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Clueless Newbie wrote:MirceaKitsune wrote:Anyway, yesterday in an online game I noticed a 5th issue with this weapon; It can be used to frag people much too quickly and easily (not an insta-frag either of course but still). Someone easily shot towards me and covered me with it and I was down, so it's probably too much of a strong weapon too.
Hmm.. ever been shot with the nex? In most cases, a single hit will kill you.
take_this_cup_of_poison wrote:He's unhappy he got killed. He want's the devs to fix the "bug" that his player isn't immortal.
MirceaKitsune wrote:If such a large part of the community is closed minded to new suggestions and can't listen to someone proposing a change and saying what they believe, I'm sorry for bringing the idea up and feel free to close the topic. I initially thought that like other open projects people like hearing new ideas and debating changes, but I was probably wrong it seems.
MirceaKitsune wrote:I kept thinking more about this so I thought to post here again rather then make another topic. I agree now that the hagar's primary fire is useful and good so far and should stay unchanged, but as I kept playing I noticed no one uses the alternative fire at all including me who hardly even thought about using it. The reflecting rockets are of no use in most cases from what I seen... they may technically help with hitting someone around cornets but that's impossible even for an expert and the crylink has reflecting shots now either way. I personally believe that at least the alt fire should be changed to something else, so I thought to post in another idea for debate:
I was wondering if the alt fire on the hagar would do better off loading multiple rockets when you hold it down, then releasing them when you let go of the button. Nexuiz currently has no weapon with hold-and-load-then-release firing, so maybe one wouldn't be that bad instead of an unused firing type. When pressing and holding the alt fire, 3, 4, 5 or 6 rockets would be loaded into the weapon after a few seconds (the more you'd hold before you release the many rockets it has time to load), then keep them like that as much as you want. Then, when you see an enemy, you release the alt fire and all the rockets spray forward like a shotgun. Just what the primary fire on the rocket launcher in UT classic does, just that they could stay there until you release the alt fire button (or not if its better they auto-release when it loads the max).
So what do you think about that? Maybe a holding-type firing mode for a weapon in the game cold be very nice. And once again I'm not saying "that's how it must be like" just putting the idea up for debate and questions so yeah, what do you think? I personally would really like to see this weapon doing something more useful that can be used more often into the game...
take_this_cup_of_poison wrote:
If they reflected twice they would be more useful. As it stands now, with 1 hagar reflection, unless you are firing into a complete box of a room, the reflection bounces the item 1 more meter and than it hits a wall and blows up.
As it is now, the it's not too useful (though I have used it to destroy people standing behind firing holes in castles)
divVerent wrote:It would make laser jumps work totally different... so most people will hate it.
I think a charging laser would be a nice simple addition that could be kept without harming the balance of the game.
take_this_cup_of_poison wrote:Asomething: If you want it then code it. This is not a closedcommercial game where you can't change things. It is opensource and built by volenteers. If you want something go and volenteer to code it and code it. It can be then made and option (nexuiz has thousands).
You should take a look at the source. It might be a good option (and option is the key) to have.
Seriously: Nex needs more devs. Nex needs YOU to code.
Aldius wrote:@ Z:
for the third time, Z, I don't wish to change the primary function of the laser.
Aldius wrote:I think we need to make the starting laser just charge up while you hold down the fire button.
Aldius wrote:I want to add it as an option, so you could still fire laser as normal if u wished to, or charge if you wish. if it made u feel better, we could try it just as a alt fire for laser.
Aldius wrote:Omg lose yur ego Z i dont care who the heck u think u are were all jus gamers wanting to try crap out on an open engine.
Aldius wrote:...but feel free to chew me out if you disagree (lol jk)...
[-z-] wrote:When you say "crap out on an engine" I picture a guy taking a dump on the motor of his car, hehe.
halogene wrote:Actually I have to say that I also like the idea of a chargeable laser. The problem that charging the laser would require it to fire on the "release" event is indeed something that I didn't think about at first, so thanks for pointing this out, div.
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