It contains a lot of thoughts and ideas I had about possible future implementations of the HUD, which is already ported to CSQC, which allows the developers to do a whole lot of stuff with it
Feel free to comment here, or there in the wiki.
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Alien wrote:I mean if we have sniping rifle which takes 3 secs to reload (weapons are recharging/reloading/whatever you call it even now except showing a progress with most of them does not make sense), it would be nice to have an indicator when you can switch back. As well, there is no sense in showing weapon if you have no ammo for it (e.g. hl does not show the weapon without ammo).
divVerent wrote:Alien wrote:I mean if we have sniping rifle which takes 3 secs to reload (weapons are recharging/reloading/whatever you call it even now except showing a progress with most of them does not make sense), it would be nice to have an indicator when you can switch back. As well, there is no sense in showing weapon if you have no ammo for it (e.g. hl does not show the weapon without ammo).
The rifle does not reload in 3 seconds, but in 1.2.
Also, it stops reloading, and starts over, if you switch away while it is reloading. This is to intentionally make the rifle unsuitable for weapon combos, as it'd otherwise be much too strong.
divVerent wrote:THIS HUD LOOKS TOTALLY AWFUL.
[-z-] wrote:divVerent wrote:THIS HUD LOOKS TOTALLY AWFUL.
I just provided a good 20+ hours worth of work on a PSD under the GPL and you complain about the font. Do whatever you want to it. Like a font change is hard?
[-z-] wrote:It's not that I "didn't notice" it's a fixed-width font AS YOU REQUESTED. Because you didn't want to RECODE THE CURRENT FONT PARSER. So it's a PLACE HOLDER.
[-z-] wrote:I'm trying to work with you but no matter what I do you try and find a way to tell me I'm not good enough. As a developer (one who's just gone through hell and back) I'd imagine you'd be more empathetic but rather you try and knock me down when I'm trying to help the game in areas I can.


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