More DM/CTF maps added in 2.5 as standard maps

Developer discussion of experimental fixes, changes, and improvements.

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More maps added in 2.5

Yes
6
67%
No
3
33%
 
Total votes : 9

Thu Oct 30, 2008 3:08 am

  • [-z-] wrote:
    TVR wrote:Consider the implications of the result in relation to the quality of the map.

    ... Obviously our views have changed since then. Consider the implications. ...


    Winner: 'Strength'

    2. 'Temple of Eternal Night'
    3. 'Red'
    4. 'Blue'
    5. 'Time Prism'
    6. 'Cubical'

    By the two submitted evaluation of all the maps on visuals, gameplay, and performance.

    Ultimately, it is whether to favour quality or quantity; whether the core Nexuiz maps should exemplify the best, or the most.

    Your decision will set the standards.
    TVR
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Thu Oct 30, 2008 3:21 am

  • Oops, looks like you missed this.

    SavageX wrote:Toen apparently has some performance problems for the server IIRC. That's why it's not included, not because it "lost" the mapping contest.

    http://alientrap.org/nexuiz/team.php wrote:Lead Programmer and Co-Designer
    SavageX
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    [-z-]
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Thu Oct 30, 2008 3:18 pm

  • i agree with Pain , Penthouse is really a good and fun map :)
    Killallorganic ftw!
    reservoir is a good map too..
    ctctf6 is too buggy anyway.. - you spawn in the other base and this "invisible wall" thingie at the mortar..

    :arrow: dm_castle as ctf map?
    ginseng
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    Mirio
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Sun Nov 02, 2008 2:49 am

  • torus wrote:Gasoline is NOT good enough in its present state.

    I disagree.

    torus wrote:The stairs are non-functional

    lol, you use the stairs? You're supposed to jump on the sides to keep your speed.

    it's too small

    too small for what? I've played tons of games with great flow on this map, all between 12-20 minutes, sounds about right to me.

    parts of it are incongruous (the glass ramp)

    So this whole structure is flloating in space... and you're nit picky about the solid piece of glass?

    and the jumppads are buggy

    Buggy how? They are well aligned for going their "intended distance" or lasering/mortaring to get to the 2nd level ones or the nex.

    If it were scaled up, fixed up, etc, it would be great.

    You're a mapper, show us how it's done if these are such rudimentary errors.
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    [-z-]
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