Player model specific sounds needed

Developer discussion of experimental fixes, changes, and improvements.

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Sun Sep 07, 2008 2:38 pm

  • Tenshihans's sounds have to be in the next release or I'm gonna curse you all. :shock: BLOARAOWHRBRBRBRBRBRBRBRBR!
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    HarryButt
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Sun Sep 07, 2008 6:50 pm

Sun Sep 07, 2008 11:17 pm

  • HarryButt wrote:Tenshihans's sounds have to be in the next release or I'm gonna curse you all. :shock: BLOARAOWHRBRBRBRBRBRBRBRBR!


    Hahah! Thank you Harry!! Nice to know my hard work is appreciated! :)

    Cheers mate!
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Sun Sep 07, 2008 11:19 pm

  • Ronan wrote:I love the Carni-Wolf sounds, your works is very appreciated Tenshihan :D

    You need a nexuiz development version to test your sound, you can download a build here :
    http://emptyset.endoftheinternet.org/~r ... NEWEST.zip


    THANK YOU Ronan!! ...I've been wondering how to implement these sounds for a while now, ...I wish I knew that I needed a different version of Nexuiz a lot sooner!

    I'm so glad you like the Carni-Wolf as well! :)
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Mon Sep 08, 2008 3:24 am

  • Well I downloaded that new version of Nexuiz, but my gun stops working 5 seconds into gameplay - and I cant switch weapons???

    The new models and effects are INCREDIBLE though!

    I have to redo the hook sound now to be more energetic-sounding, because it definitely ISN'T a 'rope'.

    Unfortunately, ...as for my new player-sounds, this new version doesn't help me at all, ...so I'm still back at square one, ...I really need some direct help in activating these sounds.

    Someone who is effective in coding - PLEASE HELP!!!
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Mon Sep 08, 2008 7:54 am

  • Very excellent stuff so far, thank you very much :D
    Btw. I've recorded a few weapon sounds long ago, in case you're interested, on what direction to move with your sounds, I think you'll definately have to try this soundpack, it was very popular when it was released (rumours, that some are still playing with theese sounds).
    http://esteel.planetnexuiz.de/nexuiz/misc/roflsound.pk3
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Mon Sep 08, 2008 8:28 am

  • C.Brutail wrote:Very excellent stuff so far, thank you very much :D
    Btw. I've recorded a few weapon sounds long ago, in case you're interested, on what direction to move with your sounds, I think you'll definately have to try this soundpack, it was very popular when it was released (rumours, that some are still playing with theese sounds).
    http://esteel.planetnexuiz.de/nexuiz/misc/roflsound.pk3

    OMFG!! HAHAHAHAHA!!! I laughed my ASS off while playing with these!! I'm STILL snickering to myself!! You RULE C.Brutail!!! LMFAO!!!
    You know what? Now I really wanna do a comedy-pack as well now! LOL!!
    YOU inspired me bro!
    Take care man, ...thanks for the great laugh! :)
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Mon Sep 08, 2008 8:40 am

  • IIRC Cube also did a xmas pack, with bows around all ammoboxes :) Would be cool if someone makes a new new for the new models and maybe a menu skin too ..

    the voices are very cool, i would really love to have them in the next release! At the moment i'm not totally sure about the directory structure and stuff, i'll read up on it this evening and report back..
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Mon Sep 08, 2008 9:30 am

  • esteel wrote:IIRC Cube also did a xmas pack, with bows around all ammoboxes :) Would be cool if someone makes a new new for the new models and maybe a menu skin too ..

    the voices are very cool, i would really love to have them in the next release! At the moment i'm not totally sure about the directory structure and stuff, i'll read up on it this evening and report back..


    Thanks for looking into this for me esteel, my friend! Any information will be greatfully appreciated as far as I'm concerned! :)

    Yes, I really DO want to have every character in the game having their own sounds, ...I don't wanna do this job cheaply at all. (Even though Nexuiz may be a free game, I want it to sound BETTER than store-bought games from big names like 'id software', 'Activision', 'Ubisoft' and 'Valve'!) ;)

    God, I would LOVE to see those x-mas gift-ammo-boxes! LOL!
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Mon Sep 08, 2008 10:14 am

  • I don't know if it's too much to ask for, but imo not only the weapon sounds should be replaced. In my opinion the game could need a complete sound revamp. I don't like these squishy teleporter sounds anymore. And I would greatly appreciate a nicer sound when a flag is captured. (not "Bhoom!", something more rewarding)
    That's my two cents on this topic.
    Your new soundpack is again a little more polished, a little more perfect. Keep it up.
    Tenshihan wrote:I want it to sound BETTER than store-bought games
    That's an ambitious goal and I'm sure, you have the qualities to make it happen. But please don't forget, that real life is important too :P
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Mon Sep 08, 2008 10:21 am

  • Try this link.. however i'm not sure if it STILL works .. but the ammoboxes have not changed so i think at least they should be placed by this pack. http://forums.alientrap.local/viewtopic.ph ... light=xmas

    As for why your weapons stop working: Either you got a bad build (i guess not, nex is mostly stable) or maybe some variable was changed/renamed or similar stuff. Try to rename/delete config.cfg and also try to make sure no other .pk3 files can interfere (aka just try the beta build, if on linux/mac rename ~/.nexuiz so everything is really clean.. for example some maps gforce1-4 ship with custem progs.dat to have the turrets and they can overwrite the 'new' code from the beta build..)
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Mon Sep 08, 2008 11:30 am

  • HarryButt wrote:I don't know if it's too much to ask for, but imo not only the weapon sounds should be replaced. In my opinion the game could need a complete sound revamp. I don't like these squishy teleporter sounds anymore. And I would greatly appreciate a nicer sound when a flag is captured. (not "Bhoom!", something more rewarding)
    That's my two cents on this topic.
    Your new soundpack is again a little more polished, a little more perfect. Keep it up.
    Tenshihan wrote:I want it to sound BETTER than store-bought games
    That's an ambitious goal and I'm sure, you have the qualities to make it happen. But please don't forget, that real life is important too :P


    Hahah! What is this 'real life' you speak of, Harry? ((I honestly really do live in my Hobbit-Hole and work on sounds all day, ...It's my favourite hobby))...I'm very glad it's actually my job as well. ;)

    But yes, I DO plan on reworking almost everything, especially the Flag-Capture/Dom sounds, Armour and Health pick-ups, etc. However I thought the teleporters sounded pretty cool! ...squishy? Hmmn, I guess I will try something with those too.
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Mon Sep 08, 2008 11:54 am

  • Tenshihan wrote:...


    You're welcome :)
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Sun Sep 21, 2008 5:35 pm

  • +1 for the topic's feature request. Player model specific sounds are more realistic and help you feel your chosen player model better in-game. These should include the damage sounds when you're hit, jumping and falling sound (the "uuh" when you jump up with the jump button that many games have, and the moan when you fall from too high and take damage), death sounds and probably others I missed including footstep sounds too (as a marine with metal shoes sounds differently then an alien with soft feet).
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Sun Sep 28, 2008 10:50 am

  • Tenshihan: I'd like to help you setting the sounds per player model, but as I have already explained it, and it seems to not work for you, I'd prefer doing this a different way.

    Can you send me your current sounds (just the files, e.g. as link), and I'll pack it in the right directory structure for you? That should help you doing the same for other models/sounds.

    On another note, I'd also like communication messages for:

    "I'm attacking."
    "I'm defending."
    "I'm roaming."
    "I got the flag!" or ("I got/killed their flag carrier!")
    "I lost/dropped the flag!"
    "Quad/strength soon!"
    "Negative"
    "Positive"

    Not sure if voice messages for these would help:

    "Free item"
    "Took item"
    "Dropped gun"

    If you provide me with recordings for these too, I'll add them to the voice definition file in the pack I'll send back to you. If not, I'll put dummy sounds in their place :P

    I'd really like the voice messages to get in the next release, they do sound good.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Mon Sep 29, 2008 12:41 pm

  • Imo, we need "bloody shit" :twisted: equivalent when you're killed a moment before capping.
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Wed Oct 15, 2008 3:20 pm

  • To post the info on this topic too since this is where the discussion belongs, I just finished making the pain sounds for alien and robotic characters which are ready to go in SVN, as mentioned in this post. Once again they can be downloaded from here and from what I tested they should sound very well.

    However, as people said in that topic, a female is needed to do the female pain sounds and / or any voices for female characters. So if anyone knows any girl in real life who is willing to simulate some pain sounds for the game that would be of a great help to finish the set.
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Wed Oct 15, 2008 3:47 pm

  • I tried, but they're all too shy to do such a weird thing. :roll:
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Wed Oct 15, 2008 5:13 pm

  • HarryButt wrote:I tried, but they're all too shy to do such a weird thing. :roll:


    In-game they sound much better... I played with the robot ones for a few hours and they sounded very well to me. The current human male sounds are likely more "shy" then these either way since they don't sound very "in pain" either :)
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Wed Oct 15, 2008 7:11 pm

  • torus wrote:Actually, I plan on updating the announcer to a more understandable, better enunciated, more epic, and more dominating version :D

    I had the idea of making it sound like a radio too, but I don't think it sounds as good when I tried it. I can upload a sample of the sounds with that low-pass, you can judge for yourself.

    Also, there will be several other player-model voices coming up in the next weeks.


    Idea: when the player making the announcements is near you no distortions (with'n hollar'n distan'ce)

    When they are far away have the engine apply low pass to simulate radio?
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Wed Oct 15, 2008 7:21 pm

  • Perhaps if voice chat is ever added the person's voice can be put through a filter depending on what they are playing as (this would be good for a degree of anominimity too). People playing a monster would be put through a certin filter to make them sound scary, people playing as marines would get a deepening of the voice etc. The code can be taken from LSDAP plugins found in MUSE etc (all GPLd stuff). Ideas for the distant future. (The sound processing would be done on the client that was sending the sound ofcourse).
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Wed Oct 15, 2008 8:09 pm

  • Ok, I checked what was wrong with the sounds I made and why people said they don't sound right. There's an issue in Nexuiz apparently and the first time you start the game and run the first match with these sounds they are heard at a higher pitch. When you start the 2nd map later on however the sounds are heard correctly and at the correct pitch. This issue seems to only happen sometimes however, there are times when I start the game and the sounds do play correctly from the first match :?

    I'm guessing this could only be an ogg compression issue. Can anyone please check if I converted the .ogg sounds to the correct quality and compression and everything else so they can be compatible with the game? If not feel free to re-convert them to the settings compatible with Nexuiz... I'm not good with the code so I don't know what is causing this and why sadly otherwise I'd try to fix them myself. I first made them as .wav files (44,100 kHz, 16bit, Stereo) and used some free converter to make them vorbis files, but this seems to be causing the pitch issue with Nexuiz.
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Fri Oct 17, 2008 3:08 pm

  • divVerent wrote:Tenshihan: I'd like to help you setting the sounds per player model, but as I have already explained it, and it seems to not work for you, I'd prefer doing this a different way.

    Can you send me your current sounds (just the files, e.g. as link), and I'll pack it in the right directory structure for you? That should help you doing the same for other models/sounds.

    On another note, I'd also like communication messages for:

    "I'm attacking."
    "I'm defending."
    "I'm roaming."
    "I got the flag!" or ("I got/killed their flag carrier!")
    "I lost/dropped the flag!"
    "Quad/strength soon!"
    "Negative"
    "Positive"

    Not sure if voice messages for these would help:

    "Free item"
    "Took item"
    "Dropped gun"

    If you provide me with recordings for these too, I'll add them to the voice definition file in the pack I'll send back to you. If not, I'll put dummy sounds in their place :P

    I'd really like the voice messages to get in the next release, they do sound good.


    Damn! I never saw this post of yours Div!
    (I usually sign-in and go to my last post to see what's there, sorry about that.) what' weird is that I JUST posted about why I haven't been able to get the codes done,(because of my dyslexia), ...in a nutshell, the lines of code are so jumbled together that because of my problem, I cant make sense of what i'm looking at.

    I can (and WILL) do everything you asked for here, ...except the codes; Yes, PLEASE, if you can get that done for me - I would really appreciate that. :)
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