[PROPOSAL]Block fire when grappling

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Should the grapple block your current weapon from shooting or not?

Yes, I'm beside of blocking the weapons. Offhand grapple suxx!
6
25%
Nope, leave the grapple like this, I like swinging around like a monkey and rain death above at the same time. Onhand grapple rulez!
12
50%
It's totally egal for me. I just pick the option that has "b00bies" in it.
6
25%
 
Total votes : 24

Tue Nov 07, 2006 10:36 am

  • I'm making this poll, becouse Ithe grapple is too eay to use in nexuiz, and thus, most of the time a player gains unfair advantages.
    Nexuiz is using offhand grapple. Offhand means grapple is not another "weapon", you can use it whenever you want, you don't have to switch back-forth your grapple and your last used weapon). Onhand grapple much much better, as you need to think about the risk of using the grapple: you can't shoot back, your only weapon is your speed - if you're doing well. However, with offhnad grapple you're still bale to shoot, and move damn fast - simply anywhere you want.
    As divVerent said, it's impossible currently to code onhand grapple, however, tZork said, it's possible to make the grapple block your current weapon.
    The poll is simple: block weapons, or don't block weapons when grappling?
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    C.Brutail
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Tue Nov 07, 2006 11:07 am

  • I'm rather neutral on the topic.. i understand the need to slow people down by either making them use the guns or be fast BUT i also like fast games.. Well given that the grapple does change ctf games way too much i'm more inclined to accept such a change.. Maybe it should be configurable.. So i'm for the boobies :P

    I would have said we could use the empty laser secondary mode for an onhand grapple but i think the way the weapons are handled are not suited for such a thing.. But i have not really thought much about it maybe divVerent could tell if i'm right or not :)
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    esteel
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Tue Nov 07, 2006 11:13 am

  • Both things shouldn't be hard, at least when "cheating" - that is, letting laser secondary trigger the hook. That would just mean replacing a button by a normal field... but it would probably look a bit ugly.

    but I don't think such a change should go into a minor release... well, maybe as a cvar option.

    However, I think making the laser secondary an "on-hand grapple" might be a good idea, but it will annoy all those who use the "switch weapon back" feature...
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    divVerent
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Tue Nov 07, 2006 11:18 am

  • I often use the swithc back feature, and I still think that the laser is a very good ool to go around the map, that's why I did not suggest to change that.
    Oh, and to stay true the Nexuiz concept about making everything configurable, yes a cvar for this would be nice. But default on.
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    C.Brutail
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Tue Nov 07, 2006 11:31 am

Tue Nov 07, 2006 1:19 pm

  • divVerent wrote:...
    However, I think making the laser secondary an "on-hand grapple" might be a good idea, but it will annoy all those who use the "switch weapon back" feature...


    However theres a separate command for that now.
    Code: Select all
    bind "q" "weaplast"


    This beats the laser secondary bigtime since it works with any wep.
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    tZork
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Tue Nov 07, 2006 2:48 pm

  • I think binding each of the weapons to a key of its own beats even this solution as its just as fast as 'lastweap/laser2' but more flexible. I never used lastweap, laser2 sometimes, so it would be rather easy for me (and logical in some way) to use the laser as grapple. Others however might have more of a problem with that as its hard to unlearn those things once you get used to them. Maybe an other poll would help to see how people think about it.
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    esteel
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Tue Nov 07, 2006 3:08 pm

  • esteel wrote: Maybe an other poll would help to see how people think about it.


    Hold your horses cowboy, we still don'T know what the ppl think about THIS poll ;)
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    C.Brutail
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Tue Nov 07, 2006 10:03 pm

  • I like the idea.

    It'd be cooler to see it as its own weapon than as a secondary, though, like UT's translocator.
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Tue Nov 07, 2006 10:38 pm

  • i'm still laughing at aii's comment :lol:
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Tue Nov 07, 2006 10:47 pm

  • I wouldn't mind trying it (the onhand grapple or the boobies) to see how it affects gameplay.

    But certainly make it optional (the onhand grapple, that is). :-)
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Wed Nov 08, 2006 1:41 am

  • I like the way tribe vengeance did it. Basically, Onhand grapple, except if a line drawn from the claw couldn't get to the player unobstructed, it would ungrapple. And, you could take the grapler, switch weapons, and it would remain grappled. You were just a sitting duck.
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Wed Nov 08, 2006 1:50 am

  • except if a line drawn from the claw couldn't get to the player unobstructed, it would ungrapple.


    Ok, you lost me there.

    If something interfered with the grapple, it would release?
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Wed Nov 08, 2006 9:43 pm

  • I think it's fine the way it is now and see no real reason to change it.
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    kozak6
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Wed Nov 08, 2006 11:08 pm

  • Yeah, but what if it were optional? Some people might prefer it. It's good to have choices.
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Thu Nov 09, 2006 4:38 am

  • As an option, then, it would be fine as long as it wasn't the default.
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    kozak6
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Wed Dec 20, 2006 5:15 am

  • I think what hes saying is that if an object (like a piece of the map) comes between the grapple and the player, it becomes undone. Think of using the hook to pull yourself into a teleporter on facing worlds. Once you exit through the destination, it would ungrapple automatically instead staying active.

    As for making it onhand or offhand, how about having an instant death melee weapon only be active when grapple is engaged??
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Wed Dec 20, 2006 11:12 am

Wed Dec 20, 2006 1:25 pm

  • esteel wrote:I think those are the two possibilities, make the hook release if something intersects with it or make it block the weapons.

    cutting the rope if it intersects with something makes the hook pretty much useless, since that can happen way too often on most maps. However i would really like if the rope would wrap around edges, but that's kinda tricky to code :(
    But just releasing the hook if someone steps trough a teleporter would be a good idea imho...
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