Interested in helping with Audio

Developer discussion of experimental fixes, changes, and improvements.

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Sun Jun 15, 2008 5:59 am

Sun Jun 15, 2008 3:12 pm

  • Afaik the general music approach to Nexuiz was DnB, but since most of the current tracks don't really fit into that scheme, you could probably do whatever you want, as long as it fits the game itself. And imho pretty much all of your stuff fits into Nexuiz. :P
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    HarryButt
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Sun Jun 15, 2008 5:50 pm

  • [GF]HarryButt wrote:Afaik the general music approach to Nexuiz was DnB, but since most of the current tracks don't really fit into that scheme, you could probably do whatever you want, as long as it fits the game itself. And imho pretty much all of your stuff fits into Nexuiz. :P


    thx :)

    my facebook music page has some dark trance that i could easily see in Nexuiz. (although the song was a concept and not really a finished product)

    if you have facebook and like my music, click the "become a fan" button :D
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Sun Jun 15, 2008 6:40 pm

Sun Jun 15, 2008 7:41 pm

  • [-z-] wrote:If the music was like yours I would turn my in game music back on :). Not that the current music isn't good, yours just gets a little dirtier... and I like it ;-P.

    I can already imagine some of the music in maps.

    Atmosphere in toxic or bleach

    Wamping Willow with Warfare or Runningman

    Paranoid Delusions on evilspace

    True Feelings on starship or aneurysm


    thx for the compliments.

    paranoid delusions is the one i was talking about that was a concept and not really a full song.
    ill wait and see if alientrap contacts me :)
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Sun Jun 15, 2008 9:10 pm

  • "Chris and Wraith's ownage!" would fit nexuiz too IMO :)
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    Mirio
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Sun Jun 15, 2008 9:51 pm

  • woah, love that music, there are realy great one there (E1M1 :D )

    can somebody integrate him into the dev team?? please..
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Sun Jun 15, 2008 10:45 pm

  • That music is pretty pimp. You said you've worked with Planeshift, right? So you wouldn't have any problem with your music being under GPL in the game?

    I really like what you've done there. It definitely would be great to play Nex to.
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Sun Jun 15, 2008 11:34 pm

  • Shoe wrote:That music is pretty pimp. You said you've worked with Planeshift, right? So you wouldn't have any problem with your music being under GPL in the game?

    I really like what you've done there. It definitely would be great to play Nex to.


    nope, not a problem. actually, planeshift is only under the GPL for their code. everything else isnt. i didnt really like it all that much, but i helped anyways. i personally like creative commons for my music, but ide be willing to work somthing out :)
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Tue Jun 17, 2008 2:58 pm

  • guys,
    my facebook artist page has some new songs on it. go check it out!
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Tue Jun 17, 2008 6:03 pm

  • Music contributions are always welcome. We're shipping with a rather small set of tracks and having more tracks can't hurt (well, apart from download size).

    DnB works pretty well, same for d rock+electro blends. I'm a big friend of e.g. the UT2004 music score, but up to now e.g. Kevin Riepl wouldn't show interest to contribute something ;)
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Tue Jun 17, 2008 6:52 pm

  • I always LOVED the music for Quake 2. I could rock out and shoot people in the face all at the same time!
    Possibly not the worst mapper in the world.

    A blog of random pish:
    http://xeno.planetnexuiz.com/blog/?author=5
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Wed Jun 18, 2008 1:11 am

  • SavageX wrote:Music contributions are always welcome. We're shipping with a rather small set of tracks and having more tracks can't hurt (well, apart from download size).

    DnB works pretty well, same for d rock+electro blends. I'm a big friend of e.g. the UT2004 music score, but up to now e.g. Kevin Riepl wouldn't show interest to contribute something ;)


    hey, i can do ALOT of types of music, as well as sound Design. ide link you to my sound design, but they are synth patches, not mp3s. you would have to own the $300 synths to be able to hear my sounds. i have mainly focused on recreating Real world Instruments, but weapons should be easy enough.
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Sun Jun 22, 2008 7:28 pm

  • hey guys,
    my facebook page now has a new song titled "Northern Lights".
    it wouldnt really fit Nexuiz that well, but it shows off my musical talent and mixing skills :)
    d3drocks
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Mon Jun 23, 2008 9:08 am

  • Hi!

    For my next WIP map, cbdm2 I'm searching for some real pumping music. I've found that 303 Insanity would perfectly fit the map. Would you mind to continue that track? :)
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    C.Brutail
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Mon Jun 23, 2008 5:36 pm

  • Wow now this is lovely, a talented artist wanting to help an open source project :D


    Thank you for your open-mindedness



    Oh and wow, the 8bit-like sounds in that DnB track :o

    And that's a good tetris theme too !
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Tue Jun 24, 2008 3:05 am

  • Added an instrumental song in the style of Joe Satriani to my Facebook Music Profile.
    have a listen!
    and before you ask,
    yes,
    thats me on guitar.

    Mr. Bougo wrote:Wow now this is lovely, a talented artist wanting to help an open source project :D


    Thank you for your open-mindedness



    Oh and wow, the 8bit-like sounds in that DnB track :o

    And that's a good tetris theme too !


    ty :D

    ive always loved open-source. its a great concept.
    now, my music isnt open-source. i use creative commons for projects like this. it applies better. its the same idea of freedom tho, i just dont have to share my project files.
    i dont like sharing them, cause people want them in all sorts of crazy formats that i cant make.
    Last edited by d3drocks on Tue Jun 24, 2008 3:11 am, edited 1 time in total.
    d3drocks
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Tue Jun 24, 2008 3:07 am

  • C.Brutail wrote:Hi!

    For my next WIP map, cbdm2 I'm searching for some real pumping music. I've found that 303 Insanity would perfectly fit the map. Would you mind to continue that track? :)



    hmmm. i can give it a shot. it was originally to demonstrate a synthisizer's power, but ill see what i can do.

    PM me.
    we can talk specifics about the sound.
    d3drocks
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Tue Jun 24, 2008 10:12 am

  • d3drocks wrote:ive always loved open-source. its a great concept.
    now, my music isnt open-source. i use creative commons for projects like this. it applies better. its the same idea of freedom tho, i just dont have to share my project files.
    i dont like sharing them, cause people want them in all sorts of crazy formats that i cant make.


    First of all, the only format you'd be required to share the "source files" in is the format you have used for creating. "All sorts of crazy formats" certainly isn't a requirement. Or have you ever seen anyone requiring the source of an executable in Pascal, because that's his preferred language and he can't use the C source the authors provide? ;)

    Secondly, if your music is CC, it can't be used in Nexuiz, as Nexuiz is distributed as a single work and mixing differently licensed stuff is a grey area (there hasn't been a legal decision yet whether making a "finished" game out of a GPL engine and non-GPL data is legal, that is, whether or not they can be considered separate works if they are distributed as a single package, or as two packages that only make sense to use with the corresponding other one).

    However, another thing that is unclear is whether the "source code requirement" can apply to music at all. It may very well be the case that you will not be required to share the project files at all. For example, often, you "flatten" it all and do final postprocessing steps before releasing it (dynamics, fading, etc.) - stuff that obviously adds to the artistic value, but isn't part of any "project file". So one can argue that a "source" for it has never existed.

    What we COULD agree on is that you keep your project files, and you'd give us only the ogg files of the music for Nexuiz. In case legal "authorities" start to agree that the project files ARE considered source, you'd be required to send these files to us. If you don't have them any more, we'd be have sue you for damages if we have to pay because we got sued by e.g. Id Software (as they put the Quake engine source under GPL, and thus can sue us if we violate the GPL on the Quake source). Not that I think that will ever happen.
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Tue Jun 24, 2008 12:01 pm

  • I suppose source files should be thought as WAV or AIFF files (most popular RAW PCM audio files, which are exported by every DAW). Ogg files (i mean, encoded with vorbis) are lossy, so they definitely shouldn't be compared to source. That's just my opinion. And I'm just a casual player so you better listen to div0.

    BTW, quake is distributed with oss engine and proprietary graphics, sounds... There is no problem (as I see).
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Tue Jun 24, 2008 3:58 pm

  • divVerent wrote:
    d3drocks wrote:ive always loved open-source. its a great concept.
    now, my music isnt open-source. i use creative commons for projects like this. it applies better. its the same idea of freedom tho, i just dont have to share my project files.
    i dont like sharing them, cause people want them in all sorts of crazy formats that i cant make.


    First of all, the only format you'd be required to share the "source files" in is the format you have used for creating. "All sorts of crazy formats" certainly isn't a requirement. Or have you ever seen anyone requiring the source of an executable in Pascal, because that's his preferred language and he can't use the C source the authors provide? ;)

    Secondly, if your music is CC, it can't be used in Nexuiz, as Nexuiz is distributed as a single work and mixing differently licensed stuff is a grey area (there hasn't been a legal decision yet whether making a "finished" game out of a GPL engine and non-GPL data is legal, that is, whether or not they can be considered separate works if they are distributed as a single package, or as two packages that only make sense to use with the corresponding other one).

    However, another thing that is unclear is whether the "source code requirement" can apply to music at all. It may very well be the case that you will not be required to share the project files at all. For example, often, you "flatten" it all and do final postprocessing steps before releasing it (dynamics, fading, etc.) - stuff that obviously adds to the artistic value, but isn't part of any "project file". So one can argue that a "source" for it has never existed.

    What we COULD agree on is that you keep your project files, and you'd give us only the ogg files of the music for Nexuiz. In case legal "authorities" start to agree that the project files ARE considered source, you'd be required to send these files to us. If you don't have them any more, we'd be have sue you for damages if we have to pay because we got sued by e.g. Id Software (as they put the Quake engine source under GPL, and thus can sue us if we violate the GPL on the Quake source). Not that I think that will ever happen.


    oh, its ok. i can am willing to use an open-source license as well. i can make Wav files i guess.
    i just hope you dont use the wav files in the game because they are HUGE. around 15 mb for 1 minute of music.
    just send me the one you want me to use, and i will review it.
    also, i am limited to mp3, wav, and ogg files. i cannot render anything else.
    d3drocks
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Wed Jun 25, 2008 6:41 am

  • Wow nice tracks! :o
    I'm waiting to frag with this music!
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Thu Jun 26, 2008 6:50 am

  • Ubuntoz wrote:Wow nice tracks! :o
    I'm waiting to frag with this music!


    thx :D

    me too. i dont wanna add my music to existing maps, cause that feels like cheating to me, so ill wait till any mappers make requests. ( C.Brutail never got in touch unfortunately)
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