Implementing Doom 3 maps

Developer discussion of experimental fixes, changes, and improvements.

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Thu Jan 15, 2009 5:47 pm

  • Well i was looking around after Div said that the engine can support IDTech4, and i'v hit a wall.. and i have the following notes to leave(for my own reference and for anyone else who wants to implement this.)

    DP will have to be modified to support dynamic lighting. - edit: ok this is already there! stupid me..

    a lot of the IDtech4 maps support megatexture.. time to support the same?
    DP must literally be modded to come to the level of tech 4 to support .md5 or so i believe.. plz correct me if i am wrong. though this is quite a massive undertaking if even possible(ok idtech4 is kinda old but i dont really see where to start.), if we are to go through with this, we will essentially have to overhaul DP.. again i maybe terribly mistaken.. this is my analysis thus far..

    A penny or two for ur thots.[/quote]
    Last edited by theusurper on Fri Jan 16, 2009 5:31 am, edited 1 time in total.
    theusurper
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Thu Jan 15, 2009 6:30 pm

  • Just let me reply with a kind W-T-F?
    Keep digging then......
    BlackHC
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Thu Jan 15, 2009 6:55 pm

  • doesn't DP already have dynamic lightning? even if not that advanced as doom3
    Asraniel
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Thu Jan 15, 2009 7:12 pm

  • Asraniel wrote:doesn't DP already have dynamic lightning? even if not that advanced as doom3


    It does. Its just annoying to place in maps because you have to use the ingame edit mode for them.
    Possibly not the worst mapper in the world.

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    Sepelio
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Thu Jan 15, 2009 7:50 pm

  • well, that wouldn't be a problem with doom3 maps, would it (since they are already supposed to be there)
    Asraniel
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Fri Jan 16, 2009 5:25 am

  • i see so i was mistaken about dynamic lighting.. if we already do have dynamic lighting why is every1 still compiling lightmaps for pete's sake.. k so point no1 is gone..
    theusurper
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Fri Jan 16, 2009 6:30 am

  • Because it, that is, "realtime world lights", is slow.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Jan 16, 2009 7:41 am



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