bugs in svn

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Tue Aug 19, 2008 9:04 pm

  • 1. First bug:

    qcsrc/server/teamplay.qc wrote:...
    if(g_race_qualifying)
    {
    race_fraglimit = cvar("fraglimit");
    cvar_set("fraglimit", "0");
    }
    ...


    This is always changing fraglimit to 0 :evil:

    2. Second bug (maybe my modification not svn, but i cant found this...)

    Sometimes players (or bots) are invisible.

    My testing server: 83.175.179.66:26666
    My nexuiz server (with mods) 83.175.179.66
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    ramzes
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Thu Aug 28, 2008 9:24 am

  • ramzes wrote:This is always changing fraglimit to 0 :evil:

    Sometimes players (or bots) are invisible.

    Without looking at the code.. what is so bad about setting the fraglimit to 0??

    For your other problem, can you be more specific? Which gamemode, what happend? for how long?
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    esteel
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Thu Aug 28, 2008 3:26 pm

  • Div said this is a known bug that got fixed in a recent SVN update. It resulted in not being able to set a fraglimit from the server config. You could only set a fraglimit manually after a match starts.

    If using an older SVN, the temporary fix is to set g_race and g_race_qualifying to 0 in the server config.
    Dokujisan
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Thu Aug 28, 2008 10:09 pm

  • Somebody (some user on my testing server) told me that is a bug (by div) - players/bots are sometimes invisible when there is no models files available on sv.

    Anyway, i have other question. Why Host_ClientCommands() is not working in SV_DropClient()? Is there any way to send stuffcmd to client before he disconnect?
    My nexuiz server (with mods) 83.175.179.66
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    ramzes
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Fri Aug 29, 2008 11:47 am

  • That would be a server configuration bug. Models must be available in pk3 files specified in sv_curl_serverpackages.

    There was a player who has claimed to see invisible players, but it never happened again. Maybe a networking glitch (sometimes packets get bits changed in transfer - note that in IP; only the header is checksummed, but not the data).
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Aug 29, 2008 2:20 pm

  • divVerent wrote:Models must be available in pk3 files specified in sv_curl_serverpackages.


    But 2.4.2 is working good without models (pk3's).

    divVerent wrote:There was a player who has claimed to see invisible players, but it never happened again. Maybe a networking glitch (sometimes packets get bits changed in transfer - note that in IP; only the header is checksummed, but not the data).


    In my case that was hapenning very often (but not each time). Almost (sometimes for one player) everytime same player is invisible for all players. That wasn't happen in 2.4.2.

    EDIT: My sv is normally connected to the internet but i have lan - desktop <-> server - 1m cable.

    Anyway, i have other question. Why Host_ClientCommands() is not working in SV_DropClient()? Is there any way to send stuffcmd to client before he disconnect?


    I have idea to change some cvars in client by Host_ClientCommands in Host_Spawn_f and restore it to original when client are disconnecting (SV_DropClient).
    My nexuiz server (with mods) 83.175.179.66
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    Sorry for my bad english
    ramzes
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Fri Aug 29, 2008 2:34 pm

  • When someone is invisible on your server, can you do "save foo.sav" and send me the .sav file (and also say WHICH player is invisible)?
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Aug 29, 2008 6:28 pm

  • foo.sav

    Code: Select all
    ...
    [2008-08-29 19:11:31] BOT_Eureka_BOT has been vaporized by BOT_Newbie_BOT
    [2008-08-29 19:11:32] BOT_Gator_BOT has been vaporized by BOT_Pegasus_BOT
    [2008-08-29 19:11:35] Draw_CachePic: failed to load particles/hook_green
    [2008-08-29 19:11:39] BOT_Pegasus_BOT has been vaporized by BOT_Kangaroo_BOT
    [2008-08-29 19:11:42] BOT_Gator_BOT has been vaporized by BOT_Kangaroo_BOT
    [2008-08-29 19:11:42] BOT_Kangaroo_BOT has been vaporized by BOT_Newbie_BOT
    [2008-08-29 19:11:46] ]status
    [2008-08-29 19:11:46] host:     # [PL] DM MinstaGib+Hook+Fog+Low gravity by ramzes. 387 maps. 2.4-ramzes-1.4.0.3@Linux
    [2008-08-29 19:11:46] version:  Nexuiz build 17:16:55 Aug 29 2008 8484M release
    [2008-08-29 19:11:46] protocol: 3504 (DP7)
    [2008-08-29 19:11:46] map:      aneurysm
    [2008-08-29 19:11:46] timing:   4.8% CPU, 0.00% lost, offset avg 0.5ms, max 1.3ms, sdev 0.3ms
    [2008-08-29 19:11:46] players:  8 active (10 max)
    [2008-08-29 19:11:46]
    [2008-08-29 19:11:46] #1   BOT_Newbie_BOT      0   0:05:17
    [2008-08-29 19:11:46]    botclient
    [2008-08-29 19:11:46] #2   BOT_Kangaroo_BOT    0   0:04:17
    [2008-08-29 19:11:46]    botclient
    [2008-08-29 19:11:46] #3   BOT_Newbie_BOT      0   0:01:46
    [2008-08-29 19:11:46]    botclient
    [2008-08-29 19:11:46] #4   BOT_Gator_BOT       0   0:04:17
    [2008-08-29 19:11:46]    botclient
    [2008-08-29 19:11:46] #5   BOT_Pegasus_BOT     0   0:04:17
    [2008-08-29 19:11:46]    botclient
    [2008-08-29 19:11:46] #6   BOT_Kangaroo_BOT    0   0:04:17
    [2008-08-29 19:11:46]    botclient
    [2008-08-29 19:11:46] #7   BOT_Eureka_BOT      0   0:04:17
    [2008-08-29 19:11:46]    botclient
    [2008-08-29 19:11:46] #9   ramzes              0   0:00:48
    [2008-08-29 19:11:46]    10.6.2.4:55877
    [2008-08-29 19:11:47] BOT_Newbie_BOT has been vaporized by BOT_Gator_BOT
    [2008-08-29 19:11:47] BOT_Newbie_BOT has been vaporized by BOT_Kangaroo_BOT
    [2008-08-29 19:11:47] BOT_Kangaroo_BOT has 3 frags in a row
    [2008-08-29 19:11:47] BOT_Kangaroo_BOT made a TRIPLE FRAG
    [2008-08-29 19:11:49] CSQC unloaded


    Some bots are invisible but when i disconnect (F11) and connect to same sv all bots are visible (maybe SV_SendServerinfo or something like that).

    I tested this without models files on server on 32 bit cpu (on 64 is the same but i think its rarely on 64).

    Quote:
    Anyway, i have other question. Why Host_ClientCommands() is not working in SV_DropClient()? Is there any way to send stuffcmd to client before he disconnect?


    I have idea to change some cvars in client by Host_ClientCommands in Host_Spawn_f and restore it to original when client are disconnecting (SV_DropClient).


    I will ask differently. is it generally possible? (most users use 2.4.2).
    My nexuiz server (with mods) 83.175.179.66
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    ramzes
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Fri Aug 29, 2008 7:58 pm

  • PS1. I have added Con_Print in SV_ReadClientMessage for debug and i saw one propably bug - sometimes client are dropped when he send "playermodel 0"

    PS2. Teleports are not working good (i must go by hand in tunnel) in boxen (map name). I have that map on my sv (vcall chmap boxen)
    My nexuiz server (with mods) 83.175.179.66
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Sat Aug 30, 2008 8:05 am

  • ramzes wrote:(...)
    Anyway, i have other question. Why Host_ClientCommands() is not working in SV_DropClient()? Is there any way to send stuffcmd to client before he disconnect?


    I have idea to change some cvars in client by Host_ClientCommands in Host_Spawn_f and restore it to original when client are disconnecting (SV_DropClient).


    What cvars? I bet you'd be better off doing it with CSQC instead of SVQC
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    Blµb
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Sat Aug 30, 2008 12:09 pm

  • Actually, the current CSQC code already does that (and reliably knows when it is unloaded). It is used by stuffing "cl_cmd settemp cvarname value" in ClientConnect.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Aug 30, 2008 1:24 pm

  • Thx for answer.

    Is there any PRVM function to get some variable (int, float, string and other) from progs.dat into engine?

    like this:

    Code: Select all
    float abc;
    abc = PRVM_getvariable("abc");
    My nexuiz server (with mods) 83.175.179.66
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    ramzes
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Sat Aug 30, 2008 4:43 pm

  • Not that way.

    You have to:

    Add it to prvm_prog_globaloffsets_t in progsvm.h: int drawfont;
    Load it in PRVM_FindOffsets in prvm_edict.c: prog->globaloffsets.drawfont = PRVM_ED_FindGlobalOffset("drawfont");
    Check it before you use it: if(prog->globaloffsets.drawfont >= 0)
    Read it: f = PRVM_G_FLOAT(prog->globaloffsets.drawfont)

    Then:

    Add it load it check it read it write it clear it string-unzone it
    save it dump it watch it print it square it log it and negate it
    ceil it floor it round it mod it scan it search it stringify it
    spawn it move it turn it send it link it trace it customize it...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Aug 30, 2008 5:16 pm

  • ramzes wrote:PS1. I have added Con_Print in SV_ReadClientMessage for debug and i saw one propably bug - sometimes client are dropped when he send "playermodel 0"


    Sorry. My mistake. Not "playermodel 0" but "playerskin 0" - anyway it doesn't always happen (sometimes).
    My nexuiz server (with mods) 83.175.179.66
    -------
    Sorry for my bad english
    ramzes
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Sat Aug 30, 2008 5:30 pm

  • the way i said
    server.log wrote:...
    ^7[2008-08-30 19:12:11] host: # [PL] MinstaGib+Hook+Fog+Low gravity by ramzes. 387 maps. 2.4-ramzes-1.4.0.2@Linux `
    ^7[2008-08-30 19:12:11] version: Nexuiz build 16:00:49 Aug 28 2008 - release
    ^7[2008-08-30 19:12:11] protocol: 3504 (DP7)
    ^7[2008-08-30 19:12:11] map: pumatourney4
    ^7[2008-08-30 19:12:11] timing: 8.7% CPU, 0.00% lost, offset avg 1.1ms, max 2.2ms, sdev 0.3ms
    ^7[2008-08-30 19:12:11] players: 4 active (10 max)
    ^7[2008-08-30 19:12:11]
    ^7[2008-08-30 19:12:11] #1 Kacper1<95>^N 0 0:46:48
    ^7[2008-08-30 19:12:11] 91.149.205.65:2072
    ^7[2008-08-30 19:12:11] #4 ^F^F^Fyour mom ^F^F^F -666 0:53:14
    ^7[2008-08-30 19:12:11] 85.216.41.230:61864
    ^7[2008-08-30 19:12:11] #5 joaking 0 0:45:50
    ^7[2008-08-30 19:12:11] 84.202.45.148:36230
    ^7[2008-08-30 19:12:11] #8 ^R<D1><E1><FA><DA>^H ^O 0 0:23:36
    ^7[2008-08-30 19:12:11] 77.49.88.229:32779
    ^7[2008-08-30 19:12:22] ^1joaking^1 has been vaporized by Kacper1<95>^N
    ^7[2008-08-30 19:12:22] :kill:frag:8:5:type=32:items=32:victimitems=32
    ^7[2008-08-30 19:12:27] ^1joaking^1 has been vaporized by Kacper1<95>^N
    ^7[2008-08-30 19:12:27] :kill:frag:8:5:type=32:items=32:victimitems=32
    ^7[2008-08-30 19:12:35] ^7"^3Matti_PL ^R^H^F^7" ^2is connecting^7
    ^7[2008-08-30 19:12:35] ReadClientMessage:Matti_PL ^R^H^F:color 10 10
    ^7[2008-08-30 19:12:35] ReadClientMessage:Matti_PL ^R^H^F:rate 20000
    ^7[2008-08-30 19:12:35] ReadClientMessage:Matti_PL ^R^H^F:playermodel models/player/marine.zym
    ^7[2008-08-30 19:12:35] ReadClientMessage:Matti_PL ^R^H^F:playerskin 0
    ^7[2008-08-30 19:12:35] ^1joaking^1 has been vaporized by Kacper1<95>^N
    ^7[2008-08-30 19:12:35] ^1Kacper1<95>^N^1 has 3 frags in a row
    ^7[2008-08-30 19:12:35] :kill:frag:8:5:type=32:items=32:victimitems=32
    ^7[2008-08-30 19:12:35] Kacper1<95>^N^7 made a ^1TRIPLE FRAG
    ^7[2008-08-30 19:12:40] ^1Kacper1<95>^N^1 has been vaporized by ^R<D1><E1><FA><DA>^H ^O
    ^7[2008-08-30 19:12:40] ^1Kacper1<95>^N's ^13 kill spree was ended by ^R<D1><E1><FA><DA>^H ^O
    ^7[2008-08-30 19:12:40] ^1^R<D1><E1><FA><DA>^H ^O^1 has 5 frags in a row
    ^7[2008-08-30 19:12:40] :kill:frag:6:8:type=32:items=32:victimitems=32
    ^7[2008-08-30 19:12:40] ^R<D1><E1><FA><DA>^H ^O^7 unleashes ^1RAGE
    ^7[2008-08-30 19:12:41] Client "Matti_PL ^R^H^F" dropped
    ^7[2008-08-30 19:12:50] ^1Kacper1<95>^N^1 has been vaporized by joaking
    ...


    But it usually happens in 1 - 2 seconds (this time was 6).
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    ramzes
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Sat Aug 30, 2008 6:49 pm

  • That usually happens when a client disconnects while downloading the map. Often this happens on purpose (e.g. when he connects to another server).
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Aug 30, 2008 9:39 pm

  • One of my ideas is rewrite some functions from svqc (progs.dat) into C code (or maybe all :) ):



    Code: Select all
    #include "quakedef.h"
    #include "progsvm.h"
    #include "pr_comp.h"


    void check_player_name(void)
    {

       if(strlen(host_client->name) < 1)
       {
          strlcpy(host_client->name,"unnamed player", sizeof(host_client->name));
          Host_ClientCommands("\nname unnamed player\n");
       }

    }


    #define DEAD_NO 0
    void CheckRules_Player(void)
    {

       if(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.gameover)->_float) // someone else quit the game already
          return;

       if(host_client->edict->fields.server->deadflag == DEAD_NO)
       {
          //host_client->edict->fields.server->play_time += sv.frametime;

          //PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.play_time)->_float += 1;


       }

    }


    void OPR_PlayerPostThink(void)
    {

       check_player_name();

       // if strcmp host_client->classname
       if (!strcmp(PRVM_GetString(host_client->edict->fields.server->classname), "player"))
       {
          CheckRules_Player();
          
       }

    }


    ... and i am stuck in play_time...

    -----------

    divVerent wrote:That usually happens when a client disconnects while downloading the map. Often this happens on purpose (e.g. when he connects to another server).


    For sure i have added one Con_Printf:

    sv_user.c wrote: case clc_disconnect:
    Con_Printf("^2clc_disconnect^7:^3%s", host_client->name);
    SV_DropClient (false); // client wants to disconnect
    return;
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Sun Aug 31, 2008 7:07 pm

  • Sorry but that was a "new old" bug in gcc :evil: :evil: :evil:

    sudo apt-get update && sudo apt-get dist-upgrade (lenny/testing on desktop) and now is ok.
    My nexuiz server (with mods) 83.175.179.66
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    Sorry for my bad english
    ramzes
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Mon Sep 01, 2008 8:12 pm

  • Bug encountered three times (first was 1-2 weeks ago. from svn).

    Sometimes all (or almost all) clients have lost connection and reconnect wont work everytime.

    ftp://83.175.179.66/temp/bug.dem

    Code: Select all
    ...
    ^7[2008-09-01 21:14:06] ������Ǡ^7 made a ^1TRIPLE FRAG
    ^7[2008-09-01 21:14:12] ReadClientMessage:PlayerEmil:prespawn
    ^7[2008-09-01 21:14:17] ReadClientMessage:PlayerEmil:spawn
    ^7[2008-09-01 21:14:17] :join:7:player:PlayerEmil
    ^7[2008-09-01 21:14:17] :team:7:7
    ^7[2008-09-01 21:14:17] ^4PlayerEmil^4 connected
    ^7[2008-09-01 21:14:17] PlayerEmil connected
    ^7[2008-09-01 21:14:17] from 90.156.122.35:47316
    ^7[2008-09-01 21:14:17] Slot: 1
    ^7[2008-09-01 21:14:17] ^4PlayerEmil^4 is spectating now
    ^7[2008-09-01 21:14:17] ReadClientMessage:PlayerEmil:download models/player/abyss.zym
    ^7[2008-09-01 21:14:17] ReadClientMessage:PlayerEmil:begin
    ^7[2008-09-01 21:14:18] ReadClientMessage:PlayerEmil:clientversion 20000
    ^7[2008-09-01 21:14:18] ReadClientMessage:PlayerEmil:download models/player/felicia.zym
    ^7[2008-09-01 21:14:18] ^1������^1 has been vaporized by ������Ǡ
    ^7[2008-09-01 21:14:18] ^1������Ǡ^1 has 4 frags in a row
    ^7[2008-09-01 21:14:18] :kill:frag:1:6:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:14:19] ReadClientMessage:PlayerEmil:download models/player/leilei.zym
    ^7[2008-09-01 21:14:19] ReadClientMessage:PlayerEmil:download models/player/monk.zym
    ^7[2008-09-01 21:14:19] ReadClientMessage:PlayerEmil:download models/player/robot.zym
    ^7[2008-09-01 21:14:19] ReadClientMessage:PlayerEmil:download models/player/spy.zym
    ^7[2008-09-01 21:14:19] ReadClientMessage:PlayerEmil:download models/player/suiseiseki.zym
    ^7[2008-09-01 21:14:19] ReadClientMessage:PlayerEmil:download models/player/angelyss.md3
    ^7[2008-09-01 21:14:19] ReadClientMessage:PlayerEmil:download models/player/jaguar.md3
    ^7[2008-09-01 21:14:19] ReadClientMessage:PlayerEmil:download sound/sound/debug/v_death.wav
    ^7[2008-09-01 21:14:19] ReadClientMessage:PlayerEmil:download sound/sound/debug/v_drown.wav
    ^7[2008-09-01 21:14:19] ReadClientMessage:PlayerEmil:download sound/sound/debug/v_falling.wav
    ^7[2008-09-01 21:14:20] ^4PlayerEmil^4 is fragging now
    ^7[2008-09-01 21:14:21] ReadClientMessage:PlayerEmil:download sound/sound/debug/v_gasp.wav
    ^7[2008-09-01 21:14:21] ReadClientMessage:PlayerEmil:download sound/sound/debug/v_jump.wav
    ^7[2008-09-01 21:14:21] ReadClientMessage:PlayerEmil:download sound/sound/debug/v_pain25.wav
    ^7[2008-09-01 21:14:21] ReadClientMessage:PlayerEmil:download sound/sound/debug/v_pain50.wav
    ^7[2008-09-01 21:14:21] ReadClientMessage:PlayerEmil:download sound/sound/debug/v_pain75.wav
    ^7[2008-09-01 21:14:21] ReadClientMessage:PlayerEmil:download sound/sound/debug/v_pain100.wav
    ^7[2008-09-01 21:14:21] ReadClientMessage:PlayerEmil:download sound/misc/metalhitground1.wav
    ^7[2008-09-01 21:14:22] ReadClientMessage:PlayerEmil:download sound/misc/metalhitground2.wav
    ^7[2008-09-01 21:14:22] ReadClientMessage:PlayerEmil:download sound/misc/metalhitground3.wav
    ^7[2008-09-01 21:14:22] ReadClientMessage:PlayerEmil:download sound/misc/metalhitground4.wav
    ^7[2008-09-01 21:14:22] ^1������^1 has been vaporized by ������Ǡ
    ^7[2008-09-01 21:14:22] ^1������Ǡ^1 has 5 frags in a row
    ^7[2008-09-01 21:14:22] :kill:frag:1:6:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:14:22] ������Ǡ^7 unleashes ^1RAGE
    ^7[2008-09-01 21:14:23] ReadClientMessage:PlayerEmil:download sound/announcer/robotic/prepareforbattle.wav
    ^7[2008-09-01 21:14:23] ReadClientMessage:PlayerEmil:download sound/announcer/robotic/begin.wav
    ^7[2008-09-01 21:14:23] ReadClientMessage:PlayerEmil:download sound/announcer/robotic/timeoutcalled.wav
    ^7[2008-09-01 21:14:27] ^1������Ǡ^1 has been vaporized by PlayerEmil
    ^7[2008-09-01 21:14:27] ^1������Ǡ's ^15 kill spree was ended by PlayerEmil
    ^7[2008-09-01 21:14:27] :kill:frag:7:1:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:14:33] ^1������Ǡ^1 has been vaporized by ������
    ^7[2008-09-01 21:14:33] :kill:frag:6:1:type=32:items=32:victimitems=32

    ^7[2008-09-01 21:14:37] ^1������^1 has been vaporized by PlayerEmil
    ^7[2008-09-01 21:14:37] :kill:frag:7:6:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:14:45] ^1������Ǡ^1 has been vaporized by ������
    ^7[2008-09-01 21:14:45] :kill:frag:6:1:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:14:47] ^1������^1 has been vaporized by PlayerEmil
    ^7[2008-09-01 21:14:47] ^1PlayerEmil^1 has 3 frags in a row
    ^7[2008-09-01 21:14:47] :kill:frag:7:6:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:14:47] PlayerEmil^7 made a ^1TRIPLE FRAG
    ^7[2008-09-01 21:14:47] SZ_GetSpace: overflow
    ^7[2008-09-01 21:14:47] Client "Token" dropped
    ^7[2008-09-01 21:14:47] :part:5
    ^7[2008-09-01 21:14:47] ^4Token^4 left us :(
    ^7[2008-09-01 21:14:59] ^1PlayerEmil^1 has been vaporized by ������Ǡ
    ^7[2008-09-01 21:14:59] ^1PlayerEmil's ^13 kill spree was ended by ������Ǡ
    ^7[2008-09-01 21:14:59] :kill:frag:1:7:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:15:07] ^1������Ǡ^1 has been vaporized by ������
    ^7[2008-09-01 21:15:07] :kill:frag:6:1:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:15:22] ^1������Ǡ^1 has been vaporized by ������
    ^7[2008-09-01 21:15:22] :kill:frag:6:1:type=32:items=32S:victimitems=32
    ^7[2008-09-01 21:15:43] ^7"^3[CARBO]Mazrec^7" ^2is connecting^7
    ^7[2008-09-01 21:15:43] ReadClientMessage:[CARBO]Mazrec:color 1 1
    ^7[2008-09-01 21:15:43] ReadClientMessage:[CARBO]Mazrec:rate 20000
    ^7[2008-09-01 21:15:43] ReadClientMessage:[CARBO]Mazrec:playermodel models/player/lurk.zym
    ^7[2008-09-01 21:15:43] ReadClientMessage:[CARBO]Mazrec:playerskin 1
    ^7[2008-09-01 21:15:47] ^1������^1 has been vaporized by ������Ǡ
    ^7[2008-09-01 21:15:47] :kill:frag:1:6:type=32:items=32:victimitems=32S
    ^7[2008-09-01 21:15:52] Client "[CARBO]Mazrec" dropped
    ^7[2008-09-01 21:15:58] ^7"^3HansaPLast^7" ^2is connecting^7
    ^7[2008-09-01 21:15:58] ReadClientMessage:HansaPLast:color 0 5
    ^7[2008-09-01 21:15:58] ReadClientMessage:HansaPLast:rate 20000
    ^7[2008-09-01 21:15:58] ReadClientMessage:HansaPLast:playermodel models/player/jeandarc.zym
    ^7[2008-09-01 21:15:58] ReadClientMessage:HansaPLast:playerskin 1
    ^7[2008-09-01 21:16:10] ^7"^3Pipinos^7" ^2is connecting^7
    ^7[2008-09-01 21:16:10] ReadClientMessage:Pipinos:color 6 14
    ^7[2008-09-01 21:16:10] ReadClientMessage:Pipinos:rate 20000
    ^7[2008-09-01 21:16:10] ReadClientMessage:Pipinos:playermodel models/player/marine.zym
    ^7[2008-09-01 21:16:10] ReadClientMessage:Pipinos:playerskin 0
    ^7[2008-09-01 21:16:25] ReadClientMessage:^1Pl^3ay^2er^07^7:prespawn
    ^7[2008-09-01 21:16:25] ReadClientMessage:^1Pl^3ay^2er^07^7:spawn
    ^7[2008-09-01 21:16:25] :join:8:player:^1Pl^3ay^2er^07^7
    ^7[2008-09-01 21:16:25] :team:8:12
    ^7[2008-09-01 21:16:25] ^4^1Pl^3ay^2er^07^7^4 connected
    ^7[2008-09-01 21:16:25] ^1Pl^3ay^2er^07^7 connected
    ^7[2008-09-01 21:16:25] from 88.204.144.175:13128
    ^7[2008-09-01 21:16:25] Slot: 10
    ^7[2008-09-01 21:16:25] ^4^1Pl^3ay^2er^07^7^4 is spectating now
    ^7[2008-09-01 21:16:26] ReadClientMessage:^1Pl^3ay^2er^07^7:begin
    ^7[2008-09-01 21:16:26] ReadClientMessage:^1Pl^3ay^2er^07^7:clientversion 20000
    ^7[2008-09-01 21:17:17] ReadClientMessage:HansaPLast:download csprogs.dat
    ^7[2008-09-01 21:17:17] ReadClientMessage:HansaPLast:sv_startdownload
    ^7[2008-09-01 21:17:32] ReadClientMessage:HansaPLast:prespawn
    ^7[2008-09-01 21:17:32] ReadClientMessage:HansaPLast:spawn
    ^7[2008-09-01 21:17:32] :join:9:player:HansaPLast
    ^7[2008-09-01 21:17:32] :team:9:6
    ^7[2008-09-01 21:17:32] ^4HansaPLast^4 connected
    ^7[2008-09-01 21:17:32] HansaPLast connected
    ^7[2008-09-01 21:17:32] from 93.129.37.69:38614
    ^7[2008-09-01 21:17:32] Slot: 4
    ^7[2008-09-01 21:17:32] ^4HansaPLast^4 is spectating now
    ^7[2008-09-01 21:17:33] ReadClientMessage:HansaPLast:begin
    ^7[2008-09-01 21:17:33] ReadClientMessage:HansaPLast:clientversion 20000
    ^7[2008-09-01 21:17:48] ReadClientMessage:Pipinos:download csprogs.dat
    ^7[2008-09-01 21:17:48] ReadClientMessage:Pipinos:sv_startdownload
    ^7[2008-09-01 21:17:56] ^7"^3������^7" ^2is connecting^7
    ^7[2008-09-01 21:17:56] ReadClientMessage:������:color 1 1
    ^7[2008-09-01 21:17:56] ReadClientMessage:������:rate 20000
    ^7[2008-09-01 21:17:56] ReadClientMessage:������:playermodel models/player/marine.zym
    ^7[2008-09-01 21:17:56] ReadClientMessage:������:playerskin 0
    ^7[2008-09-01 21:18:01] ReadClientMessage:������:prespawn
    ^7[2008-09-01 21:18:04] ReadClientMessage:������:spawn
    ^7[2008-09-01 21:18:04] :join:10:player:������
    ^7[2008-09-01 21:18:04] :team:10:2
    ^7[2008-09-01 21:18:04] ^4������^4 connected
    ^7[2008-09-01 21:18:04] ������ connected
    ^7[2008-09-01 21:18:04] from 91.97.10.121:1741
    ^7[2008-09-01 21:18:04] Slot: 8
    ^7[2008-09-01 21:18:04] ^4������^4 is spectating now
    ^7[2008-09-01 21:18:05] ReadClientMessage:������:begin
    ^7[2008-09-01 21:18:05] ReadClientMessage:������:clientversion 20000
    ^7[2008-09-01 21:18:06] ReadClientMessage:Pipinos:prespawn
    ^7[2008-09-01 21:18:09] ReadClientMessage:Pipinos:spawn
    ^7[2008-09-01 21:18:09] :join:11:player:Pipinos
    ^7[2008-09-01 21:18:09] :team:11:15
    ^7[2008-09-01 21:18:09] ^4Pipinos^4 connected
    ^7[2008-09-01 21:18:09] Pipinos connected
    ^7[2008-09-01 21:18:09] from 79.33.139.172:61540
    ^7[2008-09-01 21:18:09] Slot: 7
    ^7[2008-09-01 21:18:09] ^4Pipinos^4 is spectating now
    ^7[2008-09-01 21:18:10] ReadClientMessage:Pipinos:begin
    ^7[2008-09-01 21:18:10] ReadClientMessage:Pipinos:clientversion 20000
    ^7[2008-09-01 21:18:10] ^4������^4 is fragging now
    ^7[2008-09-01 21:18:23] impulse
    ^7[2008-09-01 21:18:24] ^4Pipinos^4 is fragging now
    ^7[2008-09-01 21:18:31] ^1Pipinos^1 has been vaporized by ������
    ^7[2008-09-01 21:18:31] :kill:frag:10:11:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:18:41] ^1������^1 has been vaporized by Pipinos
    ^7[2008-09-01 21:18:41] :kill:frag:11:10:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:18:46] ^1������Ǡ^1 has been vaporized by ������
    ^7[2008-09-01 21:18:46] :kill:frag:10:1:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:18:56] ^1Pipinos^1 has been vaporized by ������
    ^7[2008-09-01 21:18:56] :kill:frag:10:11:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:19:03] ^1������^1 has been vaporized by Pipinos
    ^7[2008-09-01 21:19:03] :kill:frag:11:10:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:19:12] ^1Pipinos^1 has been vaporized by ������
    ^7[2008-09-01 21:19:12] :kill:frag:10:11:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:19:28] Client "Pipinos" dropped
    ^7[2008-09-01 21:19:28] :part:11
    ^7[2008-09-01 21:19:28] ^4Pipinos^4 left us :(
    ^7[2008-09-01 21:19:32] ^7"^3������Ǡ^7" ^2is connecting^7
    ^7[2008-09-01 21:19:32] ReadClientMessage:������Ǡ:color 11 11
    ^7[2008-09-01 21:19:32] ReadClientMessage:������Ǡ:rate 20000
    ^7[2008-09-01 21:19:32] ReadClientMessage:������Ǡ:playermodel models/player/insurrectionist.zym
    ^7[2008-09-01 21:19:32] ReadClientMessage:������Ǡ:playerskin 0
    ^7[2008-09-01 21:19:50] ReadClientMessage:������Ǡ:prespawn
    ^7[2008-09-01 21:19:50] ReadClientMessage:������Ǡ:spawn
    ^7[2008-09-01 21:19:50] :join:12:player:������Ǡ
    ^7[2008-09-01 21:19:50] :team:12:12
    ^7[2008-09-01 21:19:50] ^4������Ǡ^4 connected
    ^7[2008-09-01 21:19:50] ������Ǡ connected
    ^7[2008-09-01 21:19:50] from 78.32.44.65:33556
    ^7[2008-09-01 21:19:50] Slot: 7
    ^7[2008-09-01 21:19:50] ^4������Ǡ^4 is spectating now
    ^7[2008-09-01 21:19:51] ReadClientMessage:������Ǡ:begin
    ^7[2008-09-01 21:19:51] ReadClientMessage:������Ǡ:clientversion 20000
    ^7[2008-09-01 21:19:59] ^7"^3Bob^7" ^2is connecting^7
    ^7[2008-09-01 21:19:59] ReadClientMessage:Bob:color 3 3
    ^7[2008-09-01 21:19:59] ReadClientMessage:Bob:rate 20000
    ^7[2008-09-01 21:19:59] ReadClientMessage:Bob:playermodel models/player/nexus.zym
    ^7[2008-09-01 21:19:59] ReadClientMessage:Bob:playerskin 1
    ^7[2008-09-01 21:19:59] ReadClientMessage:Bob:download csprogs.dat
    ^7[2008-09-01 21:20:00] ReadClientMessage:Bob:sv_startdownload
    ^7[2008-09-01 21:20:14] Client "Bob" dropped
    ^7[2008-09-01 21:20:26] SZ_GetSpace: overflow
    ^7[2008-09-01 21:20:26] Client "^1Pl^3ay^2er^07^7" dropped
    ^7[2008-09-01 21:20:26] :part:8
    ^7[2008-09-01 21:20:26] ^4^1Pl^3ay^2er^07^7^4 left us :(
    ^7[2008-09-01 21:20:41] host:     # [PL] MinstaGib+Hook+Fog+Low gravity by ramzes. 387 maps. 2.4-ramzes-1.4.0.2@Linux `
    ^7[2008-09-01 21:20:41] version:  Nexuiz build 16:00:49 Aug 28 2008 - release
    ^7[2008-09-01 21:20:41] protocol: 3504 (DP7)
    ^7[2008-09-01 21:20:41] map:      dntfsanta
    ^7[2008-09-01 21:20:41] timing:   10.3% CPU, 0.00% lost, offset avg 0.2ms, max 0.6ms, sdev 0.1ms
    ^7[2008-09-01 21:20:41] players:  8 active (10 max)
    ^7[2008-09-01 21:20:41]
    ^7[2008-09-01 21:20:41] #1   PlayerEmil          0   0:09:32
    ^7[2008-09-01 21:20:41]    90.156.122.35:47316
    ^7[2008-09-01 21:20:41] #2   ^0��^1���^3��� ^    0   0:28:09
    ^7[2008-09-01 21:20:41]    217.233.185.106:1234
    ^7[2008-09-01 21:20:41] #3   ������Ǡ            0   1:21:33
    ^7[2008-09-01 21:20:41]    78.32.44.65:34391
    ^7[2008-09-01 21:20:41] #4   HansaPLast        -666   0:04:43
    ^7[2008-09-01 21:20:41]    93.129.37.69:38614
    ^7[2008-09-01 21:20:41] #5   PlayerEmil        -666   0:36:42
    ^7[2008-09-01 21:20:41]    90.156.122.35:44847
    ^7[2008-09-01 21:20:41] #6   ������              0   1:01:09
    ^7[2008-09-01 21:20:41]    91.97.10.121:1725
    ^7[2008-09-01 21:20:41] #7   ������Ǡ          -666   0:01:10
    ^7[2008-09-01 21:20:41]    78.32.44.65:33556
    ^7[2008-09-01 21:20:41] #8   ������              0   0:02:44
    ^7[2008-09-01 21:20:41]    91.97.10.121:1741
    ^7^3[2008-09-01 21:20:45] ������Ǡ^7: anyone having problems with this map
    ^7[2008-09-01 21:20:52] ^7"^3������^7" ^2is connecting^7
    ^7[2008-09-01 21:20:52] ReadClientMessage:������:color 1 1
    ^7[2008-09-01 21:20:52] ReadClientMessage:������:rate 20000
    ^7[2008-09-01 21:20:52] ReadClientMessage:������:playermodel models/player/marine.zym
    ^7[2008-09-01 21:20:52] ReadClientMessage:������:playerskin 0
    ^7[2008-09-01 21:20:52] <^8RAMZES FROM OUTERSPACE^4> ???
    ^7[2008-09-01 21:20:56] Client "PlayerEmil" connection timed out
    ^7[2008-09-01 21:20:56] Client "PlayerEmil" dropped
    ^7[2008-09-01 21:20:56] ReadClientMessage:������:prespawn
    ^7[2008-09-01 21:21:00] ReadClientMessage:������:spawn
    ^7[2008-09-01 21:21:00] :join:13:player:������
    ^7[2008-09-01 21:21:00] :team:13:2
    ^7[2008-09-01 21:21:00] ^4������^4 connected
    ^7[2008-09-01 21:21:00] ������ connected
    ^7[2008-09-01 21:21:00] from 91.97.10.121:1742
    ^7[2008-09-01 21:21:00] Slot: 9
    ^7[2008-09-01 21:21:00] ^4������^4 is spectating now
    ^7[2008-09-01 21:21:00] ReadClientMessage:������:begin
    ^7[2008-09-01 21:21:00] ReadClientMessage:������:clientversion 20000
    ^7^3[2008-09-01 21:21:03] ������Ǡ^7: locked up
    ^7^3[2008-09-01 21:21:21] ������Ǡ^7: happened last night aswell
    ^7^3[2008-09-01 21:21:23] ������^7: comp hung up twice... :(
    ^7[2008-09-01 21:21:26] ^7"^3ramzes^7" ^2is connecting^7
    ^7[2008-09-01 21:21:26] ReadClientMessage:ramzes:color 6 6
    ^7[2008-09-01 21:21:26] ReadClientMessage:ramzes:rate 20000
    ^7[2008-09-01 21:21:26] ReadClientMessage:ramzes:playermodel models/player/marine.zym
    ^7[2008-09-01 21:21:26] ReadClientMessage:ramzes:playerskin 0
    ^7[2008-09-01 21:21:30] ReadClientMessage:ramzes:prespawn
    ^7[2008-09-01 21:21:33] SZ_GetSpace: overflow
    ^7[2008-09-01 21:21:33] Client "HansaPLast" dropped
    ^7[2008-09-01 21:21:33] :part:9
    ^7[2008-09-01 21:21:33] ^4HansaPLast^4 left us :(
    ^7[2008-09-01 21:21:35] ^4������^4 is fragging now
    ^7[2008-09-01 21:21:36] ReadClientMessage:ramzes:spawn
    ^7[2008-09-01 21:21:36] :join:14:player:ramzes
    ^7[2008-09-01 21:21:36] :team:14:7
    ^7[2008-09-01 21:21:36] ^4ramzes^4 connected
    ^7[2008-09-01 21:21:36] ramzes connected
    ^7[2008-09-01 21:21:36] from 10.6.2.4:44319
    ^7[2008-09-01 21:21:36] Slot: 5
    ^7[2008-09-01 21:21:36] ^4ramzes^4 is spectating now
    ^7[2008-09-01 21:21:38] ReadClientMessage:ramzes:begin
    ^7[2008-09-01 21:21:38] ReadClientMessage:ramzes:clientversion 20000
    ^7^3[2008-09-01 21:21:44] ������Ǡ^7: thought it was only mine
    ^7^3[2008-09-01 21:21:45] ramzes^7: hi all
    ^7[2008-09-01 21:21:46] ^4ramzes^4 is fragging now
    ^7^3[2008-09-01 21:21:59] ramzes^7: oooops
    ^7^3[2008-09-01 21:22:06] ������^7: vcall endgame
    ^7^3[2008-09-01 21:22:10] ramzes^7: very small error
    ^7^3[2008-09-01 21:22:13] ������Ǡ^7: look at scoreboard im there twice
    ^7^3[2008-09-01 21:22:30] ������^7: me too
    ^7^3[2008-09-01 21:22:31] ������Ǡ^7: and so is sniper
    ^7^3[2008-09-01 21:22:49] ������Ǡ^7:  1 of sniper is enough
    ^7[2008-09-01 21:22:59] host:     # [PL] MinstaGib+Hook+Fog+Low gravity by ramzes. 387 maps. 2.4-ramzes-1.4.0.2@Linux `
    ^7[2008-09-01 21:22:59] version:  Nexuiz build 16:00:49 Aug 28 2008 - release
    ^7[2008-09-01 21:22:59] protocol: 3504 (DP7)
    ^7[2008-09-01 21:22:59] map:      dntfsanta
    ^7[2008-09-01 21:22:59] timing:   12.9% CPU, 0.00% lost, offset avg 0.5ms, max 0.9ms, sdev 0.2ms
    ^7[2008-09-01 21:22:59] players:  8 active (10 max)
    ^7[2008-09-01 21:22:59]
    ^7[2008-09-01 21:22:59] #1   PlayerEmil          0   0:11:50
    ^7[2008-09-01 21:22:59]    90.156.122.35:47316
    ^7[2008-09-01 21:22:59] #2   ^0��^1���^3��� ^    0   0:30:27
    ^7[2008-09-01 21:22:59]    217.233.185.106:1234
    ^7[2008-09-01 21:22:59] #3   ������Ǡ            0   1:23:51
    ^7[2008-09-01 21:22:59]    78.32.44.65:34391
    ^7[2008-09-01 21:22:59] #5   ramzes              0   0:01:33
    ^7[2008-09-01 21:22:59]    10.6.2.4:44319
    ^7[2008-09-01 21:22:59] #6   ������              0   1:03:28
    ^7[2008-09-01 21:22:59]    91.97.10.121:1725
    ^7[2008-09-01 21:22:59] #7   ������Ǡ          -666   0:03:28
    ^7[2008-09-01 21:22:59]    78.32.44.65:33556
    ^7[2008-09-01 21:22:59] #8   ������              0   0:05:02
    ^7[2008-09-01 21:22:59]    91.97.10.121:1741
    ^7[2008-09-01 21:22:59] #9   ������              0   0:02:07
    ^7[2008-09-01 21:22:59]    91.97.10.121:1742
    ^7[2008-09-01 21:23:02] ^4������Ǡ^4 is fragging now
    ^7^3[2008-09-01 21:23:08] ������^7: I try four...
    ^7[2008-09-01 21:23:19] ^1ramzes^1 has been vaporized by ������Ǡ
    ^7[2008-09-01 21:23:19] :kill:frag:12:14:type=32:items=32:victimitems=32
    ^7^3[2008-09-01 21:23:23] ������^7: i try four...
    ^7[2008-09-01 21:23:34] ^1������^1 has been vaporized by ������
    ^7[2008-09-01 21:23:34] :kill:frag:13:10:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:23:36] Client "ramzes" dropped
    ^7[2008-09-01 21:23:36] :part:14
    ^7[2008-09-01 21:23:36] ^4ramzes^4 left us :(
    ^7^3[2008-09-01 21:23:55] ������^7: woow, i fragged myself :-)   !!!???
    ^7^3[2008-09-01 21:24:32] ������Ǡ^7: u i think
    ^7^3[2008-09-01 21:24:35] ������^7: that's me too!
    ^7[2008-09-01 21:24:50] ^7"^3^0��^1���^3��� ^1 ^3������������������^7" ^2is connecting^7
    ^7[2008-09-01 21:24:50] ReadClientMessage:^0��^1���^3��� ^1 ^3������������������^7:color 11 10
    ^7[2008-09-01 21:24:50] ReadClientMessage:^0��^1���^3��� ^1 ^3������������������^7:rate 20000
    ^7[2008-09-01 21:24:50] ReadClientMessage:^0��^1���^3��� ^1 ^3������������������^7:playermodel models/player/specop.zym
    ^7[2008-09-01 21:24:50] ReadClientMessage:^0��^1���^3��� ^1 ^3������������������^7:playerskin 0
    ^7[2008-09-01 21:24:56] ReadClientMessage:^0��^1���^3��� ^1 ^3������������������^7:prespawn
    ^7^3[2008-09-01 21:25:01] ������^7: suizid!
    ^7[2008-09-01 21:25:01] ReadClientMessage:^0��^1���^3��� ^1 ^3������������������^7:spawn
    ^7[2008-09-01 21:25:01] :join:15:player:^0��^1���^3��� ^1 ^3������������������^7
    ^7[2008-09-01 21:25:01] :team:15:11
    ^7[2008-09-01 21:25:01] ^4^0��^1���^3��� ^1 ^3������������������^7^4 connected
    ^7[2008-09-01 21:25:01] ^0��^1���^3��� ^1 ^3������������������^7 connected
    ^7[2008-09-01 21:25:01] from 217.233.185.106:1280
    ^7[2008-09-01 21:25:01] Slot: 4
    ^7[2008-09-01 21:25:01] ^4^0��^1���^3��� ^1 ^3������������������^7^4 is spectating now
    ^7[2008-09-01 21:25:03] ^7"^3ramzes^7" ^2is connecting^7
    ^7[2008-09-01 21:25:03] ReadClientMessage:ramzes:color 6 6
    ^7[2008-09-01 21:25:03] ReadClientMessage:ramzes:rate 20000
    ^7[2008-09-01 21:25:03] ReadClientMessage:ramzes:playermodel models/player/marine.zym
    ^7[2008-09-01 21:25:03] ReadClientMessage:ramzes:playerskin 0
    ^7[2008-09-01 21:25:03] ReadClientMessage:^0��^1���^3��� ^1 ^3������������������^7:begin
    ^7[2008-09-01 21:25:03] ReadClientMessage:^0��^1���^3��� ^1 ^3������������������^7:clientversion 20000
    ^7[2008-09-01 21:25:08] ReadClientMessage:ramzes:prespawn
    ^7[2008-09-01 21:25:13] ReadClientMessage:ramzes:spawn
    ^7[2008-09-01 21:25:13] :join:16:player:ramzes
    ^7[2008-09-01 21:25:13] :team:16:7
    ^7[2008-09-01 21:25:13] ^4ramzes^4 connected
    ^7[2008-09-01 21:25:13] ramzes connected
    ^7[2008-09-01 21:25:13] from 10.6.2.4:35909
    ^7[2008-09-01 21:25:13] Slot: 5
    ^7[2008-09-01 21:25:13] ^4ramzes^4 is spectating now
    ^7[2008-09-01 21:25:14] ReadClientMessage:ramzes:begin
    ^7[2008-09-01 21:25:14] ReadClientMessage:ramzes:clientversion 20000
    ^7[2008-09-01 21:25:29] ^4ramzes^4 is fragging now
    ^7^3[2008-09-01 21:25:54] ramzes^7: where is everybody???
    ^7[2008-09-01 21:26:19] ^7"^3������Ǡ^7" ^2is connecting^7
    ^7[2008-09-01 21:26:19] ReadClientMessage:������Ǡ:color 11 11
    ^7[2008-09-01 21:26:19] ReadClientMessage:������Ǡ:rate 20000
    ^7[2008-09-01 21:26:19] ReadClientMessage:������Ǡ:playermodel models/player/insurrectionist.zym
    ^7[2008-09-01 21:26:19] ReadClientMessage:������Ǡ:playerskin 0
    ^7[2008-09-01 21:26:25] ReadClientMessage:������Ǡ:prespawn
    ^7[2008-09-01 21:26:30] ReadClientMessage:������Ǡ:spawn
    ^7[2008-09-01 21:26:30] :join:17:player:������Ǡ
    ^7[2008-09-01 21:26:30] :team:17:12
    ^7[2008-09-01 21:26:30] ^4������Ǡ^4 connected
    ^7[2008-09-01 21:26:30] ������Ǡ connected
    ^7[2008-09-01 21:26:30] from 78.32.44.65:32947
    ^7[2008-09-01 21:26:30] Slot: 10
    ^7[2008-09-01 21:26:30] ^4������Ǡ^4 is spectating now
    ^7[2008-09-01 21:26:32] ReadClientMessage:������Ǡ:begin
    ^7[2008-09-01 21:26:32] ReadClientMessage:������Ǡ:clientversion 20000
    ^7[2008-09-01 21:26:36] Client "ramzes" dropped
    ^7[2008-09-01 21:26:36] :part:16
    ^7[2008-09-01 21:26:36] ^4ramzes^4 left us :(
    ^7[2008-09-01 21:26:48] ^7"^3ramzes^7" ^2is connecting^7
    ^7[2008-09-01 21:26:48] ReadClientMessage:ramzes:color 6 6
    ^7[2008-09-01 21:26:48] ReadClientMessage:ramzes:rate 20000
    ^7[2008-09-01 21:26:48] ReadClientMessage:ramzes:playermodel models/player/marine.zym
    ^7[2008-09-01 21:26:48] ReadClientMessage:ramzes:playerskin 0
    ^7[2008-09-01 21:26:48] ReadClientMessage:ramzes:prespawn
    ^7[2008-09-01 21:26:48] ReadClientMessage:ramzes:spawn
    ^7[2008-09-01 21:26:48] :join:18:player:ramzes
    ^7[2008-09-01 21:26:48] :team:18:7
    ^7[2008-09-01 21:26:48] ^4ramzes^4 connected
    ^7[2008-09-01 21:26:48] ramzes connected
    ^7[2008-09-01 21:26:48] from 10.6.2.4:35909
    ^7[2008-09-01 21:26:48] Slot: 5
    ^7[2008-09-01 21:26:48] ^4ramzes^4 is spectating now
    ^7[2008-09-01 21:26:48] ReadClientMessage:ramzes:begin
    ^7[2008-09-01 21:26:48] ReadClientMessage:ramzes:clientversion 20000
    ^7[2008-09-01 21:26:51] ^4ramzes^4 is fragging now
    ^7^3[2008-09-01 21:27:10] ������Ǡ^7: is it ok now
    ^7[2008-09-01 21:27:37] ^4������Ǡ^4 is fragging now
    ^7^3[2008-09-01 21:27:45] ramzes^7: this error was encountered three times
    ^7^3[2008-09-01 21:27:58] ramzes^7: i must tell it to developers (svn)
    ^7^3[2008-09-01 21:28:14] ������Ǡ^7: it jumps alittle when someone joins
    ^7[2008-09-01 21:28:26] ^1������Ǡ^1 has been vaporized by ramzes
    ^7[2008-09-01 21:28:26] :kill:frag:18:17:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:28:30] :scores:dm_dntfsanta:1200
    ^7[2008-09-01 21:28:30] :labels:player:score!!,kills,deaths<,suicides<,,,,,,
    ^7[2008-09-01 21:28:30] :player:see-labels:3,3,1,0,0,0,0,0,0,0:853:7:7:PlayerEmil
    ^7[2008-09-01 21:28:30] :player:see-labels:5,5,3,0,0,0,0,0,0,0:1192:11:4:^0��^1���^3��� ^1 ^3������������������^7
    ^7[2008-09-01 21:28:30] :player:see-labels:19,19,24,0,0,0,0,0,0,0:1192:12:1:������Ǡ
    ^7[2008-09-01 21:28:30] :player:see-labels:0,0,0,0,0,0,0,0,0,0:209:spectator:15:^0��^1���^3��� ^1 ^3������������������^7
    ^7[2008-09-01 21:28:30] :player:see-labels:1,1,0,0,0,0,0,0,0,0:102:7:18:ramzes
    ^7[2008-09-01 21:28:30] :player:see-labels:18,18,13,0,0,0,0,0,0,0:1092:2:6:������
    ^7[2008-09-01 21:28:30] :player:see-labels:1,1,0,0,0,0,0,0,0,0:520:12:12:������Ǡ
    ^7[2008-09-01 21:28:30] :player:see-labels:4,4,3,0,0,0,0,0,0,0:626:2:10:������
    ^7[2008-09-01 21:28:30] :player:see-labels:1,1,0,0,0,0,0,0,0,0:450:2:13:������
    ^7[2008-09-01 21:28:30] :player:see-labels:0,0,1,0,0,0,0,0,0,0:120:12:17:������Ǡ
    ^7[2008-09-01 21:28:30] :end
    ^7[2008-09-01 21:28:30] :gameover
    ^7[2008-09-01 21:28:30] ������Ǡ ^7wins.
    ^7^3[2008-09-01 21:28:32] ramzes^7: ???
    ^7^3[2008-09-01 21:28:39] ������Ǡ^7: and when u die
    ...
    ^7[2008-09-01 21:29:14] :gamestart:dm_Interrogatorv1r1:0.0.944033
    ^7[2008-09-01 21:29:14] :gameinfo:mutators:LIST:grappling_hook:minstagib
    ^7[2008-09-01 21:29:14] :gameinfo:end
    ^7[2008-09-01 21:29:14] ^2CVAR_SET ^3nextmap -
    ^7[2008-09-01 21:29:14] Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:
    ^7[2008-09-01 21:29:14]   cdtrack 2
    ^7[2008-09-01 21:29:14] ======OBJECT ERROR======
    ^7[2008-09-01 21:29:14]
    ^7[2008-09-01 21:29:14] server EDICT 71:
    ^7[2008-09-01 21:29:14] absmin         ' -133.0000   607.0000   455.0000'
    ^7[2008-09-01 21:29:14] absmax         ' -131.0000   609.0000   457.0000'
    ^7[2008-09-01 21:29:14] origin         ' -132.0000   608.0000   456.0000'
    ^7[2008-09-01 21:29:14] classname      target_teleporter
    ^7[2008-09-01 21:29:14] target         trigger_teleport1
    ^7[2008-09-01 21:29:14] server OBJECT ERROR in spawnfunc_info_teleport_destination:
    ^7[2008-09-01 21:29:14] Teleport destination without a targetname
    ^7[2008-09-01 21:29:14] Tip: read above for entity information
    ^7[2008-09-01 21:29:28] Client "ramzes" dropped
    ^7[2008-09-01 21:29:59] ^7"^3������Ǡ^7" ^2is connecting^7
    ^7[2008-09-01 21:29:59] ReadClientMessage:������Ǡ:color 11 11
    ^7[2008-09-01 21:29:59] ReadClientMessage:������Ǡ:rate 20000
    ^7[2008-09-01 21:29:59] ReadClientMessage:������Ǡ:playermodel models/player/insurrectionist.zym
    ^7[2008-09-01 21:29:59] ReadClientMessage:������Ǡ:playerskin 0
    ^7[2008-09-01 21:30:04] ReadClientMessage:������Ǡ:prespawn
    ^7[2008-09-01 21:30:07] ReadClientMessage:������Ǡ:spawn
    ^7[2008-09-01 21:30:07] :join:1:player:������Ǡ
    ^7[2008-09-01 21:30:07] :team:1:12
    ^7[2008-09-01 21:30:07] ^4������Ǡ^4 connected
    ^7[2008-09-01 21:30:07] ������Ǡ connected
    ^7[2008-09-01 21:30:07] from 78.32.44.65:34202
    ^7[2008-09-01 21:30:07] Slot: 5
    ^7[2008-09-01 21:30:07] ^4������Ǡ^4 is spectating now
    ^7[2008-09-01 21:30:07] Can not add bot, server full.
    ^7[2008-09-01 21:30:08] ReadClientMessage:������Ǡ:begin
    ^7[2008-09-01 21:30:08] ReadClientMessage:������Ǡ:clientversion 20000
    ^7[2008-09-01 21:30:17] Can not add bot, server full.
    ^7[2008-09-01 21:30:28] Can not add bot, server full.
    ^7^3[2008-09-01 21:30:30] ������Ǡ^7: what about all the borgs
    ^7[2008-09-01 21:30:38] Can not add bot, server full.
    ^7^3[2008-09-01 21:30:42] ������Ǡ^7: and snipers
    ^7[2008-09-01 21:30:45] ^4������Ǡ^4 is fragging now
    ^7[2008-09-01 21:30:48] Can not add bot, server full.
    ^7[2008-09-01 21:30:58] Can not add bot, server full.
    ^7[2008-09-01 21:31:06] host:     # [PL] MinstaGib+Hook+Fog+Low gravity by ramzes. 387 maps. 2.4-ramzes-1.4.0.2@Linux `
    ^7[2008-09-01 21:31:06] version:  Nexuiz build 16:00:49 Aug 28 2008 - release
    ^7[2008-09-01 21:31:06] protocol: 3504 (DP7)
    ^7[2008-09-01 21:31:06] map:      Interrogatorv1r1
    ^7[2008-09-01 21:31:06] timing:   2.5% CPU, 0.00% lost, offset avg 0.4ms, max 0.9ms, sdev 0.2ms
    ^7[2008-09-01 21:31:06] players:  10 active (10 max)
    ^7[2008-09-01 21:31:06]
    ^7[2008-09-01 21:31:06] #1   PlayerEmil        -666   0:19:57
    ^7[2008-09-01 21:31:06]    90.156.122.35:47316
    ^7[2008-09-01 21:31:06] #2   ^0��^1���^3��� ^  -666   0:38:34
    ^7[2008-09-01 21:31:06]    217.233.185.106:1234
    ^7[2008-09-01 21:31:06] #3   ������Ǡ          -666   1:31:58
    ^7[2008-09-01 21:31:06]    78.32.44.65:34391
    ^7[2008-09-01 21:31:06] #4   ^0��^1���^3��� ^  -666   0:06:16
    ^7[2008-09-01 21:31:06]    217.233.185.106:1280
    ^7[2008-09-01 21:31:06] #5   ������Ǡ            0   0:01:07
    ^7[2008-09-01 21:31:06]    78.32.44.65:34202
    ^7[2008-09-01 21:31:06] #6   ������            -666   1:11:35
    ^7[2008-09-01 21:31:06]    91.97.10.121:1725
    ^7[2008-09-01 21:31:06] #7   ������Ǡ          -666   0:11:36
    ^7[2008-09-01 21:31:06]    78.32.44.65:33556
    ^7[2008-09-01 21:31:06] #8   ������            -666   0:13:10
    ^7[2008-09-01 21:31:06]    91.97.10.121:1741
    ^7[2008-09-01 21:31:06] #9   ������            -666   0:10:14
    ^7[2008-09-01 21:31:06]    91.97.10.121:1742
    ^7[2008-09-01 21:31:06] #10  ������Ǡ          -666   0:04:48
    ^7[2008-09-01 21:31:06]    78.32.44.65:32947
    ^7[2008-09-01 21:31:08] Can not add bot, server full.
    ^7[2008-09-01 21:31:18] Can not add bot, server full.
    ^7[2008-09-01 21:31:23] Client "������" dropped
    ^7[2008-09-01 21:31:28] :join:2:bot:BOT_Mystery_BOT
    ^7[2008-09-01 21:31:28] :team:2:4
    ^7[2008-09-01 21:31:28] ^4BOT_Mystery_BOT^4 connected
    ^7[2008-09-01 21:31:31] unconnected changed name to BOT_Mystery_BOT
    ^7[2008-09-01 21:31:48] Client "������Ǡ" dropped
    ^7[2008-09-01 21:31:57] ^1������Ǡ^1 drew first blood
    ^7[2008-09-01 21:31:57] ^1BOT_Mystery_BOT^1 has been vaporized by ������Ǡ
    ^7[2008-09-01 21:31:57] :kill:frag:1:2:type=32:items=32S:victimitems=32
    ^7[2008-09-01 21:31:57] host:     # [PL] MinstaGib+Hook+Fog+Low gravity by ramzes. 387 maps. 2.4-ramzes-1.4.0.2@Linux `
    ^7[2008-09-01 21:31:57] version:  Nexuiz build 16:00:49 Aug 28 2008 - release
    ^7[2008-09-01 21:31:57] protocol: 3504 (DP7)
    ^7[2008-09-01 21:31:57] map:      Interrogatorv1r1
    ^7[2008-09-01 21:31:57] timing:   3.6% CPU, 0.00% lost, offset avg 0.5ms, max 2.7ms, sdev 0.3ms
    ^7[2008-09-01 21:31:57] players:  9 active (10 max)
    ^7[2008-09-01 21:31:57]
    ^7[2008-09-01 21:31:57] #1   PlayerEmil        -666   0:20:48
    ^7[2008-09-01 21:31:57]    90.156.122.35:47316
    ^7[2008-09-01 21:31:57] #2   ^0��^1���^3��� ^  -666   0:39:25
    ^7[2008-09-01 21:31:57]    217.233.185.106:1234
    ^7[2008-09-01 21:31:57] #4   ^0��^1���^3��� ^  -666   0:07:07
    ^7[2008-09-01 21:31:57]    217.233.185.106:1280
    ^7[2008-09-01 21:31:57] #5   ������Ǡ            0   0:01:58
    ^7[2008-09-01 21:31:57]    78.32.44.65:34202
    ^7[2008-09-01 21:31:57] #6   ������            -666   1:12:26
    ^7[2008-09-01 21:31:57]    91.97.10.121:1725
    ^7[2008-09-01 21:31:57] #7   ������Ǡ          -666   0:12:26
    ^7[2008-09-01 21:31:57]    78.32.44.65:33556
    ^7[2008-09-01 21:31:57] #8   BOT_Mystery_BOT     0   0:00:29
    ^7[2008-09-01 21:31:57]    botclient
    ^7[2008-09-01 21:31:57] #9   ������            -666   0:11:05
    ^7[2008-09-01 21:31:57]    91.97.10.121:1742
    ^7[2008-09-01 21:31:57] #10  ������Ǡ          -666   0:05:38
    ^7[2008-09-01 21:31:57]    78.32.44.65:32947
    ^7[2008-09-01 21:32:03] ^7"^3ramzes^7" ^2is connecting^7
    ^7[2008-09-01 21:32:03] ReadClientMessage:ramzes:color 6 6
    ^7[2008-09-01 21:32:03] ReadClientMessage:ramzes:rate 20000
    ^7[2008-09-01 21:32:03] ReadClientMessage:ramzes:playermodel models/player/marine.zym
    ^7[2008-09-01 21:32:03] ReadClientMessage:ramzes:playerskin 0
    ^7[2008-09-01 21:32:04] ReadClientMessage:ramzes:prespawn
    ^7[2008-09-01 21:32:04] ReadClientMessage:ramzes:spawn
    ^7[2008-09-01 21:32:04] :join:3:player:ramzes
    ^7[2008-09-01 21:32:04] :team:3:7
    ^7[2008-09-01 21:32:04] ^4ramzes^4 connected
    ^7[2008-09-01 21:32:04] ramzes connected
    ^7[2008-09-01 21:32:04] from 10.6.2.4:43873
    ^7[2008-09-01 21:32:04] Slot: 3
    ^7[2008-09-01 21:32:04] ^4ramzes^4 is spectating now
    ^7[2008-09-01 21:32:05] ReadClientMessage:ramzes:begin
    ^7[2008-09-01 21:32:05] ReadClientMessage:ramzes:clientversion 20000
    ^7^3[2008-09-01 21:32:14] ramzes^7: now is ok?
    ^7[2008-09-01 21:32:16] ^4ramzes^4 is fragging now
    ^7[2008-09-01 21:32:16] Client "BOT_Mystery_BOT" dropped
    ^7[2008-09-01 21:32:16] :part:2
    ^7[2008-09-01 21:32:16] ^4BOT_Mystery_BOT^4 left us :(
    ^7^3[2008-09-01 21:32:29] ������Ǡ^7: dont know
    ^7[2008-09-01 21:32:30] ^7"^3���������^7" ^2is connecting^7
    ^7[2008-09-01 21:32:30] ReadClientMessage:���������:color 0 0
    ^7[2008-09-01 21:32:30] ReadClientMessage:���������:rate 20000
    ^7[2008-09-01 21:32:30] ReadClientMessage:���������:playermodel models/player/insurrectionist.zym
    ^7[2008-09-01 21:32:30] ReadClientMessage:���������:playerskin 0
    ^7^3[2008-09-01 21:32:48] ������Ǡ^7: thow many borgs and snipers
    ^7[2008-09-01 21:32:49] ^1������Ǡ^1 has been vaporized by ramzes
    ^7[2008-09-01 21:32:49] :kill:frag:3:1:type=32:items=32S:victimitems=32
    ^7[2008-09-01 21:32:53] ReadClientMessage:���������:prespawn
    ^7[2008-09-01 21:32:53] ReadClientMessage:���������:spawn
    ^7[2008-09-01 21:32:53] :join:4:player:���������
    ^7[2008-09-01 21:32:53] :team:4:1
    ^7[2008-09-01 21:32:53] ^4���������^4 connected
    ^7[2008-09-01 21:32:53] ��������� connected
    ^7[2008-09-01 21:32:53] from 87.221.111.132:36826
    ^7[2008-09-01 21:32:53] Slot: 8
    ^7[2008-09-01 21:32:53] ^4���������^4 is spectating now
    ^7[2008-09-01 21:32:55] ReadClientMessage:���������:begin
    ^7[2008-09-01 21:32:55] ReadClientMessage:���������:clientversion 20000
    ^7[2008-09-01 21:32:58] ^4���������^4 is fragging now
    ^7[2008-09-01 21:33:03] ^1���������^1 has been vaporized by ������Ǡ
    ^7[2008-09-01 21:33:03] :kill:frag:1:4:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:33:06] ^1���������^1 has been vaporized by ������Ǡ
    ^7[2008-09-01 21:33:06] :kill:frag:1:4:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:33:08] ^1������Ǡ^1 has been vaporized by ramzes
    ^7[2008-09-01 21:33:08] :kill:frag:3:1:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:33:14] ^1������Ǡ^1 has been vaporized by ramzes
    ^7[2008-09-01 21:33:14] ^1ramzes^1 has 3 frags in a row
    ^7[2008-09-01 21:33:14] :kill:frag:3:1:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:33:14] ramzes^7 made a ^1TRIPLE FRAG
    ^7[2008-09-01 21:33:24] ^1���������^1 has been vaporized by ramzes
    ^7[2008-09-01 21:33:24] ^1ramzes^1 has 4 frags in a row
    ^7[2008-09-01 21:33:24] :kill:frag:3:4:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:33:31] ^1ramzes^1 has been vaporized by ���������
    ^7[2008-09-01 21:33:31] ^1ramzes's ^14 kill spree was ended by ���������
    ^7[2008-09-01 21:33:31] :kill:frag:4:3:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:33:34] ^1���������^1 has been vaporized by ������Ǡ
    ^7[2008-09-01 21:33:34] :kill:frag:1:4:type=32:items=32:victimitems=32
    ^7^3[2008-09-01 21:33:48] ramzes^7: lost connection or something like that
    ^7^3[2008-09-01 21:34:13] ramzes^7: i must kick this "players" by hand (old connections)
    ^7[2008-09-01 21:34:17] ^1������Ǡ^1 has been vaporized by ���������
    ^7[2008-09-01 21:34:17] :kill:frag:4:1:type=32:items=32:victimitems=32
    ^7[2008-09-01 21:34:19] host:     # [PL] MinstaGib+Hook+Fog+Low gravity by ramzes. 387 maps. 2.4-ramzes-1.4.0.2@Linux `
    ^7[2008-09-01 21:34:19] version:  Nexuiz build 16:00:49 Aug 28 2008 - release
    ^7[2008-09-01 21:34:19] protocol: 3504 (DP7)
    ^7[2008-09-01 21:34:19] map:      Interrogatorv1r1
    ^7[2008-09-01 21:34:19] timing:   4.8% CPU, 0.00% lost, offset avg 0.7ms, max 2.9ms, sdev 0.3ms
    ^7[2008-09-01 21:34:19] players:  10 active (10 max)
    ^7[2008-09-01 21:34:19]
    ^7[2008-09-01 21:34:19] #1   PlayerEmil        -666   0:23:10
    ^7[2008-09-01 21:34:19]    90.156.122.35:47316
    ^7[2008-09-01 21:34:19] #2   ^0��^1���^3��� ^  -666   0:41:47
    ^7[2008-09-01 21:34:19]    217.233.185.106:1234
    ^7[2008-09-01 21:34:19] #3   ramzes              0   0:02:15
    ^7[2008-09-01 21:34:19]    10.6.2.4:43873
    ^7[2008-09-01 21:34:19] #4   ^0��^1���^3��� ^  -666   0:09:29
    ^7[2008-09-01 21:34:19]    217.233.185.106:1280
    ^7[2008-09-01 21:34:19] #5   ������Ǡ            0   0:04:20
    ^7[2008-09-01 21:34:19]    78.32.44.65:34202
    ^7[2008-09-01 21:34:19] #6   ������            -666   1:14:47
    ^7[2008-09-01 21:34:19]    91.97.10.121:1725
    ^7[2008-09-01 21:34:19] #7   ������Ǡ          -666   0:14:48
    ^7[2008-09-01 21:34:19]    78.32.44.65:33556
    ^7[2008-09-01 21:34:19] #8   ���������    0   0:01:50
    ^7[2008-09-01 21:34:19]    87.221.111.132:36826
    ^7[2008-09-01 21:34:19] #9   ������            -666   0:13:27
    ^7[2008-09-01 21:34:19]    91.97.10.121:1742
    ^7[2008-09-01 21:34:19] #10  ������Ǡ          -666   0:08:00
    ^7[2008-09-01 21:34:19]    78.32.44.65:32947
    ^7[2008-09-01 21:34:30] Client "������" dropped
    ^7[2008-09-01 21:34:39] Client "^0��^1���^3��� ^1 ^3������������������^7" dropped
    ^7[2008-09-01 21:34:47] ^1���������^1 has been vaporized by ������Ǡ
    ^7[2008-09-01 21:34:47] :kill:frag:1:4:type=32:items=32:victimitems=32S
    ^7[2008-09-01 21:34:54] Client "������Ǡ" dropped
    ^7[2008-09-01 21:34:57] host:     # [PL] MinstaGib+Hook+Fog+Low gravity by ramzes. 387 maps. 2.4-ramzes-1.4.0.2@Linux `
    ^7[2008-09-01 21:34:57] version:  Nexuiz build 16:00:49 Aug 28 2008 - release
    ^7[2008-09-01 21:34:57] protocol: 3504 (DP7)
    ^7[2008-09-01 21:34:57] map:      Interrogatorv1r1
    ^7[2008-09-01 21:34:57] timing:   5.4% CPU, 0.00% lost, offset avg 0.6ms, max 1.2ms, sdev 0.2ms
    ^7[2008-09-01 21:34:57] players:  7 active (10 max)
    ^7[2008-09-01 21:34:57]
    ^7[2008-09-01 21:34:57] #1   PlayerEmil        -666   0:23:48
    ^7[2008-09-01 21:34:57]    90.156.122.35:47316
    ^7[2008-09-01 21:34:57] #3   ramzes              0   0:02:53
    ^7[2008-09-01 21:34:57]    10.6.2.4:43873
    ^7[2008-09-01 21:34:57] #4   ^0��^1���^3��� ^  -666   0:10:07
    ^7[2008-09-01 21:34:57]    217.233.185.106:1280
    ^7[2008-09-01 21:34:57] #5   ������Ǡ            0   0:04:58
    ^7[2008-09-01 21:34:57]    78.32.44.65:34202
    ^7[2008-09-01 21:34:57] #7   ������Ǡ          -666   0:15:26
    ^7[2008-09-01 21:34:57]    78.32.44.65:33556
    ^7[2008-09-01 21:34:57] #8   ���������    0   0:02:28
    ^7[2008-09-01 21:34:57]    87.221.111.132:36826
    ^7[2008-09-01 21:34:57] #9   ������            -666
    ...
    My nexuiz server (with mods) 83.175.179.66
    -------
    Sorry for my bad english
    ramzes
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Wed Sep 24, 2008 3:44 pm

  • Testing the NEWEST (10-Sep-2008) precompiled build from the precompiled builds list. I encountered four bugs about four different things so far while running a local test match;

    1 - When you Create a server without any bots on it, if you go in the Create window again while the game is running and drag the "Number of bots:" slider from 0 to 1, a bot automatically joins the game like it should but if you loot at the scoreboard the bot is shown as a spectator, even if he is (should be?) on the map and playing (I could still hear the bot but somehow couldn't see it). The 2nd bot though appears in the list correctly.

    2 - When the "Foot steps" mutator is enabled in a game, every time you walk and a foot step is heard a 0 is printed in the center-top part of the screen.

    3 - A bug in Last Man Standing; When entering a LMS game for the first time you are holding no weapon. Bots however seem to be armed but you need to switch weapons first before you are holding anything.

    4 - It seems that sometimes music may not be playing when changing maps. This is a bug I noticed while playing online and it may have something to do with differences between server versions (since some songs got changed in SVN) so if it's that do ignore this one but I'm not sure.

    Sorry if any of them have already been reported and are known issues, I just checked and found them so if any have already been reported this is just confirmation they're happening here too :)
    <Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
    <Morphed> great now there is a place to show current phase of moon on hud
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    MirceaKitsune
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Wed Sep 24, 2008 4:43 pm

  • I cannot reproduce 1.

    I just fixed 2 and 3.

    4 is probably because of the mapinfo system change, but it SHOULD only affect old clients on svn servers.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Thu Sep 25, 2008 6:30 pm

Tue Sep 30, 2008 2:45 am

  • I'm asking this here because I didnt want to create a new thread just for it.

    I have not really asked other people about this but it seems VERY obvious to me that something doesn't work with antilag when I use SVN client.

    Playing using 2.4.2 client (on a 2.4.2 or SVN server, makes no difference) I can hit shots that don't look like it should hit when the nex beam is seen compared to where the crosshair at that moment. IE: server checks if crosshair was on target when I pressed fire, and if it did, then it adjusts the beam so it hits target, like it should. Saying this to show that I know what antilag looks like when it works.

    But when using SVN client it seems like antilag doesn't work at all. I can play 5 minutes using 2.4.2 client then 5 minutes with svn client, then back to 2.4.2, etc. just for testing with both on the same server and the difference is impossible to miss. I tried using my 2.4.2 config with svn client and same thing as if I use a clean one. I switched back and forth with both clients enough to know it's not in my head.

    Any ideas/suggestions?
    nifrek
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Tue Sep 30, 2008 9:33 am

  • Antilag indeed got more restrictive and does not always work. We found no better way to verify that a shot would have hit in the past. The main problem is varying network latency.

    Antilag still works, but it often fails in like 50% of the volume of the enemy.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Oct 10, 2008 11:09 am

  • Discovered a small issue in the 8-oct-2008 precompiled build yesterday; If you go into the Create menu and drag the sliders "Map voting" or "Number of bots" to minimum, the slider itself disappears when it reaches 0. It's mainly a visual thing but it also confuses people as they don't know where to drag it from so that slider should always be visible even if it grays stuff out when set to 0. This might also be happening to other sliders from other parts too where it shouldn't.

    There's also another thing I noticed about the new minimap / radar; Not sure if this is 100% correct but yesterday I entered a CTF server with the latest precompiled build which was running a community made map. That map didn't have a radar texture with it and that caused the radar to display as a non-opaque black square over all its furface making things look ugly. I believe that if a CTF (or other gametype which uses the Radar) map does not have a radar texture for the minimap, the transparency you set for the radar under Player Setup -> Radar & Waypoints... -> Background should remain the same in order to avoid a big black non-opaque square if a map with no minimap texture is hit.

    One more thing I noticed (though this is probably a very known issue by now) is that the new pain sounds which are heard when shooting someone are the same for all player models. Normally that wouldn't be so horrible but it is noticeable that when hitting a female she makes male pain sounds which is a bit weird :? So I believe that Nexuiz should at least have male and female pain sounds for models of both genders soon. A further / correct implementation afterward I think would be having specific pain sounds for males, females, aliens and robots as they are all different. The only thing which should really be fixed though are the male sounds for female characters though as that sounds really weird :D
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    MirceaKitsune
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Fri Oct 10, 2008 12:41 pm

  • MirceaKitsune wrote:Discovered a small issue in the 8-oct-2008 precompiled build yesterday; If you go into the Create menu and drag the sliders "Map voting" or "Number of bots" to minimum, the slider itself disappears when it reaches 0. It's mainly a visual thing but it also confuses people as they don't know where to drag it from so that slider should always be visible even if it grays stuff out when set to 0. This might also be happening to other sliders from other parts too where it shouldn't.


    Fixed.

    There's also another thing I noticed about the new minimap / radar; Not sure if this is 100% correct but yesterday I entered a CTF server with the latest precompiled build which was running a community made map. That map didn't have a radar texture with it and that caused the radar to display as a non-opaque black square over all its furface making things look ugly. I believe that if a CTF (or other gametype which uses the Radar) map does not have a radar texture for the minimap, the transparency you set for the radar under Player Setup -> Radar & Waypoints... -> Background should remain the same in order to avoid a big black non-opaque square if a map with no minimap texture is hit.


    This is already fixed in that build, but the server probably was not updated yet.

    One more thing I noticed (though this is probably a very known issue by now) is that the new pain sounds which are heard when shooting someone are the same for all player models. Normally that wouldn't be so horrible but it is noticeable that when hitting a female she makes male pain sounds which is a bit weird :? So I believe that Nexuiz should at least have male and female pain sounds for models of both genders soon. A further / correct implementation afterward I think would be having specific pain sounds for males, females, aliens and robots as they are all different. The only thing which should really be fixed though are the male sounds for female characters though as that sounds really weird :D


    This is a really hard to fix thing, as we have no females to do the job. A system to allow selecting different sounds per player model is already in place.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Oct 10, 2008 1:41 pm

  • divVerent wrote:This is a really hard to fix thing, as we have no females to do the job. A system to allow selecting different sounds per player model is already in place.


    Hmm.. that's an issue I haven't thought of. I thought there has to be at least one female around the devs in general who could make some sounds for that. Maybe there are some open source sounds out there that we could use... but that could make Nexuiz use sounds from other games so no. We could also take the current male sounds or make others and add filters to them, I think with Adobe Audition we can turn a male voice into a female one almost unnoticeably.

    Maybe someone who works on the game can even just ask their girl friend or any female friend they know irl to make some sounds for the game if they want to for fun. Just to cry in the microphone a few times like they where getting hit hardly then cut the sounds into .wav files.. could be an idea :) I wanted to make some voice packs myself but I'm a guy too and also don't have a great english accent. Anyway if I manage to make and audition something with some filters to sound like that I'll upload a patch somewhere and post the link here.
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    MirceaKitsune
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Sun Oct 12, 2008 8:35 pm

  • Found another bug in the 12-oct-2008 precompiled build. I started a local CTF map with 4 bots and remained a spectator scrolling with fire and alt fire between them. I also pressed Tab from time to time to view the scoreboard. However while I was spectating the bots from their 1ST person view (scoreboard off) I was only seeing the weapon in their hand from time to time when they where walking around (90% of the time it was hidden except when they shot). I could see them shooting well though and everything else looked normal, but otherwise the 1st person weapon was invisible and didn't display, just the crosshair.
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    MirceaKitsune
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Sun Oct 12, 2008 10:07 pm

  • MirceaKitsune wrote:
    divVerent wrote:Maybe someone who works on the game can even just ask their girl friend or any female friend they know irl to make some sounds for the game if they want to for fun. Just to cry in the microphone a few times like they where getting hit hardly then cut the sounds into .wav files.. could be an idea :) I wanted to make some voice packs myself but I'm a guy too and also don't have a great english accent. Anyway if I manage to make and audition something with some filters to sound like that I'll upload a patch somewhere and post the link here.

    Once she breakes up with him she'll claim she never gave permission for the audio files to be licensed under the GPL. There will be no way to prove otherwise.

    Also... a problem in nexuiz is that the bots do not exit water to get some air, so once they are in water.... constant pain "uh"s.

    We don't have diffrent gibs for robots (and blood (oil?)) yet either :(. Someone took a stab at it but it wasn't accepted.
    take_this_cup_of_poison
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Sun Oct 12, 2008 11:40 pm

  • I was thinking about taking a shot in the next days at making the alien & robot pain sounds myself. I could easily make these a few hours... I checked out the sound package and there are not many sounds to do. I won't be making the few voices left there however since I'm not good with voices at all and they'd sound bad. The ones I plan to make are Pain_25 / 50 / 75 / 100 and Death as these are the most obvious one. I'd rather not make the female voices myself because even if filtered well a male to female voice is probably not of the best quality.

    Either way there really have to be some females around that can help with this... at least just any random friends they know of. And if they'd brake up they'd 99% certainly have other issues then the licenses over a few sound files :) For the water problem I think we could keep a single common underwater pain sound for all models, that really wouldn't get noticed I think. Anyway I want to know if making only these sounds for robot and alien by myself is good and if the devs are ready to put them in so I'm sure I'm making them for a purpose.
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    MirceaKitsune
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