I hope it suits your needs!
~Michael
Moderators: Nexuiz Moderators, Moderators
esteel wrote:Well right now Nexball is not inclued in Nexuiz, so Blub should know best which sounds he needs
Great work though!
Do you think you can finish the missing voices for the models this month? That would be perfect as we'll try to release a bugfix release and having those voices would be a nice 'bugfix' as it would allow us to activate all those voices
Tenshihan wrote:divVerent wrote:BTW, I did the strength timer thing different from your idea - it plays 6 times in total (5 sec left, 4 sec left, ..., 1 sec left, ran out), matching the HUD effect.
How is that different from my idea? That was exactly my intention when I wrote;
"This new sound is EXACTLY one second long (to be looped) for the reason of it being each second passing until the Strength runs out."

GreEn`mArine wrote:wow, I really love the shield and strength respawn sounds
about the voice: generally speaking the voice, byitself, sounds good. But imo, as far as that's technically possible, you should try to match the existing sounds and their style to the sounds that already exist (e.g. red scores), speaking of the effects that are applied for it. Other than that, great work
ai wrote:Actually, am I the only one who just adores the silenced sound of the Machinegun? I personally think it totally fits. It's so nice to listen to, on servers I just spray that gun to listen to the sound
Gives me a warm feeling in my belly. From now on I'll be using that one.
Great job ^_^

Thanks "ai"! I also really like the "silencer" I made for it and was hoping to hear more positive feedback on it from others in the community. I guess that it can be chosen by the individuals as to what they want to hear, ...it's actually the same decibel level as the regular older gunshot, just a different sound.ai wrote:Actually, am I the only one who just adores the silenced sound of the Machinegun? I personally think it totally fits. It's so nice to listen to, on servers I just spray that gun to listen to the sound
Gives me a warm feeling in my belly. From now on I'll be using that one.
Great job ^_^
--FraNcoTirAdoR-- wrote:ai wrote:Actually, am I the only one who just adores the silenced sound of the Machinegun? I personally think it totally fits. It's so nice to listen to, on servers I just spray that gun to listen to the sound
Gives me a warm feeling in my belly. From now on I'll be using that one.
Great job ^_^
Same here, I totally fell in love with the silenced machinegun, however i think its volume should be lower. Would be great to convert mg into a tactical weapon, its not so strong with the current (projectile) settings as it used to be anyway. Has some CS feeling but still cool
terencehill wrote:I don't like the new sound of the MG, it seems too much a toy sound. IMO the previous sound was just perfect.
The new sound of the rocket explosion finally is a good sound, not clipped like the previous one. What i don't like of this new explosion sound is that it is not so powerful.
Generally all the sounds are great. Amazing quality.
esteel wrote:Well right now Nexball is not inclued in Nexuiz, so Blub should know best which sounds he needs
Great work though!
Do you think you can finish the missing voices for the models this month? That would be perfect as we'll try to release a bugfix release and having those voices would be a nice 'bugfix' as it would allow us to activate all those voices


Icarus wrote:Im still wondering why there isnt an air mortar sound :O
Tenshihan wrote:About the rocket explosion sound, ...I believe that the game engine settings are limiting that sound's decibel level because of the previous rocket-impact version was too loud.
Sure wish I could hear the announcer voice again too, ...not sure who's brilliant idea it was to almost MUTE that, but it really undermines all my previous hard work.

FruitieX wrote:I think the nexball bounce sound should be more like a football bouncing, not a beach volleyball like now. It's a bit too aggressive and gets boring after a while...
Rad Ished wrote:i think that the nexball sound should randomly select from a few different sounds, that way we can still have the BOIIING!!11 from time to time. MrBougo said he could code this, i think.
Tenshihan wrote:I hope that YOU are all doing well though!
All the best,
~Michael
GreEn`mArine wrote:@Tenshihah: hey, just wanted to make a suggestion for a sound you could make: a short notice sound, e.g. a beep, that is played when you try to switch to a weapon that is unavailable (either due to not having it or being out of ammo).
Reason:
When I tried to play Nexuiz with hidden weapons (r_drawviewmodel 0) I had the opinion that the info-message shown on top of the screen (saying that I don't have the weapon or don't have enough ammo for it) wasn't obvious enough, at least not for me. So a sound that assists that would be awesome.
EDIT: I also wanted to encourage you and ask about the sounds for which you created unfinished previews in the past, such as the "vote" sounds or the team-specific flag dropped/capture sounds
Return to Nexuiz - Development