There's missing some cool basslines though.
Feedback to the feedback...
Moderators: Nexuiz Moderators, Moderators




HarryButt wrote:Great, you're back, Tenshihan!
And my soundpack... um... I'm gonna need some time, cause that design portfolio is sucking my time away...
divVerent wrote:We need sounds for each of these (falling is not coded yet, though) matching each player model.
The following sounds are needed (with text EXAMPLES (not strict) in parentheses):
attack: voice message asking others to attack (the enemy base in CTF) ("Attack!")
attackinfive: voice message for a synchronized attack ("Attack in 5... 4... 3... 2... 1... NOW!")
coverme: voice message asking a team mate to cover you ("Cover me!")
defend: voice message asking others to defend ("Defend!")
freelance: voice message telling others to decide what to do on their own ("Do whatever you want.")
incoming: voice message telling others that an enemy is coming ("Incoming!")
meet: voice message telling others to meet at a set waypoint sprite ("Let's meet at the waypoint.")
needhelp: voice message asking for help (e.g. flag carrier under attack) ("Help!" or "I'm under heavy attack!")
seenflag: voice message indicating that one has seen the flag ("I've seen the flag!")
taunt: taunt messages, light insults (should be multiple)
teamshoot: message to tell others not to shoot team mates ("Same team!" or "Are you color blind?")
death: sound when one dies
drown: sound when one dies of too much water
fall: sound when one hits the floor
falling: sound when one falls fast in air (currently not implemented)
gasp: gasping noise when one comes out of water and needs much air
jump: jumping sound
pain25: pain sound when one is almost dead
pain50: pain sound when one is very injured
pain75: pain sound when one is injured
pain100: pain sound when one is just lightly injured
BTW: sharing the same sound between models sure makes sense, especially between models of the same sex.
Tenshihan wrote:divVerent wrote:We need sounds for each of these (falling is not coded yet, though) matching each player model.
The following sounds are needed (with text EXAMPLES (not strict) in parentheses):
attack: voice message asking others to attack (the enemy base in CTF) ("Attack!")
attackinfive: voice message for a synchronized attack ("Attack in 5... 4... 3... 2... 1... NOW!")
coverme: voice message asking a team mate to cover you ("Cover me!")
defend: voice message asking others to defend ("Defend!")
freelance: voice message telling others to decide what to do on their own ("Do whatever you want.")
incoming: voice message telling others that an enemy is coming ("Incoming!")
meet: voice message telling others to meet at a set waypoint sprite ("Let's meet at the waypoint.")
needhelp: voice message asking for help (e.g. flag carrier under attack) ("Help!" or "I'm under heavy attack!")
seenflag: voice message indicating that one has seen the flag ("I've seen the flag!")
taunt: taunt messages, light insults (should be multiple)
teamshoot: message to tell others not to shoot team mates ("Same team!" or "Are you color blind?")
death: sound when one dies
drown: sound when one dies of too much water
fall: sound when one hits the floor
falling: sound when one falls fast in air (currently not implemented)
gasp: gasping noise when one comes out of water and needs much air
jump: jumping sound
pain25: pain sound when one is almost dead
pain50: pain sound when one is very injured
pain75: pain sound when one is injured
pain100: pain sound when one is just lightly injured
BTW: sharing the same sound between models sure makes sense, especially between models of the same sex.
divVerent, are you available for a reply please?
I need to have some 'Admin' advice on a few things about the sounds I'm making for Nexuiz.
First off, I've decided by looking at the models / player-types, that there should really be three main classes of voices;
1) Bots: Xolar, Armored Carni, Grunt, Mulder, Nexus and Quark - will all have ROBOTIC male voices.
2) Humanoids: Fricka, Heroine, Insurrectionist, Marine, Pyria, Shock-Trooper, Skadi, and Spec-Op - will all obviously have somewhat regular voices. (Unfortunately, right now, my GF's time-schedule with her job ISN'T working out for me to get any decent recordings from her, ...but I won't give up on this...)
3) Beasts: Carni, Head-Hunter, Lurk, Lycanthrope and Reptile will obviously need some extra work from me, because I really DON'T wanna go cheap and just use regular voices - as there is an obvious physical difference between Werewolves, Reptiles, and Voodoo-demons.
Now then, my BIGGEST concern here is "Do I use regular voices, or synth-them-out to sound like radio-voices, as was done in Unreal Tournament for ALL of these?"
I think the radio sounds best for the Humanoids only - but the Beasties should sound like they are whispering in your head - almost 'psychically' as supernatural creatures would do (hypothetically of course).
So far, the big Bot-looking guys sound aggressive as hell with a metallic resonance using a doppler effect. Over-all they sound pretty good.
Anyway - Please get back to me ASAP guys, ...thanks.
~Tenshihan
Now then, my BIGGEST concern here is "Do I use regular voices, or synth-them-out to sound like radio-voices, as was done in Unreal Tournament for ALL of these?
Fisume! wrote:Xolar, Mulder and Nexus aren't robots, they are Nexuiz Soldiers!
Don't give them robotic sounds please
divVerent wrote:Now then, my BIGGEST concern here is "Do I use regular voices, or synth-them-out to sound like radio-voices, as was done in Unreal Tournament for ALL of these?
Only the voice messages fit as radio voice, and should be generally, even for beasts (but maybe not such a strong effect there).
The pain sounds etc. should be non-radio, and especially the beasts can be VERY scary there.
esteel wrote:I think the upmost important thing is to be able to clearly understand the samples so i'm not sure if whispering will work out very well but the idea is nice. I would be bad to have tons of threads asking "did who teach me that?' againOn the same note, i'm not sure how well that 'radio' thing will work. If its just pre-recording work maybe you can make available both so people can judge.
Having many different voices will for sure rock! An interesting example was Klesk in quake 3. It sure sounded like a animal.. maybe you can add some similar screams in the background of his voice?
esteel wrote:Hope you did not use the original Klesk sounds, i'm not sure how well that would go with copyright law and including it in nexuiz..


torus wrote:SUPERB. Much better than my amateurish shit
esteel wrote:Hehe. Actually, how do i use those sounds?
Fisume! wrote:Tenshihan:
That's so fu**ing awesome![]()
The Soldier sounds are incredible O_O
Keep up this awesome work!!!!!
Tenshihan wrote:attack sound/player/voice/attack 1
attackinfive sound/player/voice/attackinfive 1
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