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-z- (14.01.2009) wrote:Tenshihan spent Christmas in the hospital but he is doing better now. He's working on getting his energy back last I talked to him. I'll keep you all posted.
halogene wrote:While wondering what happened to Tenshihan, I stumbled over some post saying he is ill and possibly in hospital. As I don't know where to put this otherwise, I decided to put it here:
I just would like to wish him all the best and to get well soon or, even better, that the getting well has already succeeded!
So I suppose this is sort of an electronical "get-well-card" and off topic, but to make it on-topic again I have to say that I really enjoy playing Nexuiz with those cool sounds he made!
(ok I *did* say that before but I needed something to link this post to the original topic of the thread...)
[-z-] wrote:He's been quite ill and stressed. He's taking some time to gain back his strength and prioritize some things "in real life". You can only give so much love in so many places at one time. I suspect the added stress of leileilol's accusal made his illness worse. Add in the lack of an apology and I imagine that negative energy to amplify his frustrations.
Tenshihan is very good at understanding situations and he channels this understanding with his love to spread positive energy throughout the community. Defending his love became a high priority as it's a large part of his identity within this community. The energy that could have been put forward to healing him physically was used on the mental anguish he was caused and trying to resolve.
I highly appreciate all the work he's done and give him props for taking this kind of bullshit like a champ. His sounds have made the game feel more real. If only the community would strive to keep the love highest in priority, we could avoid such repercussions from such self-serving actions.
Despite popular belief, this is not "just the internet" and words, accusals and failures to reach an understanding before acting on assumptions affect PEOPLE.
My thoughts and positive energy go out to you Tenshihan. Thank you for all that you've done and the love and effort you've put into your sounds for this game.



GreEn`mArine wrote:I have 2 new suggestions for you Tenshihan regarding strength sounds:
- new sound: played when the strength spawns again (can be heard globally by every player who plays on the map)
- new sound: some kind of warning sound played to the player who has the strength or invicibility power up that is about to run out of time (e.g. only 5 secs left)
I would do the coding part of course
Tenshihan wrote:re-adjusting to being home and catching up on bills, etc...


It would be nice to have "under water" sounds as well
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Lets give Tensihian some time.. glad he is back but i think he still needs a recover.
Besides, if then the little remaining time should be used to finish the player sounds
[-z-] wrote:Awesome work as always Tenshihan, I'm glad your sounds are getting more exposure with the 2.5 release. They really are amazing.
GreEn`mArine wrote:Hey Tenshihan, great to see you contributing again
Things that come into my mind are basically the same things I've already told either you or torus a while back. The ones I remember atm are:
- Strength and Shield spawn sounds played globally on the level
- "Flag returned" is ambiguous
solution a) maybe have individual sound files for "red flag returned", "blue flag returned" etc, so that players find out whether their own flag was affected or not.
solution b) one could think about leaving the "flag returned" sound as it is, but have some UT-like siren sound that is played as a loop in the background while your flag is taken by the opponent
- a sound played once a new vote is called. this could help making new votes more obvious. Quake3's wording of this sound is "vote now". I dunno what the others think, but there could also be other sounds such as "vote succeded", "vote failed", "vote timed out" and other things. Atm, in case of a vote, everything you hear is a beep that is also used when chatting, and that's very bad as some players don't bother to read chat anyway, and the votes shown in the right lower corner are overlooked easily. So having individual sounds that support that would be cool, and it's trivial to modify the nexuiz code to play such new sounds!
- (maybe not needed) "you have the flag" or something like this once YOU have the flag

Yep, exactly, these thunder-sounds are usually played in the level: "Ruiner" and I hope that since they are now in proper stereo - that more mappers will think about using storms / fog into their maps to create more stunning visual ambience.Rad Ished wrote:that thunder sound is fabulous, what is it intended for? ambient sound?
Rad Ished wrote:Also , i don't know if you're interested but there is an english musicain called burial who uses the sound of shell casings to great effect. Guess it's not really relevent here but he does some really nice tunes.
Wired called it album of the year or some such.
Shutta by burial has awesome gun click reload shell casing madness, check it yoooooooooooooooooooooooooooooooooooooooooooou
Tenshihan wrote:[-z-] wrote:Awesome work as always Tenshihan, I'm glad your sounds are getting more exposure with the 2.5 release. They really are amazing.
Thank you my brother! Great to hear from you man, I've missed chatting with you! (This is the first free-time I've had to have any fun in about 3 months since I got back home, so now I'm trying to catch up on Nexuiz-related stuff.)
I notice after playing 2.5 that there really are NOT enough Player-taunts, so I figure each character needs at least 10, not just three or four, ...so it's back to work for me! (Oh noes! LOL - We all know how much I HATE making new sounds!) *can you hear the sarcasm?* hahah!
BTW, can someone PLEASE give me the full list of what ELSE needs to be done as far as sounds? ...it's been a long time, and I've been out of the loop far too long, so can one of our Nexuiz-Family members PLEASE help bring me back up to speed? Thanks in advance guys!
~Michael
FruitieX wrote:Awesome stuff, I especially like the rocketlauncher blast sound! New shotgun sound is good and so is laser. The rifle sound was very cool, and with that echo mappers should understand that it should be used only on outdoor mapsHowever, it sounds weird in the secondary fire mode. Also, the uzi sound is a bit off for a machine gun imo (loops better now tho)
Oh btw, I loved "Creation"!
divVerent wrote:BTW, I did the strength timer thing different from your idea - it plays 6 times in total (5 sec left, 4 sec left, ..., 1 sec left, ran out), matching the HUD effect.

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