Dokujisan wrote:Well, geographic proximity is not the same as network proximity.
Right, I meant exactly what I said though. Geographic proximity can generally translate into network proximity on a continental scale; European players will be the ones with low pings on European servers, and Australian players will be the ones with over 300 ping everywhere.
You noticed the ping rounding in increments of 50, that is a function of the server's ticrate, so a sys_ticrate of 0.05 (the default) gives a server frame time of 0.05 seconds, which is the ping measurement interval and does not produce precise results. Servers with higher rates will give more precision, for example sys_ticrate of 0.03 would give increments of 30ms in ping measurements. No one playing online has a ping of 0ms, the speed of light is stupid like that.
As for low-latency ISP's, the lowest ping would probably come from playing from a University of business connection, I played from my university's sweet sweet OC3, Internet2 connected connection last year and had magical pings. Next comes consumer fibre connections and T-1, although I think those are rare among Nexuiz players. I've heard DSL gives lower latency than cable internet, but I have no information on that. The worst ISP's to have for gaming are dial-up, satellite, and any other wireless technology.
Wireless LAN can hurt your ping time because the possibility for signal interference is higher than with a wire, since everything wireless seems to run around the 2.4 GHz frequency. Make sure you change the broadcasting channel on the router from the default, and make it unique from any other neighboring signals. This should help your ping a bit.