Moderators: Nexuiz Moderators, Moderators
Mute Print wrote:I have expressed an interest in designing website graphics, promo art, etc.
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annoying, flashy banners! buy stuff you don't need! and the new pollution.
take_this_cup_of_poison wrote:So to recap this discussion:
Div: I'm the sole code dev, everyone else has left, I can't do this by myself, if more people don't dev I'll leave.
EveryoneElse: I would LIKE to dev, Some of us are even CAPABLE of deving... but nexuiz is not on any radars of importance and can go to hell and die. Oh and here's a list of DEMANDS for "the devs" (Div0) to implement! Thank's for the free beer!!!111
What will likely be next?
Maybe "I see that no one cares about nexuiz enough to take any time to help develope it, so I will not develop it further either, good by KIDDIES. Enjoy desecrating the corpse as you couldn't RESPECT the living."
Shoe wrote:take_this_cup_of_poison wrote:So to recap this discussion:
Div: I'm the sole code dev, everyone else has left, I can't do this by myself, if more people don't dev I'll leave.
EveryoneElse: I would LIKE to dev, Some of us are even CAPABLE of deving... but nexuiz is not on any radars of importance and can go to hell and die. Oh and here's a list of DEMANDS for "the devs" (Div0) to implement! Thank's for the free beer!!!111
What will likely be next?
Maybe "I see that no one cares about nexuiz enough to take any time to help develope it, so I will not develop it further either, good by KIDDIES. Enjoy desecrating the corpse as you couldn't RESPECT the living."
Being a dick about things isn't going to help the situation any.
Oh no div, my signature's text is satirical. My skills are in the area of graphic design and I am willing to contribute in that department. Unfortunately, I do not know enough about coding--nor does my current situation allow me the time to learn--to be useful as a developer.divVerent wrote:Mute Print wrote:I have expressed an interest in designing website graphics, promo art, etc.
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annoying, flashy banners! buy stuff you don't need! and the new pollution.
How well the signature fits to the text. But not really sure if we need annoying, flashy banners...


ai wrote:I don't know if you know it but real life IS more important than helping out a free game. You don't gain too much out of making stuff for free without getting paid back properly. If you can help out that's great. I'm trying to help out the best I can with models. This month have not been good to me in that regard as I had a LOT of work beside. However, next month I'll get more time.
But badmouthing the community for not helping out just because they have more important stuff to do is NOT the way to go about it.
This might come as a surprise to you but, most people like more to play a game than making a game. Cause even people who are totally uninterested in game creation still play games.
Please be nice and stop talking bad about the community and the players.
ai wrote:You know that people have different tastes and different opinions. Some people like to play games, other like to create them. That's the same thing with 'real life'. Some people just might not care about their 'real life' or value it as much as anything else. If people have a kid(s) and a wife, I bet most of them would like to spend time with them and not play games or do stuff for games all the time. So for them real life would be more important.
I don't really know what to say as it should be common sense that all people don't think and prioritize alike.
Div work with Nexuiz cause obviously he likes doing it, but not if everything falls on him though.
And about being payed. Some people are greedy and some people don't want to spend much time doing work for free. The whole world circles around money, so it's just obvious that people want that and need that to make a living. If you do stuff for free all the time you're soon out in the forest eating roots and berries.
take_this_cup_of_poison wrote:I don't live in a forest eating berries.
take_this_cup_of_poison wrote:I also only use and contrib to OSS projects. The money saved is greater than the money "lost".
take_this_cup_of_poison wrote:When the community takes without giving this "fun" happens. Same with development of the game and engine. No one ever has "time". The original devs had "time"... why cant the peeps here have "time"?.
To be perfectly honest, it's not the community's responsibility to keep the project going.
take_this_cup_of_poison wrote:In the opensource world there is no diffrence between a dev and a user except what they have contributed. Div etc were once players but then got into coding, media creation, etc... so to say that the community is not resposible for the development of the game is a lie. The game is developed by the community, since the community does not wish to contribute to nexuiz nexuiz will no longer be developed.To be perfectly honest, it's not the community's responsibility to keep the project going.
You echo the opinion of the vast majority of nexuiz users it seems.
Nexuiz will die by that.
ai wrote:In my head, as I see it, a community are the individuals. When I hear community I see people, not a single entity. That's just me though and it may differ from the actual 'technical' term. But an individual that comprises of the community not contributing is still part of the community.
Lool, oh well. I think we've not only killed the horse but we've also beaten the dead horse a couple of times too, with this conversation. There's nothing more to be gained from it.
The bottom line:
We all want people to help out with Nexuiz.
Mike's way to go about and trying to get people involved is wrong
I'm hungry and
I'm going to the store to buy some stuff.
ai wrote:In my head, as I see it, a community are the individuals. When I hear community I see people, not a single entity. That's just me though and it may differ from the actual 'technical' term. But an individual that comprises of the community not contributing is still part of the community.
Lool, oh well. I think we've not only killed the horse but we've also beaten the dead horse a couple of times too, with this conversation. There's nothing more to be gained from it.
The bottom line:
We all want people to help out with Nexuiz.
Mike's way to go about and trying to get people involved is wrong
I'm hungry and
I'm going to the store to buy some stuff.
take_this_cup_of_poison wrote:Copping out of the conversation by declaring "Mission Accomplished".
take_this_cup_of_poison wrote:We all say we want people to help out with Nexuiz. Very few of us decide to be those people. That is the problem. We all want things but most of us _Refuse_ to lend a hand.
take_this_cup_of_poison wrote:We have One One ONE ___ONE___ code dev. ONE!!!!
take_this_cup_of_poison wrote:Ah, Emailing people in the field informing them about Nexuiz is the wrong way to go aboot it? I agree, it hasn't done much. It would be better if I made something for nexuiz like code or models, but I'm similar to the rest of the players... no contributions but tons of suggestions! (and demands).
take_this_cup_of_poison wrote:You could buy some soda, let it process, and then contribute to one of the wonderful community driven threads in the general forum. One about "1000 something about liquid expulsion countdown".
I hope they don't make a thread about processing solid foods next.
Alien wrote:You go here and get the fteqcc.exe. Now go to nexuiz_from_svn/data/qcsrc and copy fteqcc.exe to server, client and menu. qc (quakec) files are the source code of nexuiz. Basic quakec reference is here and functions are listed here. Nexuiz itself is not documented. You modify files and run fteqcc.exe. It will compile and spit out errors (if any). You'll get menu, cprogs, progs .dat and .lno files in data folder. Now you run Nexuiz/Darkplaces.exe and see how the game changes. If you want to sumbit a patch, you'll need a diff (get from gnuwin32 or msys projects).
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