torus wrote:Ati drivers + apple = a huge pile of shit. Let me demonstrate. With OGL2 enabled on GreatWall reloaded, one experiences a whole new level of breakage.
We really need to get Apple to fix the GLSL vs non-GLSL surface zfighting issues (which have been there for as long as they have supported GLSL), the driver is violating the OpenGL Shading Language spec by having different transforms in the GLSL shader than the fixed function path despite my use of ftransform().
I can tell you right off the bat that the zfighting shown there is related to r_depthfirst (which defaults to 1 or 2 depending on the preset configuration, or 0 on the lower ones), try setting it to 0, there will be a slight speed hit.