Tenshihan's Newest Sound-Releases:

Developer discussion of experimental fixes, changes, and improvements.

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Wed Nov 12, 2008 1:56 am

  • troll wrote:Image


    OMG, you mean there's a loud sound then it gets quiet?!?!

    Line up other 2 second sound clips and I'm sure you'll see a lot of similarities.


    Image


    You go above and beyond in trolling.
    Last edited by [-z-] on Wed Nov 12, 2008 2:10 am, edited 2 times in total.
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    [-z-]
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Wed Nov 12, 2008 2:04 am

  • leileilol wrote:i made this cool song. Can you tell which samples come from games and which are "hand made"?

    Also hmm
    "hit1.wav" is the shorter version of my verbal gib-sound (edited to be shorter in length for time-of-play), it has absolutely NO original 'hit' sound in it what-so-ever. This was the file that was a failure amongst my peers here.


    these line up pretty well. :?

    No, they don't actually line up at all in real life, however, your fabricated illustration trying to make them line-up is very creative.

    My own photo of these 2 waveforms does NOT line up unless you crop, shorten, and then further manipulate them purposely to do so. Furthermore, where did you get this "knife_hit3.wav" - you claim it's from counterstrike, yet when I compare it to the ACTUAL one from counter-strike, they are nothing alike.

    I also have the ACTUAL waveform for that game, ...did you not expect I could investigate this? I will upload it to my signature for everyone to investigate.

    Make sure you look for: "TheREALknife_hit3.zip"

    This only shows me that you have further fabricated all of this to serve your own twisted means.

    Also, your 'song' as you call it - is nothing more than bad samples compared to mine, ...funny how you had to lower the quality of my sounds (16bit 44100) and then distort them to TRY and make them match the quality of your 8bit 22500 sounds. Again, very creative 'tune'. Did you think that by playing them all together in a mish-mash of sound that people would actually believe this?

    Bravo, you've reached a new level of pathetic insanity.

    Furthermore, ...that hit1.wav isn't even used anymore, so your arguement is again, ...sadly pathetic.
    Last edited by Tenshihan on Wed Nov 12, 2008 2:11 am, edited 1 time in total.
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Wed Nov 12, 2008 2:08 am

  • Tenshihan wrote:My own photo of these 2 waveforms does NOT line up unless you crop, shorten, and then further manipulate them purposely to do so. Furthermore, where did you get this "knife_hit3.wav" - you claim it's from counterstrike, yet when I compare it to the ACTUAL one from counter-strike, they are nothing alike.

    LoL, it came from a fresh install of Counter-Strike v1.5 (csv15full.exe) - like I would want to make this up!

    Tenshihan wrote:Furthermore, ...that hit1.wav isn't even used anymore, so your arguement is again, ...sadly pathetic.


    It is still the same sound mixed with Nexuiz's hit.wav. This wav file just happens to be easier to compare because it's not overamplified. or superquieted.
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Wed Nov 12, 2008 2:45 am

  • leileilol wrote:It is still the same sound mixed with Nexuiz's hit.wav. This wav file just happens to be easier to compare because it's not overamplified. or superquieted.


    *Sigh* ...will it put your mind, heart and soul to rest if I REDO this sound completely and have the new version put into Nexuiz? It would only take me a few seconds to remake it. Ok?

    I just want peace now, ...seriously.
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Wed Nov 12, 2008 4:27 am

  • I've REDONE the sound, and the new one sounds exactly the same as "hit2" does, ...only - the waveform is different, even though it still sounds like ME - for some unknown reason.

    I took the gib sound from my "Combined-Gib(Mono).wav", then I cut off the beginning and made the file; "NEW-GIB.wav", then, I cut THAT wave in half and used the end of it to blend-in with the default "HIT" sound from the Nexuiz/data/sound/misc folder.

    You can hear them all & test them all yourself by downloading "tenshihan_gibs.zip" from the folder called: "Sound-tests" in my signature.
    Last edited by Tenshihan on Wed Nov 12, 2008 7:21 am, edited 2 times in total.
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Wed Nov 12, 2008 5:28 am

  • Tenshihan, you really shouldn't need to go through the effort of re-working sounds. I don't see much weight to the argument against you.

    There's only so many tink and squish noises any sound designer can make, but in the end they all sound like tink and squish. There's a lot of room for them to sound like sounds from other games, and of course there's debate about what kind of source you could provide, and how far the source has to go (should you have to provide video of you and a second person who signed a legal document proving they were in the room when you recorded the sound?). But, really, it looks like you have the majority of the community at your back believing that your sounds are all original, and that's all you should worry about :) Just keep up the good work.
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Wed Nov 12, 2008 7:16 am

  • Shoe wrote:Tenshihan, you really shouldn't need to go through the effort of re-working sounds. I don't see much weight to the argument against you.

    There's only so many tink and squish noises any sound designer can make, but in the end they all sound like tink and squish. There's a lot of room for them to sound like sounds from other games, and of course there's debate about what kind of source you could provide, and how far the source has to go (should you have to provide video of you and a second person who signed a legal document proving they were in the room when you recorded the sound?). But, really, it looks like you have the majority of the community at your back believing that your sounds are all original, and that's all you should worry about :) Just keep up the good work.

    Thank you very much for that, Shoe. I really appreciate your kind words and especially the meaning behind them.

    Peace,

    ~Tenshihan
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Wed Nov 12, 2008 7:18 am

  • [-z-] wrote:OMG, you mean there's a loud sound then it gets quiet?!?!

    Line up other 2 second sound clips and I'm sure you'll see a lot of similarities.

    You go above and beyond in trolling.


    OMFG - hahah! Your posts are the best -z-, thanks again bro! ;)
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Wed Nov 12, 2008 8:34 am

  • leileilol wrote:Image

    these line up pretty well. :?


    LOL.

    The first quarter is low frequency in knife_hit3.wav but high frequency in hit1.wav. No filtering can create that difference without totally changing the characteristics of the sound (which hasn't taken place).

    The sounds are most likely the same ACTION recorded in the same way, and edited slightly differently.

    However, the act of splashing water, or destroying a fruit, in order to create a sound is not patented.

    Also note that knife_hit3 cannot be the source for hit1 as it has much more noise in it - and noise reduction filters are FAR from perfect.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Wed Nov 12, 2008 9:47 am

  • leileilol has said he will leave this alone. I don't he had bad intentions in bringing this up, but after the team has looked at his case there is no need to keep this open.
    It would be irresponsible to keep going with this accusation publicly and put Nexuiz's license in question, and I think he has acknowledged this.
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    Vermeulen
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Wed Nov 12, 2008 10:19 am

  • \o/

    You've heard the man! 8)
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
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    C.Brutail
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Wed Nov 12, 2008 8:46 pm

  • My thanks to the "Gods of Nexuiz" for coming out to confirm this matter is at a close.

    I would NEVER want to put this game-project in jeopardy - and in fact - have stated this several times on the forums here on AlienTrap - and over at Nexuiz-Ninjaz.

    If any other of my sounds are in question, please send me a PM with your concerns and I will do my best to straighten out any issues.

    I have NO problem re-creating my sounds and even re-inventing new ones, ...this is NOT an unwanted 'chore' for me. Sound design is my passion and has been since 1998 when I first started working on sounds for video-games.

    Once again, i'm DEDICATED to making high-quality sounds for this project. It's my favourite hobby.

    ~Michael 'Tenshihan' Quinn
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Wed Nov 12, 2008 9:58 pm

  • The case of the "hit" sound is solved now, too. It actually has historical reasons regarding the origin of CS.

    Also note how Tenshihan's hit sound source is much higher quality than the one included with CS:S - and no filter can "reinvent" the high frequency detail that got lost when downsampling, which actually IS THERE and you CAN SEE IT if you use a decent wave editor like Audacity in the spectral view.

    A claim that Tenshihan may have used Sound Generals samples as source of the hit sound, when he was ACTIVELY in the CS/HL modding scene in the past, would be ridiculous. Why would he, among all the sounds Sound Generals have, take exactly the one that was (supposedly) also used for CS? Finding that one sound would take longer than redoing it on his own, or simply ripping it from CS, and if it's just a hit sound, nobody would notice the quality difference anyway (except for in a wave editor).

    However, the sound will be redone anyway, to remove any doubt.

    hagexp, however, looks ABSOLUTELY clean to me, no matter how I try to analyze it. Note that the three sounds are the same at different speeds, but elite_fire.wav is completely different.
    http://emptyset.endoftheinternet.org/~r ... 5139d8.png
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Thu Nov 13, 2008 12:58 am

Thu Nov 13, 2008 1:54 am

  • [-z-] wrote:So how about that public apology leileilol?
    That's ok -z-, I don't require one now. But thanks for the sentiment.

    I just hope that certain people here have learned that if you want something - to ask nicely first without passing unwarranted mis-judgement, filled with negligent accusation. It doesn't serve any good to do so, and certainly doesn't help the Nexuiz project by causing dissension.
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Thu Nov 13, 2008 7:55 am

  • Actually, leileilol should really publicly apologize not just to us, but also to TraK, simply to not lose his credibility (i.e. for his own sake). And TraK should forward his email from cgtextures to us and to leileilol.

    Because, both cases were massive misaccusations by leileilol and resulted in escalation.

    Also, leileilol should now have seen a more conclusive way to compare sounds, to do his work better in the future. I suggest leileilol to try out spectral analysis to compare re-encoded, or even filtered, sounds... he'll see that the spectral picture won't change much under any filtering or encoding. I wouldn't be surprised if that's exactly what the professionals do.

    But the worst mistake leileilol does is his tone. Before publicly accusing, one should PM the author, and maybe the project leaders too. If he feels he must do it publicly, please do it in a calm tone, to not lose credibility even more.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Tue Dec 02, 2008 4:17 am

  • I'm not reading all this thread, I have not time to do it, so I just say that if the sound of the explosion of the Rocket Launcher will be in Nexuiz 2.5 the same present in green's server, that sounds very distorted to me (and some other ppl), I have no option but replace the sound with the old one.

    I've read that it should depend from 5.1 audio, that I use, but sry I'm not changing audio settings every time I play Nexuiz to fix this sound.
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Tue Dec 02, 2008 7:11 am

  • The sound is fine to me, and if it gets official, replacing it is nothing else than cheating.

    The best you can do is to try opening the current sound in a sound editor, edit it so it is fine for you, and tell Tenshihan what you did.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Tue Dec 02, 2008 9:08 am

  • No, not this way. The problem is that if you use 5.1 channel sound for film watching, you can't use same setup for gaming with HEADPHONES. Headphones have stereo input therefore you need to downmix from 5.1 to 2. Depending on the OS you use, there are several ways.
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Tue Dec 02, 2008 3:30 pm

  • Well... I've tried all audio settings and it's not depending on 5.1 (indeed it's strange that only one sound have problems, the others not). I guess (as I said in a previous post) that the problem is the original recording.

    In an audio editor the sound is even a bit lower than the old one, so this is not the problem and nothing I can do to make it better, a part lowering the high frequencies, but in this way the clipping is only soften and not removed.

    The old sound doesn't have so much high frequency, whereas the new sound is better from this point of view.

    This is the sound as I ear it:
    http://sites.google.com/site/terencehill/Nexuiz/files-1/rocketexplosionsoundasIearit.mp3

    If I ear in the same way of u and it's good for u, well, for me it's not good.


    divVerent wrote:if it gets official, replacing it is nothing else than cheating.

    ...
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Tue Dec 02, 2008 3:50 pm

  • Is the sound of the rocket launcher fine if you just reduce its volume?
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Tue Dec 02, 2008 4:00 pm

  • no, as I said.
    In an audio editor the sound is even a bit lower than the old one while the old one sounds fine to me.

    I've tried to reduce volume but it's the same.

    Can u tell me if the sound I've posted is fine for u?
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Tue Dec 02, 2008 4:09 pm

  • Did you try setting 2 channel mode at your sound manager and listening?
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Tue Dec 02, 2008 4:15 pm

  • divVerent wrote:... and if it gets official, replacing it is nothing else than cheating. ...


    An reversal of the previous position on custom content, which would result in anyone currently using the Tenshihan's sound pack on a 2.4.2 server, 'cheating'.
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Tue Dec 02, 2008 4:33 pm

  • Alien wrote:Did you try setting 2 channel mode at your sound manager and listening?


    I reply quoting myself:
    terencehill wrote:Well... I've tried all audio settings and it's not depending on 5.1 (indeed it's strange that only one sound have problems, the others not). I guess (as I said in a previous post) that the problem is the original recording.

    all audio settings means all combinations: system [2.1 or 5.1] [48khz] Nexuiz [2.1 or 5.1] [44.1khz or 48khz]
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Tue Dec 02, 2008 6:23 pm

  • Well, it is a ROCKET EXPLOSION. It is MEANT to sound that way, if you mean that mix of low and high frequencies.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Wed Dec 03, 2008 11:08 pm

  • Finally got proper equipment to test and understood what terencehill meant. Rocket flying sound has that noise effect you get listening to poor quality radio (crackling sound). Some
    people might find this disturbing, that's all. The bigger problem is freelance2 of soldier has too much that radio effect. I also suggest renaming yoda to amazing and having those two sounds playing at random after that particular sho (more variety is nice). Also I'd like to fix tags of songs and rename sound files to
    what is really played on them if nobody is against. One more thing, is that some models
    have more taunts than others ranging from 3 to 5. Some other minor problems, which tenshinhan probably knows about.

    Anyway, sounds a very nice. And +1 for who created machine4 ambient (very good).
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Thu Dec 04, 2008 4:42 pm

  • Where is Tenshihan anyway? Haven't seen him being active in 3 weeks.
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
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Thu Dec 04, 2008 5:00 pm

  • He's been quite ill and stressed. He's taking some time to gain back his strength and prioritize some things "in real life". You can only give so much love in so many places at one time. I suspect the added stress of leileilol's accusal made his illness worse. Add in the lack of an apology and I imagine that negative energy to amplify his frustrations.

    Tenshihan is very good at understanding situations and he channels this understanding with his love to spread positive energy throughout the community. Defending his love became a high priority as it's a large part of his identity within this community. The energy that could have been put forward to healing him physically was used on the mental anguish he was caused and trying to resolve.

    I highly appreciate all the work he's done and give him props for taking this kind of bullshit like a champ. His sounds have made the game feel more real. If only the community would strive to keep the love highest in priority, we could avoid such repercussions from such self-serving actions.

    Despite popular belief, this is not "just the internet" and words, accusals and failures to reach an understanding before acting on assumptions affect PEOPLE.

    My thoughts and positive energy go out to you Tenshihan. Thank you for all that you've done and the love and effort you've put into your sounds for this game.
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Wed Jan 07, 2009 12:26 pm

  • While wondering what happened to Tenshihan, I stumbled over some post saying he is ill and possibly in hospital. As I don't know where to put this otherwise, I decided to put it here:

    I just would like to wish him all the best and to get well soon or, even better, that the getting well has already succeeded!

    So I suppose this is sort of an electronical "get-well-card" and off topic, but to make it on-topic again I have to say that I really enjoy playing Nexuiz with those cool sounds he made! :D

    (ok I *did* say that before but I needed something to link this post to the original topic of the thread...)
    <Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
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    <Community>: http://www.xonotic.org
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