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divVerent wrote:As this can't be reproduced, it probably is the same issue as the packet loss problems (loading bots takes a very long time, so MAYBE internal networking can drop packets when that happens too).
divVerent wrote:BTW, the packet loss thing is closed. Please retry the issue with the bot slider.
Alien wrote:This is map's fault then.
MirceaKitsune wrote:still advising a cvar to not render lightning on reflection surface for FPS reasons should be added.
MirceaKitsune wrote:Alien wrote:This is map's fault then.
That makes sense then... thought it was an engine thingie. Someone should probably take a look at these maps and add some hints and rebuild them then. Also the issue of reflection surfaces having very low performance with lightning is separate from that... still advising a cvar to not render lightning on reflection surface for FPS reasons should be added.
Alien wrote:And what do you expect? That dynamic lightning should not influence reflections?
MirceaKitsune wrote:Yes, that's what I meant. A non-default cvar of course, so if someone gets low FPS from that they can manually turn on or off a cvar so no type of world or dynamic lightning renderes over surfaces which have dynamic reflections on them. Not sure if that's a good or bad idea... if bad don't mind me then but maybe it could be helpful.
take_this_cup_of_poison wrote:We don't have diffrent gibs for robots (and blood (oil?)) yet either. Someone took a stab at it but it wasn't accepted.
terencehill wrote:Trying the map greatwall_overloaded http://alientrap.org/forum/viewtopic.php?t=4059&highlight=greatwall+overloaded
in my own server (started from the GUI), everytime a turret shots i get this msg on top of the screen: "tried to centerprint to a non-client"
Not sure whether it is a bug of SVN (I'm using the latest version) or of the map...
MirceaKitsune wrote:Found another bug in the latest revision of 5187: If a map has a song written both as an entity in worldspan (music path\to\file.ogg) and in the .mapinfo file of the map alike as "cdtrack X", the song will play two times simultaneously in the map and will be heard doubled / echoing. A check needs to be put in place now that you can specify music under a worldspan brush's entities, so if a cdtrack is set in the mapinfo the music set in the worldspan is ignored so the two music selections don't play together and overlap.
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