Requesting removal of weapon nr. 8 - Hagar

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  • All the weapons in the game have their own place and purpose and each does its own different thing. There is only one weapon that I didn't like from any points of view however, and believe it has to go: The Hagar (weapon nr. 8 ). It's that rocket launcher which shoots out rockets like a minigun and shoots bouncing rockets with the alt fire.

    There are many reasons why I believe it must go. The first one if that it's too similar to the Rocket Launcher (nr. 9 ) just that it shoots the rockets much faster, and it's much more fun for all weapons to be as different as possible from one another.
    Second, it's firing type is very unrealistic. It's nice to shoot so many rockets like that but it kind of exaggerates the possibilities of any weapon. While bouncing rockets are totally unrealistic too... how can a rocket bounce? And be fired at that rate at the same time?
    The third reason is that the weapon model for that gun is the ugliest one from the arsenal. It looks like a very simple weapon similar to the models in Unreal classic and it's ruining the entire view.

    So overall I think that weapon really needs to go soon. Of course I'm not saying "remove it" as it's already been introduced in maps and there are already too little weapons in the game, I'm just suggesting it gets replaced with something totally different. My personal suggestion would be a flamethrower, because the game has very few weapons that shoot something you hold over an enemy (like a flame or laser) instead of projectiles. It could still use rocket ammo for making flames too.
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    MirceaKitsune
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Thu Aug 14, 2008 9:06 am

  • I kinda like the flamethrower idea. :P There's no real midrange/close-combat weapon in the game, like the FlakCannon in UT.
    Though I expect it may hit the performance hard, when enabling dynamic lighting...
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Thu Aug 14, 2008 9:49 am

Thu Aug 14, 2008 9:59 am

  • Well, these weapons seem to be kinda between two stools. The problem with these might be, that they can't be categorized.
    Maybe it would be a good idea to design something completely original... Though just now I dunno what exactly. :?
    Every game needs an iconic weapon, that fits the general concept and kind of represents the whole game itself. In Turok2, there were the Nuke weapon and the Celebral Bore, which made the game unique.
    Of course, Nexuiz has the Nexgun, but it's just a renamed railgun, so it's not that original.

    Anyway, just speculating...
    And which game has a rapid-firing rocket launcher anyway? :P
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    HarryButt
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Thu Aug 14, 2008 10:09 am

  • <<DJ>> wrote:There are 2 weps which must go: Hagar and Crylink.


    Why the Crylink? It has the prettiest weapon model from all the weapons in the game and it's pretty nice as a pistol plasma gun. I think it would be sad to see it go, though I do agree its firing types need to be totally changed and remade as they are pretty bad. It should do other things other then shoot instant plasma... it actually looks like the type of weapon to create dark energy fields or something of the sort.
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    MirceaKitsune
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Thu Aug 14, 2008 10:33 am

  • HarryButt wrote:I kinda like the flamethrower idea. :P

    With alt fire firing napalm. :D
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Thu Aug 14, 2008 1:09 pm

  • what about a linkgun for the hagar?
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Thu Aug 14, 2008 1:45 pm

  • Fisume! wrote:what about a linkgun for the hagar?


    Could be a good idea if nothing else works. However there are already enough weapons running on the plasma / electric ammo (3, and a link gun would be the 4th) and we'd be copying the weapons from the Unreal Tournament series too much and making too similar stuff.

    A flamethrower still remains my best idea for now (though I'd still stick to an alien-type weapon model, not a classic real-life flamethrower). Or if a flamethrower is not such a good idea it could be a weapon that would throw lava from rocket ammo or something like that (similar to how the bio rifle in UT works but with lava instead of bio-ammo, just more different so once again we don't make it too similar). Or a weapon that could be a flamethrower on the primary fire and shoot lava on the alt one, that could really rock :D
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    MirceaKitsune
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Thu Aug 14, 2008 1:52 pm

  • Yeah, but this kind of flamethrower would be too similar to the Electro imho... :?
    It should work a little more different imo. Maybe a "hold"-firemode and a "splash"-firemode to save ammo?
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    HarryButt
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Thu Aug 14, 2008 2:03 pm

  • HarryButt wrote:Yeah, but this kind of flamethrower would be too similar to the Electro imho... :?
    It should work a little more different imo. Maybe a "hold"-firemode and a "splash"-firemode to save ammo?


    Yeah that's true... the similarity wouldn't be that big but would kind of do similar things.

    Here's another random idea: A weapon that throws flames with the primary fire and releases gas that floats around for a little while with the alt fire. That gas could lightly poison who's around but if shooting the primary fire (flames) over it before it fades away it would create a big flame / explosion. Of course not an insta-frag or anything, just another idea. This would also be another alt-fire -> primary-fire combo and a weapon to test some skills.
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Thu Aug 14, 2008 2:04 pm

  • MirceaKitsune wrote:
    <<DJ>> wrote:There are 2 weps which must go: Hagar and Crylink.


    Why the Crylink? It has the prettiest weapon model from all the weapons in the game and it's pretty nice as a pistol plasma gun. I think it would be sad to see it go, though I do agree its firing types need to be totally changed and remade as they are pretty bad. It should do other things other then shoot instant plasma... it actually looks like the type of weapon to create dark energy fields or something of the sort.


    Ok, the model is nice, but:

    Many people can't handle with it and it's overpowered.
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Thu Aug 14, 2008 2:25 pm

  • <<DJ>> wrote:Ok, the model is nice, but:

    Many people can't handle with it and it's overpowered.


    Yeah.. like I said its the firing types theirselves that need to be changed. Probably the plasma should spread wider for both alt fire and primary fire and maybe use less ammo too. Or whatever needs to be changed to make it work better.
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Thu Aug 14, 2008 2:51 pm

  • MirceaKitsune wrote:
    <<DJ>> wrote:Ok, the model is nice, but:

    Many people can't handle with it and it's overpowered.


    Yeah.. like I said its the firing types theirselves that need to be changed. Probably the plasma should spread wider for both alt fire and primary fire and maybe use less ammo too. Or whatever needs to be changed to make it work better.


    Oh, forgot that.

    About the hagar, when too much people use the hagar, you get damn lags. That's something what I dont liike about it.
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    Chubby
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Thu Aug 14, 2008 3:47 pm

  • <<DJ>> wrote:Oh, forgot that.

    About the hagar, when too much people use the hagar, you get damn lags. That's something what I dont liike about it.


    Sounds pretty logical, given the fact the server has to calculate so many rockets and their velocities at the same time. Didn't think about that, but yeah that's the 4th bad thing about it.
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Thu Aug 14, 2008 4:10 pm

  • MirceaKitsune wrote:That gas could lightly poison who's around but if shooting the primary fire (flames) over it before it fades away it would create a big flame / explosion. Of course not an insta-frag or anything, just another idea. This would also be another alt-fire -> primary-fire combo and a weapon to test some skills.
    This would be another way to spam around as it already happens with the Electro :P I don't think, that Nexuiz needs another giga-splash-damage-weapon.
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    HarryButt
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Thu Aug 14, 2008 4:54 pm

  • The electro makes nice combos I think... kind of what the shock rifle in UT does. I like its strategy really, but yeah on second thought we probably don't need another weapon to do the same thing.
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    MirceaKitsune
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Thu Aug 14, 2008 8:06 pm

  • i don't get why people suggest weapons need removing from the game. sure, a certain weapon might be more powerful than others, but if it's not included in a map then it's not a problem.

    how about learning to use gtkradiant, editing the hagar out of the maps that you like to play and sharing your results on the forum?
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Fri Aug 15, 2008 12:55 am

  • I have to say, the hagar is pretty unique. If it had to go... Nexuiz woulden't be Nexuiz anymore. It's one of the many things that defines Nexuiz. :?
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  • MirceaKitsune wrote:All the weapons in the game have their own place and purpose and each does its own different thing. There is only one weapon that I didn't like from any points of view however, and believe it has to go: The Hagar (weapon nr. 8 ). It's that rocket launcher which shoots out rockets like a minigun and shoots bouncing rockets with the alt fire.


    A personal preference...

    ____________________________________________

    MirceaKitsune wrote:... The first one if that it's too similar to the Rocket Launcher (nr. 9 ) just that it shoots the rockets much faster, ...


    Nexuiz's weapons stem from the weapons in Quake 3 Arena, the Hagar replaces the BFG/Plasma Gun, and is utilized as splash-from-proximity-impact weapon, whereas the Nexuiz Rocket Launcher is a proximity weapon, without the requisite of an impact surface to detonate.

    ____________________________________________

    MirceaKitsune wrote:... and it's much more fun for all weapons to be as different as possible from one another. ...


    For objective integrity, a personal preference should never be expressed in the form of a definite, generalized statement.

    To dispel this archetype by example, 'Counter-Strike' offers multiple variations of 5 ballistic weapon sub-types, yet many who play, do so for that reason.

    ____________________________________________

    MirceaKitsune wrote:... Second, it's firing type is very unrealistic. ... While bouncing rockets are totally unrealistic too... ...


    TVR wrote:
    Pre-2.4 Info Page wrote: The purpose of the game is to bring deathmatch back to the basics, with perfect weapon balancing and fast paced action, keeping itself away from the current trend of realistic shooters.

    Nexuiz is intended to recreate Quake-like deathmatch, emphasizing playability.


    ____________________________________________

    MirceaKitsune wrote:... The third reason is that the weapon model for that gun is the ugliest one from the arsenal. It looks like a very simple weapon similar to the models in Unreal classic ...


    TVR wrote:
    Pre-2.4 Info Page wrote: Nexuiz will not require a high end system. Video cards such as a Geforce2 will be able to run Nexuiz, while highend video cards will be able to take advantage of some features such as realtime lighting and bumpmapping.

    Nexuiz is not intended to be an audiovisual marvel.


    ____________________________________________

    MirceaKitsune wrote:... and it's ruining the entire view. ...


    The CVar to disable HUD gun models: 'r_drawviewmodel'.

    ____________________________________________

    MirceaKitsune wrote:... So overall I think that weapon really needs to go soon. ...


    TVR wrote:
    Pre-2.4 Info Page wrote: The game's content and source are GPL.

    However, you are granted rights to freely modify the distribution.


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Fri Aug 15, 2008 6:59 am

  • It has been noticed that Mr TVR does not suffer fools gladly.
    You have been served, eaten three courses, paid bill, not have enough money, washing dishes, gameover, hot milk, cookies, good night, sleep. :shock:
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    Rad Ished
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Fri Aug 15, 2008 7:59 am

  • It was indeed my opinion that this weapon should be changed, and I thought to express it here and see if others want the same thing and if it's a good idea. That's why I made a request for it and mentioned I believe and think it must be changed. I didn't say "remove it because I say so" or anything like that, this doesn't need to be done unless most players also agree so. The community always says what each thinks is right or wrong in a game, that's how the game changes to what the people want. Hope noone got offended by this topic or anything.

    Anyway, yesterday in an online game I noticed a 5th issue with this weapon; It can be used to frag people much too quickly and easily (not an insta-frag either of course but still). Someone easily shot towards me and covered me with it and I was down, so it's probably too much of a strong weapon too.
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    MirceaKitsune
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Fri Aug 15, 2008 8:48 am

  • I would not say the Hagar is too powerful, you just need to stop being hit by it so much. Unlike weapons like the Nex where you just need one or two lucky hits to frag someone, it required consistently close to target shots. It takes time to get to you so you can get out of the way. If you're in the air and moving, it's very hard to get killed with the Hagar. In the open parts of Silver City your opponent would have to be standing still for the Hagar to make sense.

    It makes a lot of sense in small spaces like Bloodprison and the underside of Runningman.
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Fri Aug 15, 2008 9:00 am

  • Rad Ished wrote:It has been noticed that Mr TVR does not suffer fools gladly.
    You have been served, eaten three courses, paid bill, not have enough money, washing dishes, gameover, hot milk, cookies, good night, sleep. :shock:


    Lol, where did you get these brains for this list?
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Fri Aug 15, 2008 3:57 pm

  • Just finished playing an online game which had the Hagar on a map. I have to say I was able to frag people in a quarter second with it which I could never do with any other weapon that easily (not even the electro in any way). So I can confirm that the hagar is indeed way too powerful, at least from what I have seen (especially if that person is pinned to a wall or even a corner, the hagar insta-frags them).
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    MirceaKitsune
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Fri Aug 15, 2008 3:59 pm

  • Hagar is most certainly not too powerful- it can be avoided in almost all situations aside from the one you described (pinned in a corner).

    Personally, I think the idea of a flamethrower is a great one, although I also know that a flamethrower would be just as, or even more punishing to the server when used.
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Fri Aug 15, 2008 7:36 pm

  • MirceaKitsune wrote:That's why I made a request for it and mentioned I believe and think it must be changed.


    MirceaKitsune wrote:... and it's much more fun for all weapons to be as different as possible from one another. ... The first one if that it's too similar to the Rocket Launcher ... Second, it's firing type is very unrealistic. ... While bouncing rockets are totally unrealistic too... ...


    TVR wrote:For objective integrity, a personal preference should never be expressed in the form of a definite, generalized statement.


    ____________________________________________

    MirceaKitsune wrote:I didn't say "remove it because I say so" or anything like that, this doesn't need to be done unless most players also agree so. The community always says what each thinks is right or wrong in a game, that's how the game changes to what the people want. Hope noone got offended by this topic or anything.


    MirceaKitsune wrote:... and it's much more fun for all weapons to be as different as possible from one another. ... The first one if that it's too similar to the Rocket Launcher ... Second, it's firing type is very unrealistic. ... While bouncing rockets are totally unrealistic too... ...


    Statements all personal, and disproved.

    ____________________________________________

    MirceaKitsune wrote:Anyway, yesterday in an online game I noticed a 5th issue with this weapon;


    If the first four of this set of compliants were disproved, how would unresolved compliant numeration stack to five?

    It is not an issue indefinite of owner, which therefore should not be labelled as such, but an issue you possess with it.

    ____________________________________________

    MirceaKitsune wrote:It can be used to frag people much too quickly and easily (not an insta-frag either of course but still). Someone easily shot towards me and covered me with it and I was down, so it's probably too much of a strong weapon too.


    All of Nexuiz' weapons could potentially kill a newly spawned player in at least 3 seconds, if all weapon fire hit the target.

    Of course for all weapon fire to hit, the target must be predicatable, standing still or moving in straight lines is a very common cause of quick, easy frags.

    The Hagar may possess the second highest DPS, but suffers from numerous drawbacks, such as the lowest damage per unit of ammunition, little splash in respect to other rocket weapons, and significant impairment in the engagement of targets not lower than the shooter, or most commonly, laser-jumpers.

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Fri Aug 15, 2008 10:23 pm

  • TVR wrote:
    MirceaKitsune wrote:That's why I made a request for it and mentioned I believe and think it must be changed.


    MirceaKitsune wrote:... and it's much more fun for all weapons to be as different as possible from one another. ... The first one if that it's too similar to the Rocket Launcher ... Second, it's firing type is very unrealistic. ... While bouncing rockets are totally unrealistic too... ...


    TVR wrote:For objective integrity, a personal preference should never be expressed in the form of a definite, generalized statement.


    I think it's easy for anyone to understand when I say something like "it's too similar" in the given context that I am talking about what I see and my point of view. I couldn't repeat the word "I believe" and "I think" every statement to clear that up. If I say "this forum skin looks nice" it's very obvious that's how I'm seeing it and I am stating what I think. That's actually more of a grammar game you found (won't ask why as it doesn't really matter to me now) and anyone reading the sentence without trying to make a in-depth technical analysis would understand exactly what I said and meant :)
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    MirceaKitsune
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Fri Aug 15, 2008 11:10 pm

  • As Rad_Ished said, you were served so:Image

    BELIVE IT!




    (btw i'm not a narutard)
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    KillaGrunt
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  • MirceaKitsune wrote:(...)
    Second, it's firing type is very unrealistic. It's nice to shoot so many rockets like that but it kind of exaggerates the possibilities of any weapon. While bouncing rockets are totally unrealistic too... how can a rocket bounce? And be fired at that rate at the same time?
    (...)


    Didn't we abandon realism somewhere between mortar jumps and surviving in-the-face rockets?
    Seriously, I don't get how ppl can complain about things being unrealistic...
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    Blµb
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Sat Aug 16, 2008 9:08 am

  • The game ITSELF are unrealistic..

    If you want realistic games, leave Nexuiz for good, go and play F1 Championship on PS3
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