bug hunting 2.3

Developer discussion of experimental fixes, changes, and improvements.

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Sun May 27, 2007 6:14 pm

  • alright. here are the problems i've found so far in nexuiz 2.3. some of them are actually suggestions, but u know.

    1. self shadowing on guns seems to automatically be disabled the instant you pick them up. it can look kinda ugly, especially when combined with the other bugs found in the game.

    2. I think there should be a self shadowing option for every type of object in the game. so a self shadowing option for characters, a self shadowing option for guns and items on the ground, and a self shadowing option for guns you are wielding.

    3. there's something strange about the shadow bias on items on the ground. it makes for a terrible on and off darkening of polygons. is it possible to have this smooth in as opposed to pop up?

    4. the light intensity seems to have been dramatically increased in some levels. these are comparison screen shots between old and beta. they are at the same gamma brightness and contrast levels. with color control disabled.


    old
    Image



    new
    Image



    old
    Image


    new
    Image






    5. gloss is great and all, but there's such thing as too much of a good thing. tone it down a bit, it looks awful on the weapons. but that might very well be because of the overly bright lights as well.

    6. also, the ambient for weapons seems to rise up as you go through brighter places. this might be a good way to otherwise simulate global illumination, but it brightens up too much. i don't think the ambient should ever raise over .2. raise the diffuse instead?

    7. the diesel power campaign level needs more bots , it's too large a level for such few players.

    8. the sound radius is too large. i realize this was intended as a feature, but tone this down a bit as well, it can get very confusing as to weather or not there is a threat nearby.

    that's about it for now i suppose.
    rufsketch1
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Sun May 27, 2007 10:09 pm

  • rufsketch1 wrote:1. self shadowing on guns seems to automatically be disabled the instant you pick them up. it can look kinda ugly, especially when combined with the other bugs found in the game.

    2. I think there should be a self shadowing option for every type of object in the game. so a self shadowing option for characters, a self shadowing option for guns and items on the ground, and a self shadowing option for guns you are wielding.

    IIrc there was selfshadowing but it was removed for the own first person guns as it tends to look wrong, But i think the 'normal' items should selfshadow if you enable the realtime light and shadow options

    rufsketch1 wrote:3. there's something strange about the shadow bias on items on the ground. it makes for a terrible on and off darkening of polygons. is it possible to have this smooth in as opposed to pop up?

    I guess what you want is softshadowing but i have no idea if its planned for the engine..

    rufsketch1 wrote:4. the light intensity seems to have been dramatically increased in some levels. these are comparison screen shots between old and beta. they are at the same gamma brightness and contrast levels. with color control disabled.

    already fixed bug :) wait for 2.3, thanks for telling though

    rufsketch1 wrote:5. gloss is great and all, but there's such thing as too much of a good thing. tone it down a bit, it looks awful on the weapons. but that might very well be because of the overly bright lights as well.

    i'd say thats a content thing but it has been like this for a long time, and 2.3 is due soon i doubt that will change. Maybe its a result of the previous bug

    rufsketch1 wrote:7. the diesel power campaign level needs more bots , it's too large a level for such few players.

    Have to test it but i guess you are right.. should do that later

    rufsketch1 wrote:8. the sound radius is too large. i realize this was intended as a feature, but tone this down a bit as well, it can get very confusing as to weather or not there is a threat nearby.

    It just takes some time to get used to it.. the sounds still are more silent the farer away they are.
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    esteel
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Mon May 28, 2007 3:55 am

  • eh, i still dont think it's a good idea to have a sound radius that large. is there an option a user can type in to lower it?

    also, i think the user should have the choice of weather or not to have the objects self shadow. personally, i think without self shadowing, the weapons kinda look like crap. they lose the fullness and feeling of existence they had in the previous version.

    and no, it's not soft shadowing. soft shadowing is for casting shadows. I'm speaking of the tendency of the polygons to instantly switch from light to dark. it''s not a major issue, but just kinda there :\.

    other than that, great release though. loving the fps improvements :).
    rufsketch1
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Mon May 28, 2007 11:08 am

  • rufsketch1 wrote:eh, i still dont think it's a good idea to have a sound radius that large. is there an option a user can type in to lower it?

    I think its a server option, but maybe you can make it SMALLER (obviously not larger) on the client with cl_soundradius.

    rufsketch1 wrote:and no, it's not soft shadowing. soft shadowing is for casting shadows. I'm speaking of the tendency of the polygons to instantly switch from light to dark. it''s not a major issue, but just kinda there :\.

    Ahh now i see.. i tend to either use really low (for playing) or really high settings (for movies or watching demos). Use r_shadow_usenormalmap 1 that will give you nice shadows. Its also enabled in the higher video presets but i guess someone deemed it too resource hungry for default settings.
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    esteel
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Mon May 28, 2007 2:58 pm

  • ah,. thanks, that looks much better. makes all the textures look more real as well.

    so is there any option to have me weapon receive it's own shadows?
    rufsketch1
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Mon May 28, 2007 3:41 pm

Mon May 28, 2007 6:53 pm

  • then i think one should be implemented :-).

    speaking of things. where can i download nexuiz demos and movies?
    rufsketch1
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Mon May 28, 2007 7:15 pm

Mon May 28, 2007 11:29 pm

  • I found a texture problem here on downer:
    Image

    Also I saw a jump pad flashing like mad on more than one occasion with nobody around it. I tried jumping on it and it did not fix it, but it eventually stopped. dont know why. have seen this more than once.
    003
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Tue May 29, 2007 12:54 am

  • 003 wrote:Also I saw a jump pad flashing like mad on more than one occasion with nobody around it. I tried jumping on it and it did not fix it, but it eventually stopped. dont know why. have seen this more than once.

    Its caused by 'stuff' getting stuck on the jumppad (like gibs or sometimes grenades) which also is the basic problem, but THAT will not be fixed in time for 31th.. but we'll 'fix' that strobo effect :)
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    esteel
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Tue May 29, 2007 2:39 am

Tue May 29, 2007 12:18 pm

  • 003 wrote:I found a texture problem here on downer:
    Image

    I fixed the z-fighting and I made the grate texture transparent. Not sure what else you could mean :P
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    morfar
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Wed May 30, 2007 4:02 am

  • argh, i cant stand this! it looks really really awful. please, for goodness sake, someone re-enable self shadowing on wielded weapons?

    also, another bug. hdr lighting seems to disable bloom when they are combined, and does nothing when on by it's self.
    rufsketch1
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Wed May 30, 2007 5:35 am

  • You can only use HDR or bloom, not both. I don't know why HDR does nnothing for you but I think it is a lot more realistic than bloom.
    003
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Wed May 30, 2007 9:28 am

Wed May 30, 2007 11:17 pm

  • esteel, it isnt that bloom is being over ruled, it's that it's being shut off. and hdr isn't working at all.
    rufsketch1
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Wed May 30, 2007 11:45 pm

Thu May 31, 2007 12:41 am

  • oh....ok.

    well, in the release i have it doesnt work at all. i guess you've fixe dit then.


    so is the weapon shadow thing going to be changed for the final release or what?


    cuz i think it would be very good to change it back.






    but you knew that :-P.
    rufsketch1
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Thu May 31, 2007 12:48 am

Fri Jun 01, 2007 12:35 am

  • is it really so large a change?

    i figured it wouldn't be too much work since the code was already there at one point...
    rufsketch1
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Fri Jun 01, 2007 11:44 am

Mon Jun 25, 2007 4:10 pm

  • esteel wrote:One of the problems is that the view models (like your gun) are usually scalled to look good.. shadow calculation is harder to do then. But i can again once more rely your request to your engine coders :)


    It should be done using the w_weaps, or whatever the equivalent is in Nexuiz. I.e, the weapon that the player models themselves are seen holding, rather than the view weaps. I thought Nexuiz had this before?
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    Irritant
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Mon Jun 25, 2007 4:30 pm

  • I think I may have found a bug...

    I'll be playing, and at random times (regardless of server) things will get very dark. A quick vid_restart fixes everything, though.

    I've recently switched over to x86_64, but when I was experiencing the bug it was under i686. I'll see if I get the bug on x86_64 when I get home from work.
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    Psychcf
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Mon Jun 25, 2007 4:40 pm

  • ati card?
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Mon Jun 25, 2007 4:57 pm

  • [TSA] Psychiccyberfreak wrote:I'll be playing, and at random times (regardless of server) things will get very dark. A quick vid_restart fixes everything, though.

    That might be a hardware/driver related bug... Someone else had a similar problem with one of the 2.3 RCs iirc. Does it still happen with 'v_hwgamma 0'?
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    KadaverJack
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Mon Jun 25, 2007 9:08 pm

Mon Jul 09, 2007 7:21 pm

  • [TSA] Psychiccyberfreak wrote:I think I may have found a bug...
    I'll be playing, and at random times (regardless of server) things will get very dark. A quick vid_restart fixes everything, though.

    I've had this problem since day one I started playing Nexuiz. (and thats a long time ago :P ) I have an ATI card and most of the time this happens when for example my firewall wants to popup a window. Resetting the gamma then fixes the problem.
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