Nexuiz Updates all(?) would like to see

Developer discussion of experimental fixes, changes, and improvements.

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  • *** Write down what you would like to see in the next update. I will add it in this post! I will also add some suggestions from other topics. ***

    There are still some things I would like to see in the next Nexuiz release and there are for sure some thing YOU would like to see. Thats the reason why i opened this thread. Discuss about the given suggestions and add new suggestions. Thanks for replying!

    What the heck are these update colors?
    new updates = ***UPDATE***
    old updates = ***UPDATE***
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    1.) Ingame Clock: I want to see a ingame Clock all the time at the topright of my screen. This is of course better for timing of Armors/MH/Powerups. Every Gamemode would benefit from that (looking at scores to see an ingame clock just suck!)

    ***UPDATE***
    There is an beta timer allready. Test it please and give feedback for the coders. Thx! Download
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    2.) Fullbright Skins: I want to be able to ALWAYS have fullbright skins. If someone don´t like them, an option to disable them would be nice. I know it cant work for now, as Nexuiz works Serversight right now .... but it is something which is needed for (nowadays) standart tournament play.
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    3.) Smaller Explosion Radius: Yeah, this is a huge change. But the maps in Nexuiz are to small to have ultrabig explosions. I know that many love to "shoot to nothing but hit", but it is more annoying as aiming isnt so interesting (which is crazy with the dmg most weapons deal!). Weapons which need a change here are in my eyes Rocketlauncher (More speed, but lower Radius) and Mortar (just lower radius)

    ***UPDATE*** To fix something at the Mortar which is overpowered, maybe lower the shoot frequency a bit.
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    4.) No more splash through walls: This is for sure a point which changes alot, too. As in most games, positioning (most time OVER the other player) is a thing, which good players learn fast. But thx to splash through walls position doesnt give you a big advantage .. sometimes it is just an disadvantage.You can mostly only get a good "position" when you Laserjump into the air. Here again .. good aiming isnt needed.

    ***UPDATE*** It was allready tested to remove the splash through walls and the community doesnt like that BUT some of the replies seem to agree that a dmg reduction from the splash through walls would be o.k. I would like to see more comments about that, as 3 posts doesnt mean to much at all.
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    5.) READY without maprestart: If both are ready there should be a timer which counts down to 0 and then the game start (without a maprestart). This maprestart and then joining just gives a benefit to the guy with the faster pc.
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    6.) Spectators: You can´t spectatre 1v1s. Well, i want to be able to spectate 1v1´s. Change that please that spectators can´t join a running 1v1 match . I guess that can be combined with point 5.
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    7.) Tournament Prices: This game is for free and of course you dont can give out 500$ prices.If the community grows, sponsors will come. But you can start with small ones, maybe a unique forum avatar or make an Interview with the winner. Stuff like that.
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    8.) Changes in Tournament: "You choose 1 map and the other choose 1. How many frags you win with does not matter! It is the map wins that matter; best-of-three. So if you won 1 and the other won 1 you must both agree on a third map. If that is a draw choose a fourth map and so on".
    Why dont you handle it that way, that the player who made the most frags can decide which 3rd map will be played. Of course you could change the rules so far, that he can´t choose a map allready played. I dont think that this sytem is fair if the maps results are somethig like 40:5 and 22:23.
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    9.) Trickjumpmap: Yeah, would be cool. Maybe some of you know a map like Defrag for Quake3 (you have to accomplish some tasks and theres just a timer that you can look up the time you needed). Its good for improving the movement and still fun to compete with other players, getting the best time.

    ***UPDATE***
    Big thanx to Cortez for making the first Trickjumpmap. Test it and give him feedback! Click me

    ***UPDATE***
    New version of his map, bigger and some changes for the weapons. Check it our and give him feedback in his Thread, thx! Download
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    10.) All can watch tournaments: I am sure that most of you know software like WaaaghTV or GTV. Its a Proxy for one Spectator, on which a lot of clients can join in (so they see, what this spectator is watching). This saves tons of serverslots/bandwith and the clients can only communicate with other "NexTV" Users, which doesnt irritate the players. Some people (like me) enjoy watching CTF/TDM/1v1 Games live.
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    11.) Demo Browser: Right now i Record Demos into Folders which show me the Date. I do this to not overload my Demofolder with tons of demos. If i could browse into folders with the "watch demo" option, it would be nice.
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    12.)Disconnect Time: If someone disconnected from his provider, it takes way to much time since he timed out from the server. Make it like 30 seconds or 1 minute please.
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    13.)Powerup Spawntime: Powerups have to spawn after a time (30 seconds) and should not be there from start on.
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    14.)Spawnsystem: Change the spawnsystem to make spawnfrags a bit harder. Startspawns for a good mapbalance from start on (especially for 1v1) would be nice, that both have the same chance (or nearly same) from start on..
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    ***UPDATE***
    15.)Playercolors: It would be nice to be able to pick playercolors from a palette like in GIMP Click me
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    ***UPDATE***
    16.)Better model previews: The model previews could be better, maybe a 3D-Preview Click me
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    Ok, i am done for now. Please comment what you think about these changes.
    Last edited by Bundy on Fri Jul 20, 2007 7:52 am, edited 26 times in total.
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  • Bundy wrote:There are still some things I would like to see in the next Nexuiz release. Maybe a lot dont agree with some of them, as it would change the game a lot (3 and 4).

    1.) Ingame Clock: I want to see a ingame Clock all the time at the topright of my screen. This is of course better for timing of Armors/MH/Powerups. Every Gamemode would benefit from that (looking at scores to see an ingame clock just suck!)

    Allready there. "showtime 1"

    2.) Fullbright Skins: I want to be able to ALWAYS have fullbright skins. If someone don´t like them, an option to disable them would be nice. I know it cant work for now, as Nexuiz works Serversight right now .... but it is something which is needed for (nowadays) standart tournement play.

    Plz, not no. Most nexuiz maps are to dark, but thats a problem with the maps and teh maps should be fixed. Just as you use teh geometry of a map to you (dis)advantage, so should you be able to use the light/dark of it.

    3.) Smaller Explosion Radius: Yeah, this is a huge change. But the maps in Nexuiz are to small to have ultrabig explosions. I know that many love to "shoot to nothing but hit", but it is more annoying as aiming isnt so interesting (which is crazy with the dmg most weapons deal!). Weapons which need a change here are in my eyes Rocketlauncher (More speed, but lower Radius) and Mortar (just lower radius)

    Yeh, lets make yet another quake3 clone! Seriosly, if you think aming in nexuiz is pointless you havent played with any remotely good aming ppl. really.

    4.) No more splash through walls: This is for sure a point which changes alot, too. As in most games, positioning (most time OVER the other player) is a thing, which good players learn fast. But thx to splash through walls position doesnt give you a big advantage .. sometimes it is just an disadvantage.You can mostly only get a good "position" when you Laserjump into the air. Here again .. good aiming isnt needed.

    Was tried, theres is a cvar for tunrning it off, but most want it on, so its on. Personaly i dont care to mutch, i use mainly non radius weapons. The cvar that controls this is "g_throughfloor"

    5.) READY without maprestart: If both are ready there should be a timer which counts down to 0 and then the game start (without a maprestart). This maprestart and then joining just gives a benefit to the guy with the faster pc.

    Yeh, would be nice. The first few seconds are, atm, very valuable. this often screws up teamplay and balance since you just join the auto team and go for the quad/nex/rl.

    6.) Spectators: You can´t spectatre 1v1s. Well, i want to be able to spectate 1v1´s. Change that please that spectators can´t join a running 1v1 match . I guess that can be combined with point 5.

    7.) Tournement Prices: This game is for free and of course you dont can give out 500$ prices.If the community grows, sponsors will come. But you can start with small ones, maybe a unique forum avatar or make an Interview with the winner. Stuff like that.

    8.) Changes in Tournement: "You choose 1 map and the other choose 1. How many frags you win with does not matter! It is the map wins that matter; best-of-three. So if you won 1 and the other won 1 you must both agree on a third map. If that is a draw choose a fourth map and so on".
    Why dont you handle it that way, that the player who made the most frags can decide which 3rd map will be played. Of course you could change the rules so far, that he can´t choose a map allready played. I dont think that this sytem is fair if the maps results are somethig like 40:5 and 22:23.

    9.) Trickjumpmap: Yeah, would be cool. Maybe some of you know a map like Defrag for Quake3 (you have to accomplish some tasks and theres just a timer that you can look up the time you needed). Its good for improving the movement and still fun to compete with other players, getting the best time.

    10.) All can watch tournements: I am sure that most of you know software like WaaaghTV or GTV. Its a Proxy for one Spectator, on which a lot of clients can join in (so they see, what this spectator is watching). This saves tons of serverslots/bandwith and the clients can only communicate with other "NexTV" Users, which doesnt irritate the players. Some people (like me) enjoy watching CTF/TDM/1v1 Games live.

    All above has nothing or little to do with nexuiz itself, is stuff you need to talk abt in the ladder subforum. Well the trickjump maps would be cool, make one or some design for one and soneone else may do one (i never done one so i would not know here to start)

    11.) Demo Browser: Right now i Record Demos into Folders which show me the Date. I do this to not overload my Demofolder with tons of demos. If i could browse into folders with the "watch demo" option, it would be nice.

    Adding servername to autodemos would be nice too. The menu is preddy mutch a disaster area IMO. worst part of nexuiz by far.

    Ok, i am done for now. Please comment what you think about these changes. Add changes you would like to see.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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  • if you think aming in nexuiz is pointless you havent played with any remotely good aming ppl. really.


    I dont want ot argue against your point, as everyone has his own oppinion. But i allready played a lot of the good aiming people in nexuiz, just to clear that :wink:
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    Bundy
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Thu Jul 05, 2007 4:46 pm

  • well I can see why you say no splash damage through walls. In a map (forgot which one), there's a very thin platform, and when someone is on top of it I usually aim at the spot right below their feet, which is a bit cheap I suppose.

    Weapon radius I can see your point. I really think the nex should be the only gun that guarantees a one shot kill. The RL at this point is way too powerfull, and you don't even have to hit the target to kill them, you aim in their general direction and hit mouse2. it's impossible to dodge fast enough, and it's just too powerful. The nex would stay in balance because it is harder to aim, does not completely kill them, and takes more skill.

    nexTV is a good idea, they have that in numerous other games. I think we should leave that job to the community though, then maybe merge it into the trunk in the next version.
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Thu Jul 05, 2007 4:53 pm

  • I agree on many points. However, I do think that damage through floor is a feature of Nexuiz which is one of the points that makes it unique ... so this will not be changed, alrough it easily could be done by using the cvar. Clientside-adjustable skins/models (e.g. fullbright models) is an important thing too and I'm quite sure the programmers will take care of that in Nexuiz v3.0!

    About the ingame-clock: Use one of the new binaries (they are beta of course, but they contain the clock): http://141.2.16.3:7780/nex/nexuizengineonly20070704.zip - but be warned, it could have a worse FPS performance again (well for me basically every build that I don't test and help to find the bugs have about 0.5x the FPS of the stable release build^^, that's nothing new to me anymore).
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  • Bundy wrote:1.) Ingame Clock

    The match time can be usefull for exemple "12:24 / 15:00"
    I'll add another feature for 1on1 match : the score of the 2 players. That's true typing TAB take times :)

    Bundy wrote:3.) Smaller Explosion Radius: Rocketlauncher (More speed, but lower Radius) and Mortar (just lower radius)

    Ok for more speed, but the radius is fine for me.

    Bundy wrote:4.) No more splash through walls

    not aggree, Nexuiz damage through walls add an unique gameplay

    Bundy wrote:5.) READY without maprestart: If both are ready there should be a timer which counts down to 0 and then the game start (without a maprestart). This maprestart and then joining just gives a benefit to the guy with the faster pc.

    Totaly true. I always start moving 0.5~1 second after the other player.

    Bundy wrote:9.) Trickjumpmap

    Could be funny, but you can try to have the better time capturing flags.
    http://forums.alientrap.local/viewtopic.php?t=1829

    Bundy wrote:10.) All can watch tournements
    11.) Demo Browser

    Yeah, Nexuiz really need that to make good frags movies.
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  • Bundy wrote:2.) Fullbright Skins: I want to be able to ALWAYS have fullbright skins. If someone don´t like them, an option to disable them would be nice. I know it cant work for now, as Nexuiz works Serversight right now .... but it is something which is needed for (nowadays) standart tournament play.


    normally the playermodels are fullbrighted or did you mean fullbrighted coloured?

    Bundy wrote:3.) Smaller Explosion Radius: Yeah, this is a huge change. But the maps in Nexuiz are to small to have ultrabig explosions. I know that many love to "shoot to nothing but hit", but it is more annoying as aiming isnt so interesting (which is crazy with the dmg most weapons deal!). Weapons which need a change here are in my eyes Rocketlauncher (More speed, but lower Radius) and Mortar (just lower radius)


    most of the maps are big and some are open too so a huge explosion radius makes sense

    Bundy wrote:4.) No more splash through walls: This is for sure a point which changes alot, too. As in most games, positioning (most time OVER the other player) is a thing, which good players learn fast. But thx to splash through walls position doesnt give you a big advantage .. sometimes it is just an disadvantage.You can mostly only get a good "position" when you Laserjump into the air. Here again .. good aiming isnt needed.


    use nexuiz pro


    Bundy wrote:9.) Trickjumpmap: Yeah, would be cool. Maybe some of you know a map like Defrag for Quake3 (you have to accomplish some tasks and theres just a timer that you can look up the time you needed). Its good for improving the movement and still fun to compete with other players, getting the best time.



    I talk with Burning some time ago about something like this and im working on a trickjump map atm but i have no idea what i can add there and no idea abou the textures


    Bundy wrote:10.) All can watch tournaments: I am sure that most of you know software like WaaaghTV or GTV. Its a Proxy for one Spectator, on which a lot of clients can join in (so they see, what this spectator is watching). This saves tons of serverslots/bandwith and the clients can only communicate with other "NexTV" Users, which doesnt irritate the players. Some people (like me) enjoy watching CTF/TDM/1v1 Games live.


    or something like challangeTV at quakeworlds where you can load the demos or look some demos via stream
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Thu Jul 05, 2007 7:05 pm

  • - Rockets

    Something needs to change. It's too powerful, and this is the weapon that I utilize the best. I would say increase the speed slightly and reduce the power slightly to be more like a mortar.


    - Mortar

    This actually is too powerful too...though nobody knows that except for the advanced players. It's too powerful mainly because of the refire rate. I say decrease the refire rate a little and that would balance it out. It refires so quickly that can hit people multiple times before they even hit the ground.


    - Damager through walls

    I'm on the fence with this one. On one hand, I think it's a cheap shot and it doesn't really make sense. On the other hand, it does make Nexuiz unique. I would like to know if it's possible to reduce the amount of damage given through walls. That would make the "through walls" damage a little more reasonable.


    - Spectators on 1v1

    I TOTALLY agree with this one. I would also love to be a spectator watching a match live. Ideally, the spectators would be able to converse with each other, but the players would not see the conversation, so they don't get distracted.
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Thu Jul 05, 2007 7:12 pm

  • MORE speed? the reason it got powerfull (again) is the newoninan missile physics in 2.3. if you still crave q3 rl's use the electro. Before the high air control and gennerally swifter movement the rl pwnd more then it does now. i dont see a problem with that, its a big, big gun. usualy only one or two per map. perhaps some more ammo drain and a bit of longrange inaccuracy tho.

    I dont see teh cheap-ness in dmg-through solids. Sure before you know it its a wtf moment, but after that its a skill both to use it right abd to avoid gettin hit by it. Some reduction in the damage when it travels though a solid could perhaps be an agreeable compromize (easy to do)?
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Thu Jul 05, 2007 8:05 pm

  • re: Rockets

    Yes, a little more speed. I'm just suggesting a touch. However, maybe I'm wrong. If they didn't add more speed to it, it wouldn't hurt my feelings.

    Regardless, I definitely think it should either shrink the radius a bit or reduce the strength a bit. Something should happen.


    re: through-wall damage

    Because it's a f&@king solid. :-)
    That is why it is cheap.

    I agree on the compromise. I think it should dampen the damage rather than allow 100% of it to pass through the wall or floor. Maybe 50% - 70% gets through.
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Thu Jul 05, 2007 8:37 pm

  • I don't know how the game/demo technology works, but is there any way to stream the game/demo data to another server?

    I'm just thinking that it would then be possible to have various servers "watching" the match on the main server, and each of those servers would have spectators. It would a way to allow tons of spectators to see a 1v1 match without it bogging down the one server.
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  • tZork wrote:
    Bundy wrote:There are still some things I would like to see in the next Nexuiz release. Maybe a lot dont agree with some of them, as it would change the game a lot (3 and 4).

    1.) Ingame Clock: I want to see a ingame Clock all the time at the topright of my screen. This is of course better for timing of Armors/MH/Powerups. Every Gamemode would benefit from that (looking at scores to see an ingame clock just suck!)

    Allready there. "showtime 1"


    I dont want to see the realtime .. i want to see the gametime.

    Btw. added one Point in the firstpost. I will update this list if you have any other things you would like to see in the next release.
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Fri Jul 06, 2007 6:19 am

  • All I would be happy about atm is an improved Anti Lag. I see the efforts comparing to older versions fo course, onesselves movement got so much better at high ping, but now it's like completely different and strange and so subtle it's hard to even explain what happens when you have to play with ppl with a worse connection to the server than you.

    All I see is explosions right at my enemies but no hits. Also my enemies seem to pop up in front of me just like in a horror movie, expecially 1on1. On puplic servers Players with ping >120 show up like statues, freezing around with 2 like frames per second. Sometimes (not always!) it's sooo sick :?
    uncomfortable
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Fri Jul 06, 2007 7:14 am

  • Antilag has nothing to do with that. It's mainly the bad connections from the players if you see them warping. Tell them to stop Torrents while playing or get a new connection, they would lag in other games as well (unless they are predicted there).

    However, what "AntiLag" means is that your shot of an instant-hit weapon (shotgun, nexgun, machinegun) will get re-aimed to the target that was under your croshair at this point in time. The way it is done now is not really good, because it just aims it into the middle of the player, and if the enemy is right above me and I just see his head the shot might not hit him because it was re-aimed to his torso which was guarded by the upper floor he was standing on.

    The good thing about this antilag is that the shot will only be re-aimed if it is needed. However, another method would be better, to keep ghost tracks of the players on the server and to check back in time if your shot would have hit. Some kind of time-reversing. It should be limited to a max-unlag value tho, like 200ms, so that this method can compensate a max of 200 ms.

    Another thing I don't like is that the rockets, nexgun shots etc. really come from your weapon. This means that you sometimes hit the wall (e.g. the edge of the wall to your right) although your crosshair doesn't point to the wall but to another point in far distance. The most annoying situation is when you fire a rocket and it explodes at that wall then. There are two little workarounds atm for this, g_shootfromcenter and g_shootfromeye. Shooting from eye is the best method, but it really looks bad. I think that shootfromcenter is a considerable option for competitive matches and I might think about including it into the ladder, e.g. as an optional thing that can be voted for, just like the colored fullbrightskins.
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  • Bundy wrote:I dont want to see the realtime .. i want to see the gametime.

    already done in svn (see esteel's post i linked above...)
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  • KadaverJack wrote:
    Bundy wrote:I dont want to see the realtime .. i want to see the gametime.

    already done in svn (see esteel's post i linked above...)


    About the ingame-clock: Use one of the new binaries (they are beta of course, but they contain the clock): http://141.2.16.3:7780/nex/nexuizengineonly20070704.zip - but be warned, it could have a worse FPS performance again


    It´s not a ready implementation, its a beta. I just want a timer without troubles. That they work on it, great, but its not implemented yet. Using beta add ons FOR PLAYING is not what i want to do. Of course for troubleshooting and givin feedback to those great coders writing that stuff its a good thing to be able to test it though.

    My Posts are more wishes for the next release, not for stuff i "could" add on.
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Fri Jul 06, 2007 12:14 pm

  • GreEn`mArine wrote:Antilag has nothing to do with that.


    Call it whatever you want. I'm not even able to exactly describe what I'm experiencing sometimes, but it's there, and it's EVIL! :o
    uncomfortable
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  • Bundy wrote:It´s not a ready implementation, its a beta. I just want a timer without troubles. That they work on it, great, but its not implemented yet. Using beta add ons FOR PLAYING is not what i want to do. Of course for troubleshooting and givin feedback to those great coders writing that stuff its a good thing to be able to test it though.


    This attitude is exactly our problem. We post betas and pre-releases and nobody tests them. Then we release, and people find loads of bugs.

    There is nothing wrong with playing with a pre-release version or a svn build from the stable branch (nexuiz-2.0 is its current name).
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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  • divVerent wrote:
    Bundy wrote:It´s not a ready implementation, its a beta. I just want a timer without troubles. That they work on it, great, but its not implemented yet. Using beta add ons FOR PLAYING is not what i want to do. Of course for troubleshooting and givin feedback to those great coders writing that stuff its a good thing to be able to test it though.


    This attitude is exactly our problem. We post betas and pre-releases and nobody tests them. Then we release, and people find loads of bugs.

    There is nothing wrong with playing with a pre-release version or a svn build from the stable branch (nexuiz-2.0 is its current name).


    Well, we are still a bit offtopic now, but I see the problem here. But dont you think that this is a problem of communication, too. I am pretty new here but I dont see anywhere a thread like : Test this stuff please and feedback. Why not? Of course, no one will test what no one knows. Did anyone knew that link before it was posted here? Me not. Maybe its an older post then I am here, but I can´t find it with "Timer" "test" "beta" with the search function. I guess there are somewhere informations about all those betas ... but please .. throw it in my face so i see it and dont hide it :D

    But to do something good, I test this timer now:
    (played one round with bots and used timedemo)
    I didnt have any FPS troubles. The timer is not good placed, top right of the screen is better, as you have a lot of informations at the bottom allready(health etc). I would prefer to see in 1v1s just my frags and the enemy frags .. not the frag difference - this is just to much information. In Teamgames the Teamfrags would be nice. (so just 2 numbers in both cases).
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Fri Jul 06, 2007 1:42 pm

  • They are there that way in teamgames, actually.

    Also, this display has to be used for FFA too... unfortunately, the client can't know if it should show the 1on1 or the FFA HUD...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Jul 06, 2007 2:42 pm

  • Ehm ... maybe i am completely wrong but:

    FFA (all are in a different team)
    1v1 (each is in one team)
    TDM (manys are in 2 Teams)

    Show the frags of your team and the best team. If you are the best Team, show the frags of the 2nd best. Problem not solved with that?

    That way there are only two scores showed, or isnt that possible? But to dont get to much offtopic now .. you can write and explain it to me in irc, as i maybe dont understand something you have written there. Back to topic please.
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    Bundy
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Fri Jul 06, 2007 5:17 pm

  • Dokujisan wrote:I don't know how the game/demo technology works, but is there any way to stream the game/demo data to another server?

    I'm just thinking that it would then be possible to have various servers "watching" the match on the main server, and each of those servers would have spectators. It would a way to allow tons of spectators to see a 1v1 match without it bogging down the one server.


    Is this not a good idea?
    Or is it not feasible?
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Fri Jul 06, 2007 7:43 pm

  • GreEn`mArine wrote:There are two little workarounds atm for this, g_shootfromcenter and g_shootfromeye. Shooting from eye is the best method, but it really looks bad. I think that shootfromcenter is a considerable option for competitive matches and I might think about including it into the ladder, e.g. as an optional thing that can be voted for, just like the colored fullbrightskins.


    I did not knew, that this is possible. I tested g_shootfromcenter tonight. I think this should be enabled by default!

    I also would like to get rid of spawnfrags in the next version, if there is a possibility. They are really annoying!
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Fri Jul 06, 2007 7:50 pm

  • Just to explain the "Fragblock" in my screenshot..
    The big number in the middle are your frags.. the numbers below are the maptime (the : is missing in my shot but its in svn by now) the numbers above it are frag difference to first placed and your place. Or the ammount of frags you are in lead if you are first. The frag difference and place NOW take team matches into account.. back when i did the screenshot this was not the case.

    I think real NexTV would require a rewrite of the demo/player systems to allow 'real' specatators that do not take up player slots and then maybe even implement server side demos that contains the pov of each single user that you can switch during playing the demo.

    The maprestart would also require a rewrite of parts of the engine but i agree it would be nice. Maybe its ok for a start to have delayed powerups (shield/quad) that spawn first after 30 seconds into the game.

    The damage through wall is fine, its a very unique feature of Nexuiz by now (quake3 also had this in the beginning) Maybe people are right and the rather huge splash radi make this easier to pull off so maybe only half the damage would be ok to balance this but i really want to keep this and back then when i did a poll for this a high majority also wanted to keep this.
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    esteel
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Fri Jul 06, 2007 7:58 pm

  • Gut_Eater wrote:I did not knew, that this is possible. I tested g_shootfromcenter tonight. I think this should be enabled by default!

    I also would like to get rid of spawnfrags in the next version, if there is a possibility. They are really annoying!

    g_shootfromcenter looks really bad.. basicly the way its done now is correct.. the shot comes from your gun and its also used for damaging.
    Other games fire a invisible shot from you crosshair that does the damage and draw the effect from your gun.. Many players seem to like this but it leads to these problems: You do damage but the effect (nex ray) does miss the player.. CHEATOR!!!!!!!!!!!!!!!!!!!!!!!!! You do damage but the effect goes through a wall because its between the gun and the target but not beween the crosshair and the target.. CHEATOR!!!!!!!!!!!!! I really do not want to hear those.. A way to mostly solve this would be to move the guns further to the center but this only works for the first person view.. All other players you see would have their gun still in their hands so it would appear like they shoot from their bellies :P

    At a certain skill level spawn frags are what deceide the outcome of the match.. also how do you want to do this? You can protect the spawned player for some time (g_shieldtime if i remember correct), this is also used in Nexuiz Pro. But the shielded player can fight back imo so this can also be unfair. There was a hard fight, your enemie respawns near you and he the would have the better chances to finish you off because you can't kill him..Great :P
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    esteel
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Fri Jul 06, 2007 8:01 pm

  • How about a fov for weapons only. Similar to Warsows weapon fov command. This would allow people to bring the weapons in or out without messing with their fov.
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    Mr.Carlyle
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Fri Jul 06, 2007 9:15 pm

  • esteel wrote:
    At a certain skill level spawn frags are what deceide the outcome of the match.. also how do you want to do this? You can protect the spawned player for some time (g_shieldtime if i remember correct), this is also used in Nexuiz Pro. But the shielded player can fight back imo so this can also be unfair. There was a hard fight, your enemie respawns near you and he the would have the better chances to finish you off because you can't kill him..Great :P


    Lol, sorry! I meant Tele-frags! :oops:
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Sat Jul 07, 2007 10:30 am

  • Well, have I ever told you how much I hate spawn frags? They're completely unsportsmanlike and so fuckin cheap. Instead of telefrags which are kinda fun and are almost impossible to predict, spawnfragging is a "skill" I simply refuse to learn.

    Although I'm aware that there's no real alternative. What would make the whole thing better is another way spawns could be managed maybe, at least in most of the maps: a system that decides your spawn point most far away from the point you died? Or better, the point that's most far away from where your opponent is located.
    uncomfortable
    random
    mean
    embarrassing
    limited
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Sat Jul 07, 2007 5:25 pm

  • tZork wrote:MORE speed? the reason it got powerfull (again) is the newoninan missile physics in 2.3. if you still crave q3 rl's use the electro.


    I was thinking about it last night as I was playing and I agree now. The RL really should be the speed that it is currently and not any faster.
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