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grafton wrote:Hey guys, I used to play nexiuz quite often and over the past couple years I have learned how to model and have become quite comfortable with motion graphics, I am currrently looking for a project to contribute to. I dont have much of a portfolio but I would be glad to help out.
grafton wrote:Hey guys, I used to play nexiuz quite often and over the past couple years I have learned how to model and have become quite comfortable with motion graphics, I am currrently looking for a project to contribute to. I dont have much of a portfolio but I would be glad to help out.
grafton wrote:Hey guys, I used to play nexiuz quite often and over the past couple years I have learned how to model and have become quite comfortable with motion graphics, I am currrently looking for a project to contribute to. I dont have much of a portfolio but I would be glad to help out.
theusurper wrote:yeah ill try to get in touch with them.. actually currently i was thinking of the thing u said about doom3 map support.. it is very very advanced in my opinion as the doom3 engine(idtech4) can render things that would break darkplaces..
In other words: if you manage to add support for idtech4 map format, you may actually succeed, as the worst limits aren't even set by the engine (you'd basically get a somewhat better map compiler "for free" then).
theusurper wrote:are you sayin: write another map compiler to support idtech4 maps or play with the engine? hmmm.. wat i understand is tht the only way to support idtech4 maps wld be to write a q4map compiler.. did i get ya right?..
o and div since ur here.. plz point me at a location to start.. the engine code i mean... i open the project get intimidated by the sheer number of files and close it.. cos i just cant seem to find a place to start.
MOV your ass
ADD some stuff
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