 kicked my ass once and then told me to spectate him when I complained.

    I've found that it's consistent MOST of the time... except on Aneurism (I think that's the level) - the one with the central outdoor room with the mortar at the middle on the floor and the teleporter in the corner, and the stairs on the second level going up to the rocket launcher. Anyway, the floor where the mortar is curves in a strange way that seems to mess up my laser jumping most of the time.

    In other level's it's been pretty predictable... every so often it doesn't work, but I usually just assume it was my fault.
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Sat Jun 09, 2007 10:20 am

  • Swivel Master wrote:I've found that it's consistent MOST of the time... except on Aneurism (I think that's the level) - the one with the central outdoor room with the mortar at the middle on the floor and the teleporter in the corner, and the stairs on the second level going up to the rocket launcher. Anyway, the floor where the mortar is curves in a strange way that seems to mess up my laser jumping most of the time.

    Well I dont think thats aneurysm, but I cant really figure which map you are describing either... I assume you mean downer.
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Sat Jun 09, 2007 10:46 am

Mon Jun 11, 2007 2:15 am

Tue Jun 12, 2007 7:32 am

  • Since my first post on this thread, I have improved my laser jumping. A lot of it had to do with high and erratic ping on European servers. That made results inconsistent. I'm much better now with some practice and with playing more on US servers (like Fusion CTF and the Nexuiz Standard Deathmatch in NY)

    I still don't understand how people can laserjump horizontally forward. I've seen it done many times by more advanced laser jumpers. I can't figure it out. When I laser jump, I got vertical as much as I go horizontal. But some have found a way to jump forward.

    I've learned how to laser forward off a wall (after seeing it done in one of kojn's demos), but that is not what I'm talking about. I mean with no walls around, they will laser forward more so than up. That gives people a HUGE advantage in CTF.
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Tue Jun 12, 2007 12:38 pm

  • Well one reason for the 'picky' timing is for sure the rather small explosion from the laser. Try with the mortar, it has a lot bigger radius (but also does more damange).

    The best way for 'horizontal' laser jumps i found is to do a normal jump and then fire at the ground shortly before you land.. the push will mostly be forward then. Maybe i can a demo later. Also i'm not sure if thats what you mean :)
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Wed Jun 13, 2007 2:59 am

  • You can do shorter forward hops if you run forwards, just look straight down, and fire without jumping.
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    kozak6
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Wed Jun 13, 2007 4:58 am

  • I find laser jumps in nexuiz quite easy to do, much easier than q3 rocket jumps, which I still can't always do right.

    oh, sxt, you need to speed up your avatar for the desired seizure inducing effect :)
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Wed Jun 13, 2007 5:13 pm

  • kozak6 wrote:You can do shorter forward hops if you run forwards, just look straight down, and fire without jumping.


    Yep, fastest way to get the pay-off of foward without to much horizontal..i tend to turn around and reverse my aim at the floor at a angle, then after i've fired turn around in the air.
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Wed Sep 19, 2007 8:52 pm

  • if you are very fast already be careful with jumps:

    dont shoot straight into wall or ground - it wont accelerate
    theres a perfect angle<;you need to practice it, its very hard 4 me - well and they call me fast (k0jak wth 8 secs??? i only manage 9,6!)
    ThA meAn woLf :P
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Wed Sep 19, 2007 10:23 pm

  • ///FeNriR JX2051 wrote:if you are very fast already be careful with jumps:

    dont shoot straight into wall or ground - it wont accelerate
    theres a perfect angle<;you need to practice it, its very hard 4 me - well and they call me fast (k0jak wth 8 secs??? i only manage 9,6!)


    8 secs, what map we talking about here?
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  • I'm just going to chime in here because this has been driving me batty. At work I play from a corporate network behind a lot of big network gear. Ping times are only *slightly* higher than from home, behind a very stripped down DD WRT-modded Linksys router - but that *slight* amount (or perhaps some unknown variable related strictly to UDP latency which is _not_ ICMP latency) is enough to make playing Less Than Optimal. This is especially noticeable in the practice of the very nuanced and finessed craft of laser jumping.

    As regards playing from work, no amount of patience or compensative prediction alleviates the variance: i.e., sometimes laser jumping almost works correctly, and the rest of the time it does not work at all. If I switch to laser, face straight down and fire, I should be propelled up (according to the laws of the Newtonian-like physics model) by the recoil. But this simply does not happen (much). Instead, the server always seems to have me at a slightly different position, so the...oh blah. Everyone gets the point.

    OK, I'm getting very annoyed just thinking about this, so I'm just going to turn off now. Thank Mom I'm a robot.

    And as a belated attempt at flame-retardant, I should add I really enjoy this game and am quite grateful to the persons who wrote it (proof: I play it, have advocated and gotten other persons to play it) and the persons who play it (proof: I kill them whenever possible and lightly taunt them in Spanglish).
    I was converted to the darkside and now mostly play Urban Terror with a clan as |ALPHA|DrPepper. Also branching out into CoD4.
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Wed Nov 28, 2007 4:53 am

  • do you mean laser jumping off the ground, or off a jump pad thing? Just point your laser at the ground and fire. It'll work. Laser-padding is a bit trickier.
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Thu Aug 14, 2008 6:53 am

  • I was asked for my laser jump bind, here it go:

    alias +wjumpE "impulse 1; cl_pitchspeed 1000; +lookdown"
    alias -wjumpE "+attack; +jump; wait;wait;wait;wait;wait; wait; wait; wait; wait;wait; -jump; -attack; wait; -lookdown; force_centerview; cl_pitchspeed 150"
    bind SPACE +wjumpE

    and I use SPACE to do the laser jump. ymmv
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