Different gibs and blood for every character species

Developer discussion of experimental fixes, changes, and improvements.

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Wed May 27, 2009 8:57 am

  • It would be fairly easy, yes. But clients would not be compatible.
    This is an issue I've never faced before, so I don't know how to deal with it. And you don't, either. So please be patient and let me see what I can do about this.
    Meh.
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    Mr. Bougo
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Wed May 27, 2009 9:05 am

  • MrBougo, just a small suggestion, I think you should make the alien blood and robot blood a bit brighter too. Alien blood should probably be as bright as the human blood but greenish-cyan, and robot blood just a tad brighter then it currently is but still dark purple. Both bloods look almost black on all maps to me (not only because of TE_BLOOD, but colors of these bloods may be too dark).
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    MirceaKitsune
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Wed May 27, 2009 9:11 am

  • Okay, I'll give it a try
    Meh.
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    Mr. Bougo
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Thu May 28, 2009 7:09 am

Thu May 28, 2009 9:00 am

  • The bot-menu bug hasn't been fixed. If you select bots in the menu they won't join until you restart the map.
    tundramagi
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Thu May 28, 2009 9:53 am

  • How is this in any way related to the custom gibs? Could you be clearer on this?
    Meh.
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    Mr. Bougo
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Thu May 28, 2009 7:17 pm

  • Mr. Bougo wrote:How is this in any way related to the custom gibs? Could you be clearer on this?


    MK does some work on the menu, maybe he could fix it.
    tundramagi
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Thu May 28, 2009 8:51 pm

  • tundramagi wrote:MK does some work on the menu, maybe he could fix it.


    It's still off topic though. I'm also not sure about this issue, the bots slider in the menu only sets the number of bots cvar. I think its something in the code. I noticed that if you start the game with "map mapname" the bot issue doesn't happen...
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    MirceaKitsune
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Thu May 28, 2009 9:20 pm

  • MirceaKitsune wrote:
    tundramagi wrote:MK does some work on the menu, maybe he could fix it.


    It's still off topic though. I'm also not sure about this issue, the bots slider in the menu only sets the number of bots cvar. I think its something in the code. I noticed that if you start the game with "map mapname" the bot issue doesn't happen...


    It's a new bug. It wasn't malfunctioning a week ago.
    tundramagi
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Fri May 29, 2009 5:30 pm

  • Any news?
    tundramagi
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Fri May 29, 2009 5:32 pm

  • In the news: you're not helping us *at all* with your impatience. It just makes me want to delay things even more.

    Please avoid ruining this thread. I don't want to call a mod to have your messages purged from here.

    EDIT: Black blood completely fixed now.
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    Mr. Bougo
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Sun May 31, 2009 5:42 am

  • Awsome!
    tundramagi
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Sat Jun 27, 2009 1:58 am

  • This works perfect in SVN and is wonderful. Thank you for making it a reality!
    tundramagi
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Sat Jun 27, 2009 8:13 am

  • Hehe, you're welcome :) I really like how it turned out too.
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    Mr. Bougo
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