divVerent wrote:It does look cool, but I don't have an idea how to import it either. Is it skeletal? Does it use the .smd format? Once it's .smd, it can be converted to Nexuiz's formats (with some extra conventions, but IIRC the only actually USED part is that there has to be a bone "bip r hand" to hold the weapon. Once you have it in .smd format and animations done, I think I can help you. But I have no idea how to go to the .smd format from your input.
that's exactly the problem, it shouldn't be that complicated. nexuiz should have it's own animation program, and it should have much larger support for different model and animation formats.
the guy is currently in .an8 format. i can export to .3ds and .obj, from there it's up to you, i'm not going to bring this guy back and fourth through 9 programs just to get him into a game.
i'll start working on his texture though, he'll look much cooler textured.
and i was thinking about redoing some of the other models so they're lower poly and don't look like crap, but again, i'm way too busy to learn so many programs to do that. so i'll just be submitting textured models every now and then, what you guys do with them is up to you.