This is the high poly head concept. I'll work on the body, hands, armor etc.. in parts so that I can do a retopo on the model and then reduce the poly's to the limit. If anyone has any objections or thoughts please let me know.

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morfar wrote:This is a high poly model. When he makes the low poly version he takes a normal map from the high poly version. So it looks like the low poly model have more polygons ingame


I know- but normal maps aren't good for super-small detail like thousands of teeth. But I'm sure you will figure it out Very Happy
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