Rate please
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Qantourisc wrote:not not reallythere are 3 methods we can hear from where sound is comming:
A) Volume distance between left and right ear
B) Phase differnce between the 2 ears (some form of delay)
C) Delay between the 2 ears
So in low frequencies and verry high frequencies it get's hard ...
Middle are the best
Qantourisc wrote:Hit the shovel
tChr wrote:I've used an axe and an iron bar
Isle of View wrote:Who says that the world of Open Source doesn't have advanced programming tools!
Qantourisc wrote:Isle of View wrote:Who says that the world of Open Source doesn't have advanced programming tools!
Lolbtw what do you think they use in real audio studios ? I've seen an example where they use cleaning soup and some type of vegtiable to ceate a alien sound !
Herby i request a iron tube filled with dirt (maybe perferebly glay) and closed on both side to match the properties of the grenade in game ... anyone up for this ?
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