Character voice taunts

Developer discussion of experimental fixes, changes, and improvements.

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Thu Dec 18, 2008 12:24 am

  • I've thought about this for a while now and other players certainly have as well. Will there ever be a voice taunt system in Nexuiz for each player model that would be played every time someone frags another person? I really like the UT system where you can have any bot who frags you say something in the radio... makes the game much more lively and the maps feel more populated when you also hear people talking.

    From what I'm seeing the most difficult task would be asking everyone who made voices and player sounds until now to record a few jokes, insults, etc. for when a player or bot frags. Model-based voices are already there as proved by the friendly fire ones. 30-35 taunts or so for each character would be a great count imho, so people wouldn't get bored of the same ones too easily (of course possible to turn taunts on / off from the Audio menu).

    I remember having a whole lot of fun making my own voice packs in UT2k4 for my characters and playing with them and listening to them... really made things much brighter. I'm not talking about frag taunts only, I was also thinking about voice messages informing the team when someone captured / returned the flag, captured keys, is under attack and needs team help, etc. Currently the only ones in the game are the friendly fire voices, but I personally think there really need to be more and frag taunts are through the first in priority in my view.

    So what do you think? Will there ever be such a thing in the game for us players who want to hear others saying something when they frag? This would be awesome if anyone would ever implement it in SVN someday :)
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Thu Dec 18, 2008 6:44 am

Thu Dec 18, 2008 12:25 pm

  • ai wrote:There already are some of these. Forgot the command to listen to them though.


    Checked out the sound\player folders.. I see there are indeed many voices then the team ones and a few taunts as well which rocks. Are they implemented to work in-game as well so far? I'd love to check out that command if anyone knows it.
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Tue Jan 06, 2009 1:38 am

  • Thought to post this update here as well. I made a patch today which I posted in this topic that allows automatic taunts the way they should be like. Only problem is that the system's implemented server side and not client side as it's preferred, but apart from that it can make anyone who scores a frag taunt accordingly over a probability factor. Please test the patch and if the devs agree maybe it will get in, I'm sure many would love it.
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    MirceaKitsune
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Tue Jan 06, 2009 7:54 am

  • It was really frowned upon by the UT guys... as in, "only lamers use auto taunts".

    If it could be turned into a client preference whether you want to hear them, it'd be fine.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Tue Jan 06, 2009 11:07 am

  • divVerent wrote:It was really frowned upon by the UT guys... as in, "only lamers use auto taunts".

    If it could be turned into a client preference whether you want to hear them, it'd be fine.


    That is what I've been trying to do, but from what I seen it's really difficult as there doesn't seem to be code client-side to see when someone fragged someone else and who the attacker is. I guess I can try to do that but I'm not sure if that's possible or not... it would be sad not to implement this one way or another now.

    Anyway if I may get into the coding part here, it would be of great help if someone with knowledge in the code could find a spot in the client code which triggers every time someone (anyone on the map) frags someone else and where the attacker's player id (entity) is specified every frag. If so I could try to move the code there and so an on / off cvar would act locally for everyone. A second way would be to leave the code to sending the taunts server-side but implement a switch client side separately.
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    MirceaKitsune
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Tue Jan 06, 2009 1:10 pm

  • What's the probability factor of taunts playing when someone frags someone else? If having those on and the factor is too high (of course this could be tested out) it would get noisy and annoying I believe. So a rather low probability factor would be best suited, but yeah, once and if this can work (client-side or some other solution) this could be tested out.

    By the way. Why does the UT guys frown upon that? Also are these guys the community you mean or the actual developers? I see nothing wrong with automatic taunts as long as it's done tastefully.
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Tue Jan 06, 2009 2:43 pm

  • ai wrote:What's the probability factor of taunts playing when someone frags someone else? If having those on and the factor is too high (of course this could be tested out) it would get noisy and annoying I believe. So a rather low probability factor would be best suited, but yeah, once and if this can work (client-side or some other solution) this could be tested out.

    By the way. Why does the UT guys frown upon that? Also are these guys the community you mean or the actual developers? I see nothing wrong with automatic taunts as long as it's done tastefully.


    I set the probability factor to default at 65% based on how many taunt voices currently exist per player. After testing with 4 other bots locally in tight arenas I got to the conclusion this is the best probability factor for such a thing right now. And I see nothing wrong with taunts either and never found auto-taunts annoying in UT. Actually I never played a single game with bots without having all voices and taunts fully enabled as well, but it never annoyed me in any way.

    Apart from that I have good news: I finally managed to get the feature working client-side so anyone can individually enable / disable automatic taunts. The code remains in the server part but voices are only played to those who have the cvar above 0 and even keeps the probability factor individual for each. Half of the credit for this change goes to MrBougo as he guided me on IRC on how to setup the code for this. If you find any bugs or mistakes in the patch please feel free to fix them and resubmit it or apply. Re-download patches from THIS POST.
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    MirceaKitsune
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Wed Jan 07, 2009 8:16 am

  • ai wrote:By the way. Why does the UT guys frown upon that? Also are these guys the community you mean or the actual developers? I see nothing wrong with automatic taunts as long as it's done tastefully.

    http://www.madhookup.com/main/ut.shtml
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Wed Jan 07, 2009 9:56 am

  • Alien wrote:
    ai wrote:By the way. Why does the UT guys frown upon that? Also are these guys the community you mean or the actual developers? I see nothing wrong with automatic taunts as long as it's done tastefully.

    http://www.madhookup.com/main/ut.shtml

    I've taken a look at that now and to be honest, his reason for auto taunts off is not a valid one. This is a personal preference and he obviously doesn't like it. I loved the auto taunts in UT and felt like the game was more 'alive' so to speak. Having a total mute game can throw off the experience, at least for me. So it all boils down to personal preference.
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Wed Jan 07, 2009 10:31 am

  • ai wrote:I've taken a look at that now and to be honest, his reason for auto taunts off is not a valid one. This is a personal preference and he obviously doesn't like it. I loved the auto taunts in UT and felt like the game was more 'alive' so to speak. Having a total mute game can throw off the experience, at least for me. So it all boils down to personal preference.


    Fully agreed, don't believe they did anything annoying in UT imo. Anyway they're now in the SVN and fully a client preference now... the server only sends them to everyone who has them enabled from the client so everyone is happy :)
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    MirceaKitsune
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Sat Jan 31, 2009 9:11 pm

  • I just wanted to say that I like the idea of them but I have two complaints.

    1) They occur all too often
    2) They voices say some things I consider a little over the top. I'd rather encourage players than call them a "bitch" and say things like "fuck you".

    For these reasons, I currently run the NN servers with them commented out.
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Sat Jan 31, 2009 9:40 pm

  • [-z-] wrote:I just wanted to say that I like the idea of them but I have two complaints.

    1) They occur all too often
    2) They voices say some things I consider a little over the top. I'd rather encourage players than call them a "bitch" and say things like "fuck you".

    For these reasons, I currently run the NN servers with them commented out.


    For 1 drag the frequency slider in Audio down, the occurrence frequency is configurable client side as well. For 2 set the server in Gentle mode and they will be disabled if you wish to turn them off server-side, although I don't think they're that ugly and there's a difference between automated voices and the player saying something ugly.

    In my opinion disabling them from the server kinda goes against the player's choice to hear them which I personally don't believe is right. If someone doesn't want them it's their setting to tweak or disable. The server code is only there so they are sent to the players since the client code cannot pick up death events and the character of the player who causes them.
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Sat Jan 31, 2009 9:53 pm

  • As a server admin, I am responsible for the environment I provide for the players. Having a message of the day asking players to watch their language, then having audios say curse words not only makes me a hypocrite but it goes against the environment I'm trying to create.

    For some players, it's bad enough they get killed at a vital point in time, let alone have a video game character verbally abuse them. Generally that's referred to as "adding insult to injury". Which, I believe has the side-effect of letting players think such actions are promoted and give them the "right" to talk down to other players in chat.

    Changing these settings client-side only effects what I hear, not the environment on the server.

    I like the idea but I'd prefer there be a higher threshold and less offensive sound files. Maybe I'm just not a very good player but I feel like I don't hear the positive incentives ("that was awesome!") as much these negatives.
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Sat Jan 31, 2009 10:09 pm

  • I dunno... guess you are right although I don't think some automated voices have that much of an importance. I'd find it funny if anyone actually felt insulted by such taunts and let that get to them... haven't even thought of that really.

    But as I said they can be disabled, turn sv_gentle (or g_gentle if that's the name) on and alongside the death messages being less cruel the voices are disabled from the server. The only alternative to that is implementing a server switch for the taunts alone. Does everyone think such a server cvar would be useful alongside sv_gentle switching it off? I can try and take a look at implementing one I guess though I think the existent gentle setting should do.

    As for the frequency the only change that can be done is making the default taunt occurrence lower, although here I think people already configured it by preference by now. A server-side frequency adjuster would brake everything and mess up the client setting since every server could have it differently set, so the only thing that can be done here is setting it lower by default though I think most people prefer them at 0.65.
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    MirceaKitsune
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Sun Feb 01, 2009 8:50 am

  • Actually, I still think they should be OFF by default, but easy to turn on.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sun Feb 01, 2009 10:53 am

  • There is difference between quake/ut taunts and calling each other fags, niggas, etc... for the purpose to annoy other. Personally I wouldn't care if both opponents accept swearing, but usually it's not the case.
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Sun Feb 01, 2009 11:12 am

  • I found a really good use of these taunts actually. It's super cool.
    I had a 2on2 recently with morfar against kojn and Lo, these taunts actually helped me to determine whenever morfar made a kill or if there was a battle but I had no idea who won, the taunts would reveal that. If the taunt played, morfar won and I could go and aid him if he had little health (protect him until he found some), if the taunt didn't play I would take a more precautious approach and scout that area more carefully, hoping to run into the enemy while he could have low health and finish what morfar started.

    These taunts helped me determine more what was going on.
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Sun Feb 01, 2009 12:05 pm

  • divVerent wrote:Actually, I still think they should be OFF by default, but easy to turn on.


    The current arrangement in the Audio menu is perfect imo, so I think the menu should stay as it is and never be changed. The cvar itself could be set to 0 by default but it would disable a nice feature which is already easy to find and turn off by now.

    Automatic taunts make Nexuiz be more fun and look more of an advanced a game too (since most free shooters don't even have such a thing as automated taunts) and it's currently a nice thing to have around as long as it doesn't annoy you, so I personally don't encourage changing anything here either.

    Alien wrote:There is difference between quake/ut taunts and calling each other fags, niggas, etc... for the purpose to annoy other. Personally I wouldn't care if both opponents accept swearing, but usually it's not the case.


    The current Nexuiz taunts don't call anyone niggers or fags or anything of that sort. The worst things they say are "f--k you" or "your a b---h" but I didn't hear anything worse then that. I agree though, something like that would be too over the line so such taunts should never be added either.
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Sun Feb 01, 2009 11:07 pm

  • Automated insults slugged on frag serves ONLY to infuriate the recipient, the sound files should never be included with the main distribution if the 'friendly' community is to remain a focus.
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Sun Feb 01, 2009 11:19 pm

  • TVR [Public Terminal] wrote:Automated insults slugged on frag serves ONLY to infuriate the recipient, the sound files should never be included with the main distribution if the 'friendly' community is to remain a focus.


    I personally think that's a bit too far. I mean even UT and many other games like this have taunts worse then Nexuiz's and no one usually minds and if they do they can just turn them off. Nexuiz is a shooter, meaning it's a competitive fighting game above everything. As friendly as it is and the community is as well, you can't have a player shooting someone to pieces and saying nice things every time. Blowing someone up then saying "come on friend, you can play better" would sound unnormal and just wouldn't fit.

    It's a lot like a boxing match... the combatants smack each other each round and often say all sorts of awful things to each other, but when the match ends they shake hands or hug. So I don't think a minimum of lightly rude voices can be avoided, otherwise we would just remove the blood and weapons and not make Nexuiz a fighting game at all so it would be 100% nice. Just what I think.

    I try to be one of the people who makes the community as friendly as possible myself, but if we are to have voice taunts (which I believe are a really great feature that makes the action much more alive) we can't make them about friendship and nice things while people fight each other cuz it just wouldn't sound right.
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    MirceaKitsune
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Mon Feb 02, 2009 6:32 am

  • I would prefer keypress -> your character lets random insult from it's insult archive and only enemies hear it. We could also have greets/encouragament after successful actions for your own team, which could also be keypress/auto based. Insult /greet flood protection should come into play and you could insult enemy only after 30 secs or smth.

    In real boxing match talking means disqualification unless you watch commercial crap, which is not real and performed with stunts for dumb entertainment.
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Mon Feb 02, 2009 8:23 am

  • bind a key to "cmd voice taunt".

    That is already possible...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Mon Feb 02, 2009 12:38 pm

Mon Feb 02, 2009 2:05 pm

  • I meant by default. Auto taunts should never be enabled by default, imho.
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Mon Feb 02, 2009 2:27 pm

Mon Feb 02, 2009 2:36 pm

  • Real men taunt themselves. :P
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Mon Feb 02, 2009 2:38 pm

  • esteel wrote:Gibs are enabled by default too.. I see nothing bad with a LOW default for autotaunts. After all they are really easy to disable in the menu. The current default of 0.65 is too high though.


    I agree, auto taunts are best enabled by default. As for 0.65 being too high, do you think 0.5 would be a more reasonable default instead? I wouldn't go any lower then though, because when there aren't enough players you risk hearing taunts too rarely instead. On a 1vs1 game in a larger map for instance, 0.2 would mean hearing a taunt extremely rarely and taunts would even feel broken then.
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Mon Feb 02, 2009 2:51 pm

Mon Apr 06, 2009 6:12 pm

  • ...who the hell made the characters SWEAR? I read comments above speaking of them saying "fuck you" and "faggot"? Who the hell did this?

    ...Those are NOT "MY" sounds and MY copy of Nexuiz does NOT include such things...
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