More weapons can be added, but not fully integrated with hudicons etc w/o csqc. Its true the current weaponsystem allows nomore then the current # of weps, and i had to do a realy ugly hakk to add the hlac and flaregun in tmod, however a redisigned wep system could support way more weapons if needed.
The current system's limitations is once reason not to add mroe weps, but not the only one. Adding a new weapon will (unless the new ones totaly useless) change the balance betwen the other weps possibly making gameplay totaly whacky. It can also be very good for gamplay ofc. Another wep also means more learning, and it its basicaly the same as one or more of the exsisting weps; just a bit better your better off boosting the other one imo.
kozak6 wrote:Yet in the entire history of the game's existence, no one has added a single new weapon.
Don't forget about the HLAC. That was kind of cool.
Mmm i miss something like that in vanilla nexuiz still.
kozak6 wrote:There was also a flare gun, but if I remember right, it was really screwy.
Hehe indeed. It ended up more of a incindery rocketlauncher

then a flare.
I also experimented with the idea of more then two firemodes for each gun, the ones that have two well defined / usefull modes are way more interesting then ther other. And it thise can be combined its even more interesting. think of how popular the electro got after the inclusion of the electro combo.
Hmm.. Back to topic.
The impoding thing seems like a cool idea, and i would love to try it out online. im having a hard time seeing how it would affect gameplay so testing would surely be needed.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it?
<Samua>Lies, that only applies to other people.