Tenshihan's Newest Sound-Releases:

Developer discussion of experimental fixes, changes, and improvements.

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Thu Nov 06, 2008 3:07 am

  • Alien wrote:Maybe when distance between player and ground object is more than some value (above which player is injured) or there is only trigger hurt below, falling is played, otherwise fall.

    I think that's another fantastic idea from you, Alien!

    Can we try this concept, Div?
    Last edited by Tenshihan on Thu Nov 06, 2008 5:19 am, edited 1 time in total.
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Thu Nov 06, 2008 3:10 am

  • GreEn`mArine wrote:With the beta of the new soundpack, I can actually barely hear the hitsound now.

    I was finally able to RE-Upload my most recent updates to my beta version of; "tenshihan.v4.0.0.pk3", ...try the soundpack now and see if you can hear the "hit" sound easily. (I increased the volume to 111% - and also made the waveform twice as long, so it SHOULD resonate to be easily heard no matter what, even OVER the sound of the Nex.)

    I hope you guys like the new laser-fire sound now too. ;)
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Thu Nov 06, 2008 4:04 am

  • Hi again Div,

    In the "sound/player" folder, I noticed that one of the files I made called "slime.wav" has been changed to an ".ogg" file.

    Unfortunately, ".ogg" files don't loop perfectly and there is a noticable gap when it starts over, this one needs to stay as a ".wav file", as with any looping sound-effects. (Just for your reference).
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Thu Nov 06, 2008 5:33 am

  • The problem with wav it is uncompressed file so big one. If ogg doesn't loop, maybe flac could be used then.
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Thu Nov 06, 2008 6:19 am

  • tink1 is either played when toggling laser guided missiles, or when g_casings is 1 (off by default).
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Thu Nov 06, 2008 6:21 am

  • Tenshihan wrote:Hi again Div,

    In the "sound/player" folder, I noticed that one of the files I made called "slime.wav" has been changed to an ".ogg" file.

    Unfortunately, ".ogg" files don't loop perfectly and there is a noticable gap when it starts over, this one needs to stay as a ".wav file", as with any looping sound-effects. (Just for your reference).


    I can't remember having done that, but I do remember having both files after adding your pack. Did I delete the wrong one of the two?

    When both exist, the engine may choose either, not sure which one it uses then.

    BTW, ogg files do loop perfectly - if your ogg encoder works right. And I currently have no oggs in sound/player, just slime.wav and lava.wav. So I suppose this is already fixed.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Thu Nov 06, 2008 6:24 am

  • Oh, and I have another (unreasonable?) request. Can you stop including nexuiz-credits.txt? I always have to watch out NOT to include your changed file, as it has changed in svn too.

    If you want to change how you are credited, can you simply tell me, or include a .diff to nexuiz-credits.txt instead of the full file?

    Currently it reads:

    Michael "Tenshihan" Quinn
    *Sound FX and Player-Voices
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Thu Nov 06, 2008 6:46 am

  • I see you haven't taken over my changes and fixes to the .sounds files I did in svn. Can you please apply them?
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Thu Nov 06, 2008 12:57 pm

  • i don't know when it changed; but i dislike that 'HIT!' sound. It is hardly noticable and tends to drown in all that other in game environment noise. That old distinct 'Ping!' was much more noticable for me. (SVN 5.Nov'08 and / or Tenshihan-v3.6.4-fixed.pk3)

    how can i change this back?

    ____________

    Oh, and much Kudos for the SVN-build-archive! Unrolls and works like a charm, although i always mess up my cfg-files..
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Thu Nov 06, 2008 1:12 pm

Thu Nov 06, 2008 1:25 pm

Thu Nov 06, 2008 1:39 pm

  • Note to Tenshihan: I changed something in Nexuiz that may break the sound pack a bit, but will not break it when finally committed.

    I changed all sound access to using the .wav file name. That also means that if there is both a .wav and an .ogg present, it will take the .wav.

    So please make sure you use the same file type as the original when you replace files, if possible, or if needed, replace a .ogg by a .wav, but never replace a .wav by a .ogg.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Thu Nov 06, 2008 6:27 pm

  • Alien wrote:The problem with wav it is uncompressed file so big one. If ogg doesn't loop, maybe flac could be used then.
    Don't worry bro, I keep my '.wav' files very small, ...in the case of the new 'slime' and 'lava' sounds, they're only 180kb, even in '.wav' format. ;)

    Unfortunately, the last time I went looking for Flac encoding-decoding software, it wasn't compatible with WinXp operating systems, ...do you have a link to a version that will work for me? (Then again, I'm not even sure if Nexuiz would support Flac? As far as I know, it uses only '.wav' and '.ogg' sound-files, but that's all I think, ...I might be wrong.)
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Thu Nov 06, 2008 6:32 pm

  • divVerent wrote:tink1 is either played when toggling laser guided missiles, or when g_casings is 1 (off by default).

    Ahhh, ok then.

    Can we make a new file available for shotgun casings? I have some high-quality recordings I've done that are just begging to be used. ;)

    For the laser-guided missiles, I thought maybe changing it to sound more like a mechanical switch over would be cooler than the current 'tink' sound.

    Please let me know if this is ok, ...because I can make some really cool new sounds for those. :)
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Thu Nov 06, 2008 6:35 pm

  • No, darkplaces does not use flac (was no need, I suppose).
    http://flac.sourceforge.net/download.html - you can download an installer and later choose one of several available frontends - down below (if you need GUI).
    Which music player do you use for music listening? There are flac plugins for all most popular ones (i use foobar and xmplay in windows). Plugins allow you to play flac files directly without any need to decode into wav.
    Tenshihan wrote:Please let me know if this is ok, ...because I can make some really cool new sounds for those. :)
    Big thanks for your work.
    Last edited by Alien on Thu Nov 06, 2008 6:38 pm, edited 1 time in total.
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Thu Nov 06, 2008 6:36 pm

  • divVerent wrote:Oh, and I have another (unreasonable?) request. Can you stop including nexuiz-credits.txt? I always have to watch out NOT to include your changed file, as it has changed in svn too.

    If you want to change how you are credited, can you simply tell me, or include a .diff to nexuiz-credits.txt instead of the full file?

    Currently it reads:

    Michael "Tenshihan" Quinn
    *Sound FX and Player-Voices

    I see you haven't taken over my changes and fixes to the .sounds files I did in svn. Can you please apply them?

    Oops! Sorry about that Div, ...yes, I will delete that file now from upcoming releases.
    Thanks for applying the change. (I have only the most recent build from your site; "08.10.29") I haven't figured out yet how to do the last part of your message.

    My sincerest apologies if this caused any conflicts. :oops:
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Thu Nov 06, 2008 6:41 pm

  • divVerent wrote:Note to Tenshihan: I changed something in Nexuiz that may break the sound pack a bit, but will not break it when finally committed.

    I changed all sound access to using the .wav file name. That also means that if there is both a .wav and an .ogg present, it will take the .wav.

    So please make sure you use the same file type as the original when you replace files, if possible, or if needed, replace a .ogg by a .wav, but never replace a .wav by a .ogg.

    This is no problem for me, ...it was really only those two files (slime and lava) that I changed into '.wav' from '.ogg' because of my past experience with looping problems. I don't alter the rest because the '.ogg' files are far more efficient for file-size, compression ratio and sound quality. ;)
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Thu Nov 06, 2008 6:47 pm

  • Alien wrote:No, darkplaces does not use flac (was no need, I suppose).
    http://flac.sourceforge.net/download.html - you can download an installer and later choose one of several available frontends - down below (if you need GUI).
    Which music player do you use for music listening? There are flac plugins for all most popular ones (i use foobar and xmplay in windows). Plugins allow you to play flac files directly without any need to decode into wav.
    Tenshihan wrote:Please let me know if this is ok, ...because I can make some really cool new sounds for those. :)
    Big thanks for your work.

    Thank YOU again for all your kind words, inspirational ideas and supportive help towards me, Alien! It's nice to have people here who are understanding about my dyslexia, and appreciate how hard I work at this. :)

    I use a variety of sound-programs, but I use WinAmp usually for listening to music. It also has a kick-ass visualizer called 'MilkDrop', ...best I've ever seen really.

    Thank you for the link, my friend, ...I will check that out! :)
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Thu Nov 06, 2008 7:03 pm

  • Iirc, winamp can play flac without any external plugins.
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Thu Nov 06, 2008 7:40 pm

  • Alien wrote:Iirc, winamp can play flac without any external plugins.

    Oh cool, ...btw, what does the abbreviation; "Iirc" mean?
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Thu Nov 06, 2008 7:41 pm

  • It should be IIRC - if I remember correctly.
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Thu Nov 06, 2008 8:01 pm

  • Alien wrote:It should be IIRC - if I remember correctly.


    Oh bloody hell, ....NOW I get it - it stands for "if I remember correctly" ...*slaps forehead hard enough to go into a coma*

    Thanks man, ...I thought it had something to do with IRC messaging or some sort of code?

    Damn :oops:
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Fri Nov 07, 2008 6:39 am

  • Tenshihan wrote:Can we make a new file available for shotgun casings? I have some high-quality recordings I've done that are just begging to be used. ;)

    For the laser-guided missiles, I thought maybe changing it to sound more like a mechanical switch over would be cooler than the current 'tink' sound.

    Please let me know if this is ok, ...because I can make some really cool new sounds for those. :)


    Sure, we can use a new file for these casings. However, nobody has them enabled anyway. I'll change it to weapons/casing.ogg, okay?

    Just done it. Almost nobody has them enabled anyway (but why not make them default later when they have a good sound), so nobody will notice this pointing to a sound that does not exist yet.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Fri Nov 07, 2008 6:11 pm

  • divVerent wrote:
    Tenshihan wrote:Can we make a new file available for shotgun casings? I have some high-quality recordings I've done that are just begging to be used. ;)

    For the laser-guided missiles, I thought maybe changing it to sound more like a mechanical switch over would be cooler than the current 'tink' sound.

    Please let me know if this is ok, ...because I can make some really cool new sounds for those. :)


    Sure, we can use a new file for these casings. However, nobody has them enabled anyway. I'll change it to weapons/casing.ogg, okay?

    Just done it. Almost nobody has them enabled anyway (but why not make them default later when they have a good sound), so nobody will notice this pointing to a sound that does not exist yet.

    Cool, I made three variations so when played repeatedly - hearing the effect doesn't become too tiresome;
    casing1
    casing2
    casing3

    I also made these for the machine-gun (If ever needed in the future, they're at your disposal);
    brass1
    brass2
    brass3

    I will include these in the next release later today (same folder as before). BTW, the volume of the recordings is currently at full, until they can be effectively tested in-game against the other sounds for re-levelling.
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Sat Nov 08, 2008 6:51 am

  • Ok, I've added the 'brass', 'casings', and the new 'rocket_mode' now to;
    tenshihan-V4.1.0

    (No more need for 'tink' at all now.) ;)

    Check them out when you can Div', the new soundpack will be in my regular signature area, no longer just in the "FOR_DEVELOPMENT_TEAM" folder.

    I'm completely zonked from this damn flu, ...gonna sleep for a few days...

    Peace,

    ~Tenshihan
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Sat Nov 08, 2008 8:29 am

  • What is a "brass", or when is it supposed to be played?

    I only know the word as "music instrument you blow into that's made of some sort of thin metal"...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Nov 08, 2008 8:39 am

  • I now assumed it means the same thing as bronze, which is my guessing. Committed, hope it is right.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
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Sat Nov 08, 2008 10:24 am

  • http://en.wikipedia.org/wiki/Brass - according to this brass and bronze are different (only a bit), but probably that doesn't matter cause this metal sound anyway.
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Sat Nov 08, 2008 3:46 pm

  • @Tenshihan:
    I have a much better overall impression of the soundpack now (v4.1.0) ;). It seems much more balanced now. I'll try to play a competitive 1v1 game again with the new sounds and test how well I do now with these new balanced sounds.

    Also, I can hear the hitsound again, very clearly!
    IRC quote:
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    [kojn] she took it the dirty way
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Sat Nov 08, 2008 4:04 pm

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