Obi: So do I get this straight? This only happens online, right ? Playing on a "Create Game" listenserver is fine?
If not, something else is wrong, and that would be your FPS/Graphics card
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Can I ask a question? What are VBOs?esteel wrote:Obi[BE]: Interesting.. how much memory does your graphic card have? VBOs should add a few megabyte and LordHavoc thinks it might be too much then for your graphic card..
If its really the graphic memory trying gl_picmip 5 should reduce gfx memory usage enough to make gl_vbo 1 work. Can you please test that? If so changes from today might help. (reduced gfx memory usage A LOT)
Oh which graphic card do you have?
Obi[BE] wrote:I have a ATI Radeon 9800 Pro running w2k. AMD Athlon64 3500+, 1 GIG RAM


Urmel... wrote:Another thing is problems with the internet connection. I somehow feel that the gameplay is much better now, as there weren't any noticeable lags anymore. Hell YEAH!
Another thing: As it seems, I don't have to disable one of the two CPU cores anymore. Okay, I'm not so sure yet.
divVerent wrote:Urmel... wrote:Another thing: As it seems, I don't have to disable one of the two CPU cores anymore. Okay, I'm not so sure yet.
THAT, however, can't be - there were no changes about that. Maybe a system update fixed that?

Altobe wrote:]Can I ask a question? What are VBOs?
Edit, Also what is the default of gl_picmip 5?
esteel wrote:Obi[BE]: Interesting.. how much memory does your graphic card have? VBOs should add a few megabyte and LordHavoc thinks it might be too much then for your graphic card..
If its really the graphic memory trying gl_picmip 5 should reduce gfx memory usage enough to make gl_vbo 1 work. Can you please test that? If so changes from today might help. (reduced gfx memory usage A LOT)
Oh which graphic card do you have?
70mm13 wrote:there seems to be a problem with looping world sounds in this test version. at first i thought it was a radiant problem, and then i tried loading the same bsp file into 2.2.3 and the sounds worked again.
PS: it would be great if you also enabled crushing damage from lifts and plats and func_rotating! there is a warning sign on 70mm13_05 that is lying right now
/*QUAKED func_rotating (0 .5 .8) ? - - X_AXIS Y_AXIS
Brush model that spins in place on one axis (default Z).
speed : speed to rotate (in degrees per second)
noise : path/name of looping .wav file to play.
dmg : Do this mutch dmg every .dmgtime intervall when blocked
dmgtime : See above.
*/

torus wrote:Any idea why my Team Message binds are gone? The files are still there, and they worked perfectly in 2.2.3.
Xeno The Blind wrote:Are you sure that all your cfg files are in the data directory of 2.3? Do your other settings and binds work the way they should?
ASL wrote:
One thing though, is there a way to turn off the "TESTING ONLY" text in the corner? It's hard to read chat messages in the lower-left corner with that text constantly on top.
seta showbrand 0Altobe wrote:ASL wrote:
One thing though, is there a way to turn off the "TESTING ONLY" text in the corner? It's hard to read chat messages in the lower-left corner with that text constantly on top.
Open the console and write:
- Code: Select all
seta showbrand 0


torus wrote:Altobe wrote:ASL wrote:
One thing though, is there a way to turn off the "TESTING ONLY" text in the corner? It's hard to read chat messages in the lower-left corner with that text constantly on top.
Open the console and write:
- Code: Select all
seta showbrand 0
Or better yet, stick that line in your autoexec.cfg.
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