Oat wrote:The game ITSELF are unrealistic..
If you want realistic games, leave Nexuiz for good, go and play F1 Championship on PS3
Heh, true, but not everyone wants or haves a PS3
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Oat wrote:The game ITSELF are unrealistic..
If you want realistic games, leave Nexuiz for good, go and play F1 Championship on PS3
Blµb wrote:MirceaKitsune wrote:(...)
Second, it's firing type is very unrealistic. It's nice to shoot so many rockets like that but it kind of exaggerates the possibilities of any weapon. While bouncing rockets are totally unrealistic too... how can a rocket bounce? And be fired at that rate at the same time?
(...)
Didn't we abandon realism somewhere between mortar jumps and surviving in-the-face rockets?
Seriously, I don't get how ppl can complain about things being unrealistic...
MirceaKitsune wrote:I think it's easy for anyone to understand when I say something like "it's too similar" in the given context that I am talking about what I see and my point of view. ... If I say "this forum skin looks nice" it's very obvious that's how I'm seeing it and I am stating what I think. ... anyone reading the sentence without trying to make a in-depth technical analysis would understand exactly what I said and meant ...
MirceaKitsune wrote:I couldn't repeat the word "I believe" and "I think" every statement to clear that up. ...
kozak6 wrote:My only real issue with the Hagar is that the secondary firemode doesn't seem terribly fun or useful.
kozak6 wrote:One of my favorite mods that I haven't seen in a hell of a long time was the laser guided rockets
MirceaKitsune wrote:Yeah the realism wasn't probably my best notice on the issue. What I meant to say by that is that even for a game like Nexuiz, a gun shooting rockets like that could be a bit exaggerated... that's the idea I had in mind.
Anyway my basic two issues with this weapon are that it's weapon model looks very bad and it's firing types are too similar to most other weapons. So if others agree here maybe that can be changed first.

Vermin wrote:Defeating it: The hagar is dangerous because of its visual effects. The amount of smole it releases is hard to see through and can thus make it harder to retaliate. However, the amount of smoke can also be bad for the user. If the user of the hagar is on the attack he will be running through the smoke screen while firing and can impare his vision. So if you are being attacked by somone with a hagar your best bet is to be defensive.
MirceaKitsune wrote:...


Vermin wrote:If you take a couple hagar rounds to the face you have no idea whats going on anymore. If there isnt as much smoke in lower settings then there IS an imbalance.
MirceaKitsune wrote:Here's what I noticed on the Hagar; If someone skilled enough shoots you with it, you can eventually be down in just a few shots. Of course that's the case with a few other weapons too, but with the Hagar it's much easier. Only thing that keeps you from destroying everything with it is fast dropping ammo. You might also get covered in a cloud of smoke and not see anything any more when shot with it.
The way high damage is done is by shooting the numerous rockets at the opponent's feet on the floor near them, not towards him / her. When you do that the explosion most likely damages the opponent, and there is an explosion guaranteed near the victim rather then shooting the gun directly towards them and having a chance to miss. That's how I manage to take down opponents easily with the Hagar unless the blast throws them somewhere where I loose them before they die.
TVR wrote:All of Nexuiz' weapons could potentially kill a newly spawned player in at least 3 seconds, if all weapon fire hit the target.
Of course for all weapon fire to hit, the target must be predictable, standing still or moving in straight lines is a very common cause of quick, easy frags.
The Hagar may possess the second highest DPS, but suffers from numerous drawbacks, such as the lowest damage per unit of ammunition, little splash in respect to other rocket weapons, and significant impairment in the engagement of targets not lower than the shooter, or most commonly, laser-jumpers.
Alien wrote:What i think about weapons:
1. Laser (alt fire mode needed)
7. RocketLauncher (2nd fire shoudln't be left empty, i would like smth what flack cannon 2nd fire did).
Alien wrote:For previously used wpn quick key can be used, like in quick weapon switching. ...
Alien wrote:Rl 2nd fire mode does nothing itself, only blows up the rocket AFTER 1st mode was used. Now if you haven't already launched rocket with 1st fire mode, you could use new rl 2nd fire mode.
Alien wrote:If we say that Nexuiz wpns are based on Q3, then shotgun in Q3 was very good wpn.
Blµb wrote:Didn't we abandon realism somewhere between mortar jumps and surviving in-the-face rockets?

MirceaKitsune wrote:Anyway, yesterday in an online game I noticed a 5th issue with this weapon; It can be used to frag people much too quickly and easily (not an insta-frag either of course but still). Someone easily shot towards me and covered me with it and I was down, so it's probably too much of a strong weapon too.
kozak6 wrote:My only real issue with the Hagar is that the secondary firemode doesn't seem terribly fun or useful.
Alien wrote:What i think about weapons:
1. Laser (alt fire mode needed)
2. Shotgun - maybe decrease the spread / or / increase damage and increase spread. One way it becomes trad. shot, other - flack cannon. People use crylink in very close combat -> shotgun is seldom used -> bad.
3. Crylink - rebalance (sec fire became useless, imo).
4. Electro - 1st mode shots should leave blobs of plasma (I liked that)
5. Hagar (prefer mortar or rl over hagar, never use 2nd fire - seems not effective).
6. Mortar (classic, 2nd is useless, it takes too long for detonation, i can't personally kill anyone with it),
7. RocketLauncher (2nd fire shoudln't be left empty, i would like smth what flack cannon 2nd fire did).
8. Nex (just renamed railgun, classic).
I would like a mellee weapon.
TVR wrote:They are not limited to solely Quake 3 Arena, anything suitable to a run-and-gun shooter may be used, namely certain weapon fire modes from the entire Quake & Unreal Tournament series.
Nexuiz' primary shotgun fire mode is of the original Quake shotgun, secondary fire mode is similar to the Quake super shotgun, in terms of damage, spread, refire time, and ammunition consumed.
Alien wrote:TVR wrote:They are not limited to solely Quake 3 Arena, anything suitable to a run-and-gun shooter may be used, namely certain weapon fire modes from the entire Quake & Unreal Tournament series.
Nexuiz' primary shotgun fire mode is of the original Quake shotgun, secondary fire mode is similar to the Quake super shotgun, in terms of damage, spread, refire time, and ammunition consumed.
Did you Ever try to go with sg versus nex in close combat? Both sg sec and nex should kill you in one successful shot. Still sg user is dead because sg secondary second and third shot takes time to come out, while nex kills you immediately. With sg you could kill people in quake, haven't seen anyone effective with it in Nexuiz. Don't forget that in Nexuiz players have more hp than in Quake + regeneration, so same damage does not work.
kozak6 wrote:My only real issue with the Hagar is that the secondary firemode doesn't seem terribly fun or useful.

tZork wrote:
i feel you are missing something here - area of affect. I often kill nex, or even rl wilding players with the shotty. it has enough spread to require little aiming while still doing decent+ dmg. the trick for me is to stay far enough away to allow decent movement (and in the case of rl/electro/gl, enough to avoid most of the splash) and close enough to make precise aim difficult. also firing the primary a few times first then moving in a bit closer and firing the secondary (it has wider spread) will upp your success allot.
The nex OTOH hits or misses on a pinhead sized surface. and it has no alternate fire mode for backup either. ofcourse if you do (get) hit it does a chunk of dmg, but anyone who tried to hit a fast moving target at close range knows that's not exactly easy.
Oh and dont confuse the shottys theoretical maximum dmg with its effective. you have to be at.... "personal distance"to hit with all the pellets. you will have to work for it, but it IS worth it.
Alt fire mode switches back to prev weapon. I'd hate to lose that. Seriously. The "laser" needs a new name though. What it does has absolutely nothing to do with lasers. I'd like to call it an "impulse gun" or something.
Alt fire isn't empty; it makes the rocket blow up. That's a very very useful trigger.
How about replacing it with a baseball bat? No range, but packs a huge wallop (one hit = kill?) at very close range — at least from behind. Yes, players get close enough to do that. I know I do. Has to be a relatively slow weapon though.
Alien wrote:Yeah, YOU kill players which are wielding nex. You don't mention the quality of the players. It easy for you cause you KNOW how to play while most of the nexers are new players which camp. Close combat zoom.Now in real close combat you're dead with sg against GOOD nex user. anyway, haven't seen you making 20 kill spree with sg.
tZork has vaporized ^RAlien, tZork has made 20 frags in a row
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