divVerent wrote:First, the changes in the default settings - not sure if we really want that. Defaults are a touchy subject...
I only changed one default, something for the view bobbing to work well. If I left it at 0.02 the view bobbing worked really bad (as I added the slider for it in Player Setup as it's a good effect, still turned off by default of course). I tried different settings but there is no value for cl_bobcycle that works well with cl_bob set to the current default of 0.02 so that's why I wanted to set it to 0.01 (otherwise the view bobbing will look like the player is limping). You will see that 0.01 is much better for cl_bob then 0.02 when setting cl_bobcycle to 0.5, so when you have time maybe you can test that too and see what's the best value for it.
divVerent wrote:The reason for 4x multisampling only is that more doesn't look much better, 4x almost always works, and the amount of multisampling doesn't change fps much. However, if you select 8x multisampling and the GPU just supports 4x, you get no multisampling at all, which is why I chose not to use a slider for that, but only provide the safe 4x.
First thing I wanted to change was the name Multisampling to Anti-Aliasing since that's the name most people are used to. I didn't even know what multisampling was until I seen it was the anti-aliasing setting while I was halfway on this patch today. Another thing is that people may want to set it to 2x instead of 4x to have good quality at higher performance, so maybe you can keep my slider and just set it to the 3 positions of Disabled, 2x, 4x? Or if not make 3 radio buttons for it and rename to Anti-aliasing, I think that could be good

divVerent wrote:And decals time is so low because the engine is quite bad at decals (like, at the end of a surface) and showing them for longer just makes that more annoying.
I have them set to 30 for many months and it works like a charm with almost no lag for me, even on crowded maps. People with higher-specs PCs can turn that up very well even higher then 30 as far as I tested, although 20 is very good too so thanks for leaving that on

divVerent wrote:KH's official name is "Key Hunt", not "KeyHunt"... I wonder if any place says "KeyHunt", I'd rather change that.
The reason I changed that button string from "Key Hunt" to "KeyHunt" is because the first version was too long and I noticed it got out of the button's boundaries with certain skins. KeyHunt in one word is shorter and fit a bit better in the button, although I'm not sure if it also sounds better or not now that I think about it

divVerent wrote:The "Shadow" is actually a bot name, so it looks like you are editing part of the name. You read the fields as [BOT]Shadow, not as [BOT]Suffix...
I thought that was the same thing as [BOT] but just added at the end of the name rather then beginning... thanks for correcting that then.
Also, my patch for Left Handed mode (Mirror image as I renamed that) fixes that checkbox which was broken. If you set the Video -> Left Handed checkbox to True in the current rev then turn it off, the image doesn't un-mirror any more. That's because the person who put it there copied it from the Multisampling checkbox which uses values of 1 and 4 while Left Handed is a cvar that should use 0 or 1.