Sound-Designer willing to help with new SOUND-FX

Developer discussion of experimental fixes, changes, and improvements.

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Sun Jul 13, 2008 7:40 pm

  • Blµb wrote:Going through them again :)
    Okay, I like most of them now, I still don't like the MG though :)
    rocket impact needs some getting used to I guess

    Thumbs up from me :)

    EDIT: For the laser fire, If it's not too much trouble, I dunno how to describe it...
    make it more... "pulse"-like, currently it reminds me a BIT of sandpaper :P
    more "tones" dunno, but I'm okay with it :)


    Hi Blµb!
    So, what exactly is it about the MG 'uzi_fire' that you don't like or want changed? Do you want it more powerful sounding, or less powerful? The pitch changed up-higher or down-lower? Is it the ejecting brass sound I added, that you don't like? I can get various real gunfire sounds for you to sample if you want.

    I'm going to go work on those laser sounds now, ...hopefully I can find something you like. Of everyone here, I want to make YOU happy because you gave me the webspace to upload the sounds - which I appreciate very much! :)
    Tenshihan
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Sun Jul 13, 2008 9:00 pm

  • Tenshihan wrote:I'm going to go work on those laser sounds now, ...hopefully I can find something you like. Of everyone here, I want to make YOU happy because you gave me the webspace to upload the sounds - which I appreciate very much! :)


    I appreciate that, but don't. When it comes to design questions, listening to ME isn't the best choice. You should make the majority of the others happy, not me.

    Anyway, about the MG sound, I dunno, it's good enough I guess. Really, I have no idea what to do with the MG sound...
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    Blµb
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Sun Jul 13, 2008 11:43 pm

  • Maybe you have some ideas for CTF-capture-sounds too? :P
    Because that gong-stuff isn't very rewarding to hear. Maybe some kind of fanfare?
    And every time I pick up health or armor, it's like I'm munching something. As if my character actually eats all the stuff, he's collecting. :D These sounds could get a little diversity if this is possible. So that I can hear by the sound, what I'm picking up right now.

    You do great so far! Thank you for your efforts.
    I'M BATMAN!
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    HarryButt
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Mon Jul 14, 2008 11:25 am

  • I have fixed the 'Electro_Bounce' sounds so it now sounds like a ball of sparking electrical plasma, (no more damn bouncing balls of glass) and the Machine-Gun is also fixed up nicely.

    Nighty night guys, Tenshihan OUT.

    *Head drops from exhaustion*

    ZzzzzzZzzzzzzzz
    Last edited by Tenshihan on Mon Sep 01, 2008 3:50 am, edited 1 time in total.
    Tenshihan
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Wed Jul 16, 2008 1:32 am

  • I'm sick as hell right now with a severe toothache (impacted wisdom tooth), and I haven't slept in three days.

    I just got antibiotics yesterday, ...so until i'm better, I won't be working on any sounds. I'm in far too much pain.

    In the meantime, ...take care guys.
    Tenshihan
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Tue Jul 22, 2008 6:57 pm

  • Tenshihan wrote:Yes, I understand about GPL license & copyright, ...and if completely original material is what you need, then that's what I will provide. Everything I create & release is given with my full permission to be used in any way an individual wants, ...however, please just give me credit.


    First off really nice work on the sounds!

    However... the GPL specifically states that credit isn't needed, thus you can not "demand" credits to be added.
    I am sure no one would mind giving you credit never the less, but due to a whole lot of good (legal) reasons the GPL does not include this.
    I hope you are still fine with it, given this clarification.

    If yes I would love to mirror your sounds on our FreeGameArts page: http://freegamearts.tuxfamily.org

    Oh and why not head over to the nice and friendly FreeGameDev Community, Wiki and Blog:
    http://www.freegamedev.net

    As there are always projects and people in need of good and free (as in libre) sound design ;)

    Keep up the great work.
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    Julius
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Sun Aug 03, 2008 2:19 pm

  • I have been using these sounds since you released them, and they are AWESOME! Fits with Nexuiz just great!
    Image
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    FruitieX
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Sun Aug 03, 2008 6:24 pm

  • sorry to hear about your toothache and the lack of sleep Tenshihan. hope that gets sorted soon. :(
    zuriastrad
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Sun Aug 31, 2008 2:38 pm

  • It's nice to finally sign back in here after being away for so long due to surgery and seeing these concerns for me, ...you guys are awesome, ...thank you my brothers!

    Cheers!

    ~Tenshihan

    PS: I'm going to start working on all new sounds for most of the game, (CTF Sounds etc) ...I want to start asking all of you what you want to hear. My immediate plans are in making custom-sounds for each player type, such as Big guys (Bots), Females, and Marines, etc...

    As an example, ...players who like using models such as the Bots will have metallic footsteps and voices, whereas Humanoid models will sound more like you and I, ...only very aggressive. ;)
    Tenshihan
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Wed Sep 03, 2008 10:33 am

Sat Sep 06, 2008 9:14 am

  • esteel wrote:Hi there Tenshihan.

    New sounds are always welcome for sure! Have i ever seen you on irc or online playing? Visit us, its fun :)


    Sorry I missed this note, esteel! (Is there a button to view answers to my threads?)

    Most of the time that I play Nexuiz, it's when i'm running my own server for developing sounds, Hahah! Not sure if you've seen me online, ...I've been online only a few times because i'm just not Nexuiz-Ninja material, yet. (One day - I hope to be a Nexuiz-Ninja as well.) But so far, I only win against Advanced bots. Hahah! I suck next to you guys! (I've seen "-z-" YouTube page!) Holy sh1t, he's UNREAL!!! Have you seen this?

    http://www.youtube.com/watch?v=xR_Ycd4VESs&fmt=18

    No way am I NEAR that good - yet.

    I notice most of the community here talks about IRC, ...I haven't had a chance to study it and explore it's safety really, (Sorry if I sound paranoid but i'm a security-freak due to my military past)

    Isn't IRC using direct peer-to-peer? If so, doesn't that allow someone to see exactly where you live by your IP? :O

    Just asking.

    Take care bro!
    Tenshihan
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Sat Sep 06, 2008 11:58 am

Sat Sep 06, 2008 4:01 pm

  • Tenshihan wrote:Most of the time that I play Nexuiz, it's when i'm running my own server for developing sounds, Hahah! Not sure if you've seen me online, ...I've been online only a few times because i'm just not Nexuiz-Ninja material, yet. (One day - I hope to be a Nexuiz-Ninja as well.) But so far, I only win against Advanced bots. Hahah! I suck next to you guys! (I've seen "-z-" YouTube page!)

    Being a Nexuiz Ninja doesn't necessarily mean you are a killing machine. It largely consists of your ability to understand, share, inspire or otherwise contribute at a certain level of 'ninja quality'. Striving to create a better environment and experience we can all be proud of and feel a part of by helping others while we help ourselves. Evolving our ideas and rising as a community together through strong moral support and inspiration from fellow ninjaz.

    Your sounds certainly qualify.

    As such, I'd say you have the heart and I'm happy you've joined the Nexuiz family. Just remember, the key to doing is understanding. Try assimilating your understanding of sound with the game itself.

    Tenshihan wrote:I notice most of the community here talks about IRC, ...I haven't had a chance to study it and explore it's safety really, (Sorry if I sound paranoid but i'm a security-freak due to my military past)

    Isn't IRC using direct peer-to-peer? If so, doesn't that allow someone to see exactly where you live by your IP? :O

    When connecting to IRC, you are connecting to a server, like all other clients. There is an option to directly connect with another user (DCC) but it must be initiated by one party and accepted by the other.

    Your ip will likely be shown unless:
    a) The network masks your ip automatically on connect (quakenet does not do this)
    b) You sign up with the networks user authentication bot, (quakenet does this but you have to set a flag to mask your IP, someone else will have to clarify how this is done)
    c) Use a proxy service, such as the ajax IRC client available at chat.nexuizninjaz.com <-- likely the best solution for a new user.
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    [-z-]
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Sat Sep 06, 2008 10:33 pm

  • Tenshihan wrote:Sorry I missed this note, esteel! (Is there a button to view answers to my threads?)

    I'm not sure if this works, but in the settings for your profile you can choose to turn on email notification to the posts you make. I haven't tried this here but other forums has it and it's nice. Getting email as soon as someone replies to a thread that you are subscribed in.
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    ai
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Sun Sep 07, 2008 7:31 am

  • Thank you -Z-!

    I would LOVE to be considered part of the official Nexuiz team, ...and would be greatly honoured if my sounds make into the next offical release!

    Also, I wasn't sure if you saw this thread:
    http://forums.alientrap.local/viewtopic.ph ... 9&start=30

    I just released a "Teaser" of some of the Player-sounds I'm currently working on.
    http://rear.endoftheinternet.org/~blub/ ... 7fca8b72d3

    Included are (incomplete) versions of the Beast (Lycanthrope / Carni), Marine, and Nexuiz-Soldier.

    Oh, and check my signature for my latest weapons-sounds, I hope you like those as well!

    Cheers! :)
    Tenshihan
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Sat Sep 13, 2008 5:36 am

  • This is my weapons sound pack:

    http://ouns.wikispaces.com/space/showim ... eapons.pk3

    It is not 100% GPL compliant though, so it cannot be included in an official release. However, listen to them and maybe they will be useful as inspiration. Let me know what you think.

    BTW, I also am an audio engineer. I use Cubase and a few other toys. My rig consists of an Audiophile 24/94 interface, multiple mics and preamps and a Core2Duo based DAW. I have quite a few years of experience, most of those in recording music. Let me know if I can be of use.

    Take care

    Joe
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Sat Sep 13, 2008 6:51 am

  • This is my weapons sound pack:

    http://ouns.wikispaces.com/space/showim ... eapons.pk3

    It is not 100% GPL compliant though, so it cannot be included in an official release. However, listen to them and maybe they will be useful as inspiration. Let me know what you think.


    Btw, what license does your soundpack have?
    Alien
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Mon Sep 15, 2008 10:06 pm

  • Alien wrote:
    This is my weapons sound pack:

    http://ouns.wikispaces.com/space/showim ... eapons.pk3

    It is not 100% GPL compliant though, so it cannot be included in an official release. However, listen to them and maybe they will be useful as inspiration. Let me know what you think.


    Btw, what license does your soundpack have?


    To be honest, I don't know much about licensing. I gathered royalty free sound effects from the internet, modified them to better suit the game and made a PK3. Some of the sound are also modifications of the stock sounds. For example, the machine gun sound is the original sound with equalization and some slight reverb. The plasma ball bounce sound is also a stock sound with reverb and EQ to improve it. Same goes for the grenade bounce I believe. So it's a real mix. I just wanted to release something that people could download to quickly improve the sounds.
    OverDriven
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Tue Sep 16, 2008 10:30 am

  • Well if you do not know enough about licensing, you might be doing something illegal with this pk3 file.. royalty free does not mean you are allowed to do what ever you want..
    It might be worth learning something about licensing :)
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    esteel
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