[feature request] Player Mute

Developer discussion of experimental fixes, changes, and improvements.

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Wed Feb 27, 2008 2:12 am

  • Having a bunch of new players brings many things. Questions, friendships, new adventures... but in all of those, it brings lots and lots of text and beep, beEP, bEEP BEP BEP BEP BEPBEPEPs.

    Nothing breaks your concentration than a bunch of garbage I'm wasting my time reading. FOR THE LOVE OF DOG!

    Please?
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    [-z-]
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Wed Feb 27, 2008 2:16 am

  • [-z-] wrote:it brings lots and lots of text and beep, beEP, bEEP BEP BEP BEP BEPBEPEPs.
    Turn your volume down.
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    Mute Print
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Wed Feb 27, 2008 3:23 am

  • Mute Print wrote:Turn your volume down.

    Then I cannot hear ammo pickups, weapon pickups, weapons firing, hits, armor pickups, health pickups, powerup pickups, flags taken, flags dropped, flags captured, flags returned or foot steps.
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    [-z-]
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Wed Feb 27, 2008 6:49 am

Wed Feb 27, 2008 1:17 pm

  • Mh, player mute like in Armagetron Ad., that would indeed be nice :)

    Having a menu with the player names, where you can toggle ignoring... But that needs some more client-server dialogue, doesn't it?
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    Mr. Bougo
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Fri Mar 14, 2008 3:03 pm

  • Temporary solution that allows you to punch ignorance in the face.

    Create a blank file /sound/misc/talk.wav (to override the beep) and add the following code to your autoexec.cfg

    Code: Select all
    alias "chatmute_on" "con_chat 0 ; alias chatmute chatmute_off"
    alias "chatmute_off" "con_chat 5 ; alias chatmute chatmute_on"
    alias "chatmute" "chatmute_off"
    bind m "chatmute"


    You can now toggle player chat with 'm'
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    [-z-]
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Fri Mar 14, 2008 3:15 pm

Fri Mar 14, 2008 5:31 pm



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